I am Alex Parpotta.
Pseudonyms: Thirstybox, YoDawg, TheLobsterCopter5000, the guy who trolls people on for glory.
I test stuff a lot, but I usually find that things I discover were already known, albeit obscure. sigh...
Key terms I use (And what they mean)
- momentum based jump/up special: a jump or up special that does not actually have a fixed height, but due to the general consistency of gravity stats, appears to have. Therefore can be affected by changes to gravity.
- sensitive knockback: a move whose kill percent, due to possessing very low knockback growth, is significantly affected by external factors.
- gravity compensation: the formula which slightly increases vertical knockback based on gravity so that fighters with high gravity do not survive longer.
- pseudo-fast-faller: a fighter with a high gravity stat but low fall speed, giving the illusion that it is a fast-faller e.g Bowser
#buffthepuff
Mr. Sakurai...
- That's Senpai to you!
uhh...Senpai
- Yes Jigglypuff?
uhh...I just wanted to ask...could you possibly
maybe consider potentially uhh...giving me a buff
- No
But I...why not?
- Because I said so
Oh PLEEEAAAAAASE!!! PLEASE PLEASE PLEASE PLEASE PLEASE
- No Jigglypuff, you cannot have a buff
But...
- SHUT UP JIGGLYPUFF!!!!!!