Falcon Punch

From SmashWiki, the Super Smash Bros. wiki
Revision as of 10:23, July 16, 2008 by smashwikia>Discokoopa (Cleaned up the "you" problem, but there may be a few other things in need of cleanup.)
Jump to navigationJump to search
An icon for use on pages that need cleanup. This article or section may require a cleanup.
The editor who added this tag believes this page should be cleaned up for the following reason: remove "you"
You can discuss this issue on the talk page or edit this page to improve it.
Captain Falcon's reverse 180 Falcon Punch

Falcon Punch refers to Captain Falcon's neutral B attack. It is one of most powerful moves in all three Super Smash Bros. games, with the highest knockback of any of Falcon's attacks (including charged smashes). This move is one of the few attacks in the game that is more powerful than the Home-run Bat at high damages (combined with the fact that Captain Falcon's home run attack flies upwards rather than sideways), and thus players use it in Captain Falcon's world record Home-run Contest strategies. Falcon Punch is also very slow, with a start-up time of 52 frames. As with all neutral B attacks in Melee, this move can be redirected by tapping the analog stick in a direction, returning it to neutral, and pressing B quickly.

In Super Smash Bros. Brawl, Captain Falcon can turn around during the start-up of the punch, increasing its damage. This is a Reverse Falcon Punch (see second picture).

Strategies

Double-jump facing away from your opponent and right before he falls, Reverse Falcon Punch. The character can then tilt the motion towards your opponent to reduce the time it takes to charge on the ground, strengthen the punch by reversing it, and use the attack just as he hits the ground. Best to use it on off-guard opponents that are expecting the player to flee.

  • Tip: It will take a couple tries to get used to, but when mastered, it will pay off.


If there's a fray happening without him involved, try throwing in a Falcon Punch, and it will have a good chance of hitting a least one person. To do this, he'll have to double-jump at the edge of the fray, not the middle, or the punch will most likely be interupted. If done right, he can hit all of the opponents in the fray, off the edge.

Combos into Falcon Punch

Despite the slowness of Falcon Punch, there are a few situations where a launcher (namely, down aerial) can combo into Falcon Punch.

Tapion Punch Combo

Named after Tapion, this two-hit combo leads into Falcon Punch after an l-canceled down aerial. It works on Fox as low as 75% damage, Falco as low as 78%, and C. Falcon as low as 80%. It can be avoided with Directional Influence.

G-Regulate's Falcon Punch Combo

Named after G-Regulate, this combo works similarly to the Tapion Punch Combo, but uses a platform. Captain Falcon must l-cancel a down aerial onto a platform so that it hits an enemy below him. Against some characters at some damages (notably Marth at 65%), Falcon can combo his down aerial into Falcon Punch. It can be avoided with Directional Influence.

Trivia

  • If used correctly, it can knock off all the bases of a Gamyga.
  • Captain Falcon once had his own animé; in the end, he uses an extremely powerful Falcon Punch (see this video) to destroy Black Shadow and ends up dying.

See Also

Warlock Punch

References

SuperDoodleMan's frame data

Template:Captain Falcon Special Moves