User:Eexey
Hey yall...just a little known user on this wiki. I play Super Smash Bros. Brawl, Super Smash Bros 4 for the 3DS and the Wii U. I also have a youtube channel: has random videos of smash replays etc....you might like it, its Eletro's Bladeworks.
Mains
- Greninja, I have mained him since the game came out even when he was nerfed.
Secondaries
- Shulk, I have kept him as a little secondary for a long time and to annoy a "friend" by beating him in Shulk dittos.
- Bowser Jr., I've taken some inspiration from Tweek and used this guy. Now, according to my friends, I play him extremely well.
- Cloud, cuz everyone plays Cloud.
- Corrin, dragon.
- Pikachu, helping with some bad matchups, but still can't do well against Mario.
- Sheik, cuz top tier.
- Captain Falcon, cuz falcon dittos.
- Lucina, cuz waifu.
Shadow Sneak Hitstun Cancel (SSHC)
Okay, so the wiki thinks this isn't a notable technique and has been patched out... well no it isn't. Shadow Sneak Hitstun Cancel, also known as SSHC is a advanced technique used by Greninja mains to escape combos and multi-hit moves. This can also be used to parry a low knockback move such as jab or Zelda's Lightning Kick. To execute this: during a combo or multi-hit move, mash side special to the way you want to escape (left or right). This has been shown or talked about by well known smashers such as: MySmashCorner, iStudying, ZeRo and many more.
Some People I know
I know a couple of people that have a huge amount of potential:
- VortexBlade (a.k.a Killsteal)- Mario, Luigi, Diddy Kong main and my doubles partner. We went to a Birmingham Brawl and got 17th.
- Darth_Kristian- Zelda main and in my opinion one of the best Zeldas in NA.
- Troy- Lucas and Kirby main, more of a Smash 4 Hungrybox.
- Dark_Link- Link main, extremely hard to fight against especially if you aren't playing right.
- Frisk- Corrin, Lucario, Jigglypuff main, really good player.
Eletro's Buff's Wall of Text
Greninja
Neutral aerial has hitboxes that start up early and also is faster in the move itself and has less ending lag. The moves hitboxes line up with the animation.