User:SneaselSawashiro
Usual stuff
Blah blah blah, have a facebook, deviantart, youtube and LoL, make dumb editing mistakes here and there, what am I doing. Might update this part as time goes on but right now I'm too much of an ambiguous piece of crap to myself to even bother. Punch me please (it's typical for me to be very self-deprecating lol). :P
But yeah, I have a Facebook, a Devianart, a Youtube (I mainly comment on shit like a dumbass), and a League of Legends account (I'm a dumb Bronze 5 player for good reason). I also have accounts on both wikia and TV Tropes, and believe me, I've been a messed up dumbass in the past (but meh I'm still screwing up shit here and there).
My interests change as much as Haruhi Suzumiya's, thus my dreams are normally a messed up cross-over-piece-of-shit. Creator's block here and there, yadda yadda (maybe it's because I'm the usual "high-functioning special guy", only more of a Sherlock Holmes in terms of blunt and stupid asshole-ness).
Personal de-clone concepts (Will be gradually updated)
I'm not sure if this is the place to discuss it here, but it's been on my mind for a while since there's A LOT of people who seem to just hate the fact that Sakurai (save for Dr. Mario possibly) threw in clones of characters moveset wise once again.
Here's the list of attacks that will be different for my personal version of most of the characters in Smash, with the Japanese names included JPN source wise.
Before you go on and look, as you may notice I can't tell whether my changes for these are buffs and/or clear nerfs, since I think Smash Bros. and other non-2D fixed floor fighting games are a bit hard to balance in this regard lol, or I'm just aiming more for clear differences rather than buffs and/or nerfs.
Different moves: Lucina:
- Forward tilt: スイングエッジ, Swing Edge
- Does a single-handed overhead swipe (with following/left arm bent across and raised a bit up) while leaning forward, almost akin to a one-legged crane-stance version of her forward smash (Dragon Killer). Hits sooner up above her, but hits somewhat later in front when compared to the original forward tilt. It still has roughly the same animation speed and recovery however.
- Up tilt: アンチエアスイング, Anti Air Swing
- Swings upward and inward while standing upright, akin to a more vertical version of her neutral attack's second input (Combination Slash); ironically, the original up tilt was a near-vertical version of her neutral attack (Slash) and forward tilt (Hard Edge).
- Has more vertical range that also can hit behind her, but almost less horizontal range in front. Also has somewhat notable base knockback that makes it a solid combo tool, but the scaling is rather small to prevent it from being a cheap KO tool.
- Swings upward and inward while standing upright, akin to a more vertical version of her neutral attack's second input (Combination Slash); ironically, the original up tilt was a near-vertical version of her neutral attack (Slash) and forward tilt (Hard Edge).
- Neutral aerial: ダブルスイング, Double Swing
- Slashes inward diagonally upward, then outward-upward both in a criss-cross. Has much better vertical range that allows her to control space in front of her, but lacks the turn around from her original neutral aerial's (Double Slash) second hit, thus it has no hitbox behind her directly other than a bit above on both hits (akin to the ending hitbox of Upper Swing, the original back aerial).
- Back aerial: ストレートスイング, Straight Swing
- A backwards version of her forward aerial (Flag Cut), which hits sooner above, but hits later below her.
- Down aerial: ワイドムーン, Wide Moon
- Merely a different Japanese name for the Smash 4 down aerial she keeps (while Marth retains the original Half Moon down aerial from Melee and Brawl). Further sets both Lucina and Marth apart in not only she slashes with more grace, but she has her down aerial hit later in trade of not needing a tipper-based sweetspot.
- Also hits with a weak meteor smash behind her where the move starts up, but not as strong as the actual sweetspot of the move. Also has a better launch angle in front where the attack ends.
- While it does setup for solid combos via the weaker meteor smash hitbox, it's not as guaranteed a KO tool as with actually sweetspotting.
- Also hits with a weak meteor smash behind her where the move starts up, but not as strong as the actual sweetspot of the move. Also has a better launch angle in front where the attack ends.
- Merely a different Japanese name for the Smash 4 down aerial she keeps (while Marth retains the original Half Moon down aerial from Melee and Brawl). Further sets both Lucina and Marth apart in not only she slashes with more grace, but she has her down aerial hit later in trade of not needing a tipper-based sweetspot.
Will add more as I go on.