User:SneaselSawashiro
Usual stuff
Blah blah blah, have a facebook, deviantart, youtube and LoL, make dumb editing mistakes here and there, what am I doing. Might update this part as time goes on but right now I'm too much of an ambiguous piece of crap to myself to even bother. Punch me please (it's typical for me to be very self-deprecating lol). :P
But yeah, I have a Facebook, a Devianart, a Youtube (I mainly comment on shit like a dumbass), and a League of Legends account (I'm a dumb Bronze 5 player for good reason). I also have accounts on both wikia and TV Tropes, and believe me, I've been a messed up dumbass in the past (but meh I'm still screwing up shit here and there).
My interests change as much as Haruhi Suzumiya's, thus my dreams are normally a messed up cross-over-piece-of-shit. Creator's block here and there, yadda yadda (maybe it's because I'm the usual "high-functioning special guy", only more of a Sherlock Holmes in terms of blunt and stupid asshole-ness).
Then again, no one in reality, even me, shares Sherlock's deduction skills since they're played up as hell. Those are just my crap comparisons.
"Official" Japanese moveset names taken from most wiki sources:
Note 1: Will include both Japanese and English terminology.
Note 2: The names may or may not match the moveset names from the official guides as recorded from sources like IGN's Melee FAQ.
Note 3: Move names may be either different or unconfirmed depending on the game, but special moves and Final Smashes/Last Trump Cards are not included since they already have their own pages on this wiki.
Again, I shall stress, these are taken from different Japanese wiki sources that have pretty much no different naming preferences.
Some sources: http://www.wikihouse.com/suma/index.php?%BD%E9%C2%E5%A5%B9%A5%DE%A5%D6%A5%E9%C1%ED%B9%E7 (Has all four games in one, キャラ別攻略 leads to characters) http://ssbwiki.e3.valueserver.jp/wiki/index.php/%E3%83%A1%E3%82%A4%E3%83%B3%E3%83%9A%E3%83%BC%E3%82%B8 (Does not name the DLC characters' moves; even ones returning from Melee seem to have their move names unconfirmed)
Mario
Normal Ground Attacks
- Jab 1/Weak Attack 1: 左パンチ, Left Punch
- Jab 2/Weak Attack 2: 右パンチ, Right Punch
- Jab 3/Weak Attack 3: けりあげ/蹴り上げ, Kick Lift (Not to be confused with Ragna the Bloodedge's "Keri Age")
- Jab 2/Weak Attack 2: 右パンチ, Right Punch
- Dash Attack: スライディング, Sliding
- Forward/side tilt AKA Side strong attack: ミドルキック, Middle Kick (angle/shift interacting art)
- Up tilt AKA Up strong attack: アッパーカット, Uppercut
- Down/low tilt AKA Down/low strong attack: スピニングローキック, Spinning Low Kick
Smash Attacks
- Forward/side smash attack: スマッシュパンチ, Smash Punch (angle/shift interacting art; DO NOT CONFUSE FOR KIRBY'S)
- Up smash attack: スマッシュヘッドバット, Smash Headbutt
- Down/low smash attack: ダブルキック, Double Kick
Aerial/Midair Attacks
- Neutral aerial/midair attack: マリオキック, Mario Kick
- Forward/front aerial AKA Forward/front midair attack: 回転ドロップキック, Rotating Drop Kick
- Back/rear aerial AKA Back/rear midair attack: 後方ドロップキック, Behind/Backward Drop Kick
- Up aerial/midair attack: エアスラッシュ, Air Slash (DO NOT CONFUSE FOR SHULK'S)
- Down/low aerial AKA Down/low midair attack ドリルキック, Drill Kick
Grabs and Throws
- Grab/Catch: つかみ, Catch
- Forward/front throw: ヒコーキ投げ, Airplane Throw (original kanji is 飛行機)
- Back/rear throw: ジャイアントスイング, Giant Swing
Normal Ground Attacks
- Jab 1/Weak Attack 1: 左パンチ, Left Punch
- Jab 2/Weak Attack 2: 右パンチ, Right Punch
- Jab 3/Weak Attack 3: けりあげ/蹴り上げ, Kick Lift (Not to be confused with Ragna the Bloodedge's "Keri Age")
- Jab 2/Weak Attack 2: 右パンチ, Right Punch
- Dash Attack: スライディング, Sliding
- Forward/side tilt AKA Side strong attack: ミドルキック, Middle Kick (angle/shift interacting art)
- Up tilt AKA Up strong attack: アッパーカット, Uppercut
- Down/low tilt AKA Down/low strong attack: スピニングローキック, Spinning Low Kick
Smash Attacks
- Forward/side smash attack: ファイア掌底, Fire Palm Sole (angle/shift interacting art)
- Up smash attack: スマッシュヘッドバット, Smash Headbutt
- Down/low smash attack: ダブルキック, Double Kick
Aerial/Midair Attacks
- Neutral aerial/midair attack: マリオキック, Mario Kick
- Forward/front aerial AKA Forward/front midair attack: メテオナックル, Meteor Knuckle
- Back/rear aerial AKA Back/rear midair attack: ドロップキック, Drop Kick
- Up aerial/midair attack: エアスラッシュ, Air Slash (DO NOT CONFUSE FOR SHULK'S)
- Down/low aerial AKA Down/low midair attack ドリルキック, Drill Kick
Grabs and Throws
- Grab/Catch: つかみ, Catch
- Pummel/Catch Attack: つかみヘッドバット, Catch Headbut
- Forward/front throw: ヒコーキ投げ, Airplane Throw (original kanji is 飛行機)
- Back/rear throw: ジャイアントスイング, Giant Swing
- Up throw: スルーアップ, Through Up
- Down throw: スルーダウン, Through Down
Normal Ground Attacks
- Jab 1/Weak Attack 1: 左パンチ, Left Punch
- Jab 2/Weak Attack 2: 右パンチ, Right Punch
- Jab 3/Weak Attack 3: けりあげ/蹴り上げ, Kick Lift
- Jab 2/Weak Attack 2: 右パンチ, Right Punch
- Dash Attack: スライディング, Sliding
- Forward/side tilt AKA Side strong attack: ミドルキック, Middle Kick (angle/shift interacting art)
- Up tilt AKA Up strong attack: アッパーカット, Uppercut
- Down/low tilt AKA Down/low strong attack: スピニングローキック, Spinning Low Kick
Smash Attacks
- Forward/side smash attack: ファイア掌底, Fire Palm Sole (angle/shift interacting art)
- Up smash attack: スマッシュヘッドバット, Smash Headbutt
- Down/low smash attack: ダブルキック, Double Kick
Aerial/Midair Attacks
- Neutral aerial/midair attack: マリオキック, Mario Kick
- Forward/front aerial AKA Forward/front midair attack: メテオナックル, Meteor Knuckle
- Back/rear aerial AKA Back/rear midair attack: ドロップキック, Drop Kick
- Up aerial/midair attack: エアスラッシュ, Air Slash (DO NOT CONFUSE FOR SHULK'S)
- Down/low aerial AKA Down/low midair attack マリオトルネード, Mario Tornado
Grabs and Throws
- Grab/Catch: つかみ, Catch
- Pummel/Catch Attack: つかみヘッドバット, Catch Headbut
- Forward/front throw: ヒコーキ投げ, Airplane Throw (original kanji is 飛行機)
- Back/rear throw: ジャイアントスイング, Giant Swing
- Up throw: スルーアップ, Through Up
- Down throw: スルーダウン, Through Down
Luigi
Normal Ground Attacks
- Jab 1/Weak Attack 1: 左パンチ, Left Punch
- Jab 2/Weak Attack 2: 右パンチ, Right Punch
- Jab 3/Weak Attack 3: けりあげ/蹴り上げ, Kick Lift (Not to be confused with Ragna the Bloodedge's "Keri Age")
- Jab 2/Weak Attack 2: 右パンチ, Right Punch
- Dash Attack: ぽこぽこパンチ, Burbling Punch (The onomatopoeia appears to be written in hiragana as opposed to katakana/ポコポコ in the Japanese wiki sources)
- Forward/side tilt AKA Side strong attack: ミドルキック, Middle Kick (angle/shift interacting art)
- Up tilt AKA Up strong attack: アッパーカット, Uppercut
- Down/low tilt AKA Down/low strong attack: ローキック, Low Kick
Smash Attacks
- Forward/side smash attack: スマッシュパンチ, Smash Punch (angle/shift interacting art; DO NOT CONFUSE FOR KIRBY'S)
- Up smash attack: スマッシュヘッドバット, Smash Headbutt
- Down/low smash attack: ダブルキック, Double Kick
Aerial/Midair Attacks
- Neutral aerial/midair attack: ルイージキック, Luigi Kick
- Forward/front aerial AKA Forward/front midair attack: 回転ドロップキック, Rotating Drop Kick
- Back/rear aerial AKA Back/rear midair attack: 後方ドロップキック, Behind/Backward Drop Kick
- Up aerial/midair attack: エアスラッシュ, Air Slash (DO NOT CONFUSE FOR SHULK'S)
- Down/low aerial AKA Down/low midair attack ドリルキック, Drill Kick
Grabs and Throws
- Grab/Catch: つかみ, Catch
- Forward/front throw: ヒコーキ投げ, Airplane Throw (original kanji is 飛行機)
- Back/rear throw: ジャイアントスイング, Giant Swing
Normal Ground Attacks
- Jab 1/Weak Attack 1: 左パンチ, Left Punch
- Jab 2/Weak Attack 2: 右パンチ, Right Punch
- Jab 3/Weak Attack 3: どんけつ, Tail End ("Donketsu" is also a term for the "very bottom/lowest rank")
- Jab 2/Weak Attack 2: 右パンチ, Right Punch
- Dash Attack: ぽこぽこパンチ, Burbling Punch (The onomatopoeia appears to be written in hiragana as opposed to katakana/ポコポコ in the Japanese wiki sources)
- Forward/side tilt AKA Side strong attack: ミドルキック, Middle Kick (angle/shift interacting art)
- Up tilt AKA Up strong attack: ねこパンチ/猫パンチ, Cat Punch
- Down/low tilt AKA Down/low strong attack: かかとげり/踵蹴り, Heel Kick
Smash Attacks
- Forward/side smash attack: 地獄突き, Hell Thrust (angle/shift interacting art)
- Up smash attack: スマッシュヘッドバット, Smash Headbutt
- Down/low smash attack: ダブルキック, Double Kick
Aerial/Midair Attacks
- Neutral aerial/midair attack: ルイージキック, Luigi Kick
- Forward/front aerial AKA Forward/front midair attack: 脳天チョップ, Crown Head Chop
- Back/rear aerial AKA Back/rear midair attack: 後方ドロップキック, Behind/Backward Drop Kick (Luigi somehow keeps the same original name from 64 for his back aerial unlike Mario)
- Up aerial/midair attack: エアスラッシュ, Air Slash (DO NOT CONFUSE FOR SHULK'S)
- Down/low aerial AKA Down/low midair attack ドリルキック, Drill Kick
Grabs and Throws
- Grab/Catch: つかみ, Catch
- Pummel/Catch Attack: つかみヘッドバット, Catch Headbut
- Forward/front throw: ヒコーキ投げ, Airplane Throw (original kanji is 飛行機)
- Back/rear throw: ジャイアントスイング, Giant Swing
- Up throw: スルーアップ, Through Up
- Down throw: スルーダウン, Through Down
Personal de-clone concepts (Will be gradually updated)
I'm not sure if this is the place to discuss it here, but it's been on my mind for a while since there's A LOT of people who seem to just hate the fact that Sakurai (save for Dr. Mario possibly) threw in clones of characters moveset wise once again.
Here's the list of attacks that will be different for my personal version of most of the characters in Smash, with the Japanese names included JPN source wise.
Before you go on and look, as you may notice I can't tell whether my changes for these are buffs and/or clear nerfs, since I think Smash Bros. and other non-2D fixed floor fighting games are a bit hard to balance in this regard lol, or I'm just aiming more for clear differences rather than buffs and/or nerfs.
Different moves: Lucina:
- Forward tilt: スイングエッジ, Swing Edge
- Does a single-handed overhead swipe (with following/left arm bent across and raised a bit up) while leaning forward, almost akin to a one-legged crane-stance version of her forward smash (Dragon Killer). Hits sooner up above her, but hits somewhat later in front when compared to the original forward tilt (Hard Edge). It still has roughly the same animation speed and recovery however.
- Also sends at a more horizontal angle than the original forward tilt, allowing her for some easy gimping setups at mid-to-high percents.
- Does a single-handed overhead swipe (with following/left arm bent across and raised a bit up) while leaning forward, almost akin to a one-legged crane-stance version of her forward smash (Dragon Killer). Hits sooner up above her, but hits somewhat later in front when compared to the original forward tilt (Hard Edge). It still has roughly the same animation speed and recovery however.
- Up tilt: アンチエアスイング, Anti Air Swing
- Swings upward and inward while standing upright, akin to a more vertical version of her neutral attack's second input (Combination Slash); ironically, the original up tilt was a near-vertical version of her neutral attack (Slash) and forward tilt (Hard Edge).
- Has more vertical range that also can hit behind her, but almost less horizontal range in front. Also has somewhat notable base knockback that makes it a solid combo tool, but the scaling is rather small to prevent it from being a cheap KO tool as well as providing very low hitstun (making it more worthwhile to setup some mindgames with at higher percents.
- Swings upward and inward while standing upright, akin to a more vertical version of her neutral attack's second input (Combination Slash); ironically, the original up tilt was a near-vertical version of her neutral attack (Slash) and forward tilt (Hard Edge).
- Neutral aerial: ダブルスイング, Double Swing
- Slashes inward diagonally upward, then outward-upward both in a criss-cross. Has much better vertical range that allows her to control space in front of her, but lacks the turn around from her original neutral aerial's (Double Slash) second hit, thus it has no hitbox behind her directly other than a bit above on both hits (akin to the ending hitbox of Upper Swing, the original back aerial).
- Back aerial: ストレートスイング, Straight Swing
- A pesudo-backwards version of her forward aerial (Flag Cut), which hits sooner above, but hits later below her.
- Down aerial: ワイドムーン, Wide Moon
- Merely a different Japanese name for the Smash 4 down aerial she keeps (while Marth retains the original Half Moon down aerial from Melee and Brawl). Further sets both Lucina and Marth apart in not only she slashes with more grace, but she has her down aerial hit later in trade of not needing a tipper-based sweetspot.
- Also hits with a weak meteor smash behind her where the move starts up, but not as strong as the actual sweetspot of the move. Also has a more horizontal launch angle in front where the attack ends that has low scaling but better base knockback.
- While the weaker meteor smash hitbox has some benefits such as gimping and setting up for combos (also like with the other sourspot), it's not guaranteed as a KO tool as with actually sweetspotting due to lower base knockback, knockback scaling and hitstun.
- Also hits with a weak meteor smash behind her where the move starts up, but not as strong as the actual sweetspot of the move. Also has a more horizontal launch angle in front where the attack ends that has low scaling but better base knockback.
- Merely a different Japanese name for the Smash 4 down aerial she keeps (while Marth retains the original Half Moon down aerial from Melee and Brawl). Further sets both Lucina and Marth apart in not only she slashes with more grace, but she has her down aerial hit later in trade of not needing a tipper-based sweetspot.
- Side special: マーベラスコンビネーション, Dancing Blade AKA Marvelous Combination
- Forward third input: Brings her sword back to slash inward forward with a step in front. Meant to emphasize her father's take on their style.
- Forward final input: Turns for an outward one-legged stance slash downward, akin to a grounded version of Marth's old down aerial (Half Moon).
- Upward third input: Slashes upward via a turning inward launch slash, akin to the second upward input.
- Upward final input: Slashes upward outward via a twirling graceful slash.
- Downward third input: Turns to thrust downward from an inward motion instead of outward, making it akin to the second forward/downward input.
- Downward final input: Has a different stance when stabbing forward low, where her free arm is bent and braced across her face, and where her leading knee is pointed more forward.
- Up special: ドルフィンスラッシュ, Dolphin Slash
- Slashes in an outward turn instead of inward.
Will add more as I go on.