User:Eexey

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Revision as of 12:10, August 8, 2016 by Eexey (talk | contribs)
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Hey yall...just a little known user on this wiki. I play Super Smash Bros. Brawl, Super Smash Bros 4 for the 3DS and the Wii U. I also have a youtube channel: has random videos of smash replays etc....you might like it, its Eletro's Bladeworks.

Mains

  • Greninja, I have mained him since the game came out even when he was nerfed.

Secondaries

  • Shulk, I have kept him as a little secondary for a long time and to annoy a "friend" by beating him in Shulk dittos.
  • Bowser Jr., I've taken some inspiration from Tweek and used this guy. Now, according to my friends, I play him extremely well.
  • Cloud, cuz everyone plays Cloud.
  • Corrin, dragon.
  • Pikachu, helping with some bad matchups, but still can't do well against Mario.
  • Sheik, cuz top tier.
  • Captain Falcon, cuz falcon dittos.
  • Lucina, cuz waifu.

Shadow Sneak Hitstun Cancel (SSHC)

Okay, so the wiki thinks this isn't a notable technique and has been patched out... well no it isn't. Shadow Sneak Hitstun Cancel, also known as SSHC is a advanced technique used by Greninja mains to escape combos and multi-hit moves. This can also be used to parry a low knockback move such as jab or Zelda's Lightning Kick. To execute this: during a combo or multi-hit move, mash side special to the way you want to escape (left or right). This has been shown or talked about by well known smashers such as: MySmashCorner, iStudying, ZeRo and many more.

Some People I know

I know a couple of people that have a huge amount of potential:

  • VortexBlade (a.k.a Killsteal)- Mario, Luigi, Diddy Kong main and my doubles partner. We went to a Birmingham Brawl and got 17th.
  • Darth_Kristian- Zelda main and in my opinion one of the best Zeldas in NA.
  • Troy- Lucas and Kirby main, more of a Smash 4 Hungrybox.
  • Dark_Link- Link main, extremely hard to fight against especially if you aren't playing right.
  • Frisk- Corrin, Lucario, Jigglypuff main, really good player.

Eletro's Buff's Wall of Text

  • Buff Neutral aerial has hitboxes that start up early and also is faster in the move itself and has less ending lag. The moves hitboxes line up with the animation.