Super Smash Bros.

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Template:FA-articleSuper Smash Bros.
Super Smash Bros.
Developer(s) HAL Laboratory, Inc.
Publisher(s) Nintendo
Designer(s) Masahiro Sakurai
Released Japan January 21, 1999
USA April 27, 1999
Template:Europe November 19, 1999
Template:China 2005
Mode(s) Single-player, multiplayer (2-4)
Ratings ESRB: E
OFLC: G8+
Platform(s) Nintendo 64, iQue Player
Media 128 megabit cartridge

Flash Card (China)

Super Smash Bros., also known as Nintendo All-Star! Dairantou* Smash Brothers (ニンテンドウオールスター! 大乱闘スマッシュブラザーズ, Nintendō Ōrusutā! Dairantō Sumasshu Burazāzu) in Japan, is the game that started the Super Smash Bros. game series. It is the predecessor of Super Smash Bros. Melee, and the pre-predecessor to Super Smash Bros. Brawl. It was released in Japan on January 21, 1999, in North America on April 27, 1999, and in Europe on November 19, 1999. It's playable on Nintendo 64 and the iQue Player and may become available on the Wii's Virtual Console sometime in the future.

* Dairantou = Great Fray

Characters

There are 12 characters in SSB, eight of which are available from the start, and four of which are unlockable.

Default characters

  • [[Mario(SSB)|]Mario]
  • [[Donkey Kong(SSB)|]Donkey Kong]
  • [[Link(SSB)|]Link]
  • [[Samus Aran(SSB)|]Samus Aran]
  • [[Yoshi(SSB)|]Yoshi]
  • [[Kirby(SSB)|]Kirby]
  • [[Fox McCloud(SSB)|]Fox McCloud]
  • [[Pikachu(SSB)|]Pikachu]

Secret characters

Non-playable characters

Stages

* These stages reappear in Melee.
** Revised versions of these stages appear in Melee and some again in Brawl.

Unlockable Stage

Adventure stages

Non-playable stages

Modes

1-Player

Multi-player

Tournament play

Unlike SSBM, SSB never enjoyed a "real" professional competitive scene, but interest in SSB has been renewed in recent years with the popularity of SSBM, SSBB, and SSB online through Kaillera using the Project64K emulator. Standard tournament rules differ little from that of SSBM. The most common standard tournament rules are as follows:

  • Generally best 2 out of 3 (using 3 out of 5 or 4 out of 7 for finals)
  • Double Elimination
  • 5 stock
  • 10 minute time limit, if it is possible, most emulators don't have time limit
  • Items are turned off
  • Handicaps are off
  • The first match is selected randomly excluding Yoshi's Island, Sector Z, Planet Zebes, and Mushroom Kingdom.
  • Mushroom Kingdom, Sector Z, Yoshi's Island, and sometimes Planet Zebes are usually banned. Mushroom Kingdom for pipe spamming/ edge camping, Yoshi's island for cloud camping projectile camping, Sector Z for the size and the Arwing lasers, and Planet Zebes sometimes for the acid.
  • The loser of each match picks the stage for the next match excluding the illegal stages listed above.
  • If Saffron City is selected on the first round and one of the players is using Ness, he/she may request a re-pick.
  • However, if the Ness player wins the match, his/her opponent may counterpick Saffron City.
  • The loser cannot choose a stage on which a previous match was played (known as "Dave's stupid rule").
  • For the first match, characters are chosen double-blind - at the same time, so that neither player knows his opponent's character beforehand.
  • Players may re-pick characters after each match. However, the loser of each match gets to pick last (known as slob picks).

Online Play

Although Super Smash Bros. does not feature online play, emulators have the ability to do so. Project64k and 1964 are the most used emulators of playing online.

Trivia

  • Congo Jungle, Dream Land and Yoshi's Island would later reappear in Super Smash Bros. Melee.
  • Princess Peach, Bowser, Mewtwo, Meowth, Pit and King Dedede were originally going to be playable in this game, but were removed due to lots of reasons. However, Meowth did appear as a Poké Ball Pokémon in this game and Brawl, King Dedede was a background character in Dream Land in this game and Melee as well as a playable character in Brawl, Peach made a minor cameo as a castle painting and was playable in Melee and Brawl, Bowser was playable in Melee and Brawl, Mewtwo was also playable in Melee, and the same for Pit in Brawl.
  • The starting eight characters are placed in the order of when they first appeared in their respective titles on the character selection screen, starting with the oldest Mario and Donkey Kong, and leading to the most recent, Pikachu.
  • If a character was chosen, they would show a brief animation a player's 'box' below. This game was the only game in the series to do so.