Super Smash Bros. 4

Toon Link (SSB4)/Up special/Default

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Hitboxes

Ground

First looping hit rehits every 4 frames. Second looping hit rehits every 5 frames.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Looping hit 1
0 0 1% 0 AngleIcon180.png 0 100 50 3.0 1001 -2.0 0.0 -1.0 1.0x 0.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
1 0 1% 0 AngleIcon180.png 0 100 50 3.0 1001 1.0 0.0 -1.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
2 0 1% 0 AngleIcon180.png 0 100 50 2.7 1001 5.0 0.0 -1.0 1.0x 0.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
3 0 1% 0 AngleIcon80.png 0 100 10 2.7 0 0.0 5.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
Looping hit 2
0 0 1% 0 AngleIcon180.png 0 100 40 3.0 1001 -2.0 0.0 -1.0 0.8x 0.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
1 0 1% 0 AngleIcon180.png 0 100 40 3.0 1001 1.0 0.0 -1.0 0.8x 0.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
2 0 1% 0 AngleIcon180.png 0 100 30 2.7 1001 5.0 0.0 -1.0 0.8x 0.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
3 0 1% 0 AngleIcon80.png 0 100 10 2.7 0 0.0 5.0 0.0 0.8x 0.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
Final hit
0 0 3% 0 AngleIcon55.png 70 141 0 4.0 0 0.0 7.0 -11.0 0.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png

Air

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 4% 0 Autolink angle (366) 0 100 90 6.0 0 0.0 7.5 13.5 0.3x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
Hit 2
0 0 2% 0 Autolink angle (366) 0 100 88 6.0 0 0.0 8.0 13.5 0.3x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
Hit 3
0 0 2% 0 Autolink angle (366) 0 100 77 6.0 0 0.0 8.5 13.5 0.3x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
Hit 4
0 0 2% 0 AngleIcon45.png 40 170 0 8.5 0 0.0 7.5 13.0 0.3x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
Hit 5
0 0 4% 0 AngleIcon45.png 40 170 0 8.5 0 0.0 7.5 13.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png