Special move
A special move (必殺技, Sure-Killing Art), AKA a special attack in most other fighting games. is any move performed by pressing the special button, the B button by default. In many cases, special moves/attacks provide more damage than smash attacks, although it's unlikely to provide a KO in some situations. Unlike standard moves, special moves can have wildly different functions unique to a character's fighting style like in nearly all fighting games.
However, in the Smash Bros. series, they mostly follow a pattern with their inputs:
- Neutral specials are usually reserved for the fighter's only projectile (eg. Fireball), or a powerful attack with good KO power that can either be chargeable (Charge Shot) or have a long startup (Falcon Punch).
- Side specials tend to be attacks that give the fighter a momentum boost in a singular direction that is usually their only horizontal recovery option which may cause helplessness (Quick Draw). Some are projectiles that can be used for deterring approaches (Missile, PK Fire).
- Up specials are essentially a fighter's main recovery move (with the exception of Jigglypuff's Sing) that give a fair amount of upward distance, and can either be damaging or non-damaging; almost all up specials cause helplessness.
- Down specials are often the most gimmicky of a fighter's special moves and the least straightforward, with most allowing the user to position themselves or their opponents (Dimensional Cape, F.L.U.D.D), generate items (Vegetable), counterattack and retaliate (Vision), or other forms of tactical advantages (Nosferatu).
Usually, only special attacks can be projectiles (although some fighters gain projectiles in their normal moveset starting from Brawl, such as Snake's and Olimar's smash attacks, and Mega Man and Villager's aerial attacks), and some are able to render the user helpless if used in mid-air (usually those that function as mid-air jumps, like most up special moves).
In Super Smash Bros., each character had three special moves: the neutral special, up special and down special. Super Smash Bros. Melee introduced one new special move for each character, the side special. Starting with Super Smash Bros Brawl, yet another special move was added, the Final Smash, which can be accessed when the Smash Ball is obtained. When obtained, the standard special move is then replaced with the Final Smash that usually does a very high damaging attack that can affect more than one person, but it can only be used once before obtaining another Smash Ball.
With the character customization introduced in Super Smash Bros. 4, there are three options for each character's special moves (effectively meaning 12 move options per character). For example, Yoshi's neutral special, Egg Lay, can be replaced with either Lick or Egg Launch.
Trivia
- In some circles, the "waza" part in the Japanese term for special moves are written in katakana instead of kanji (ワザ).
Attacks in the Super Smash Bros. series | |
---|---|
Standard ground attacks | Neutral attack · Dash attack |
Tilt attacks | Forward tilt · Up tilt · Down tilt · Crouching attack |
Smash attacks | Forward smash · Up smash · Down smash |
Aerial attacks | Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial · Grab aerial · Glide attack |
Throws | Grab · Pummel · Forward throw · Back throw · Up throw · Down throw |
Get-up attacks | Floor attack · Edge attack |
Special moves | Neutral special move · Side special move · Up special move · Down special move · Command-input move · Final Smash |