Flying Slam

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Revision as of 20:57, July 3, 2009 by Zixor (talk | contribs) (merge from Koopa Hopping)
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Bowser performs the Flying Slam

Flying Slam is Bowser's Side Special Move in Super Smash Bros. Brawl, replacing the Koopa Klaw. Flying Slam is essentially the same move as Koopa Klaw, with one fundamental difference: Bowser claws at his opponent, and if he connects, he'll perform a flying suplex, rather than biting his opponent as he did with the Koopa Klaw. Bowser's air movement can be controlled greatly during this move. This move can be used to easily cause a Suicide KO, (commonly known as "Bowsercide") even while in the air, which is particularly useful against edgeguarders performing a "wall of pain" style edgeguard. The victim isn't entirely at Bowser's mercy, though, as they can also alter Bowser's horizontal trajectory. However, the effectiveness of this is dependent on one's current percentage: whoever has the lower % will have more control over Bowser's movement. On rare occasions, if the Bowser player and another player are falling off stage it may connect, and can be used as a recovery move. Additionally, when he is in the higher control port, Bowser's death after the Bowsercide can be stalled by mashing the jump button while holding the control stick in one side-direction. This will cause him to perform a second jump, not unlike the motion of a Klawhop. This can be extended further by using Fortress, and can be used to survive a Bowsercide on stages like Castle Siege (when the stage is about to change) and Norfair (when the lava is at its lowest point).

Interestingly, the DOJO!! has stated that if one uses this move to do a Suicide KO while both are on their last stock, the game would be called in Bowser's favor. However, videos have shown in such a situation that the game is called a tie and Sudden Death occurs. However, in other situations, this has resulted in Bowser's victory. It has been found that whether Bowser wins or a Sudden Death occurs depends on Bowser's controller port compared to the victim. If Bowser's a lower player number than the foe (i.e. Bowser is player 1, the foe is player 2), he wins. If Bowser's is higher, Sudden Death occurs. In the PAL version, the player number doesn't matter. The player who is on the top when the KO happens wins.

By tournament rules, if Bowser performs a Sacrificial KO when he and his opponent are on their last stock, Bowser is declared the winner regardless of the actual result.

Since foes in the Subspace Emissary cannot be grabbed by special moves, Bowser does not actually perform a flying slam. He merely inflicts damage with his claws.

Giga Bowser can also use this move in mostly the same way.

Koopa Hopping

Koopa Hopping is a technique in Brawl that allows Bowser to jump continuously from platforms without the delay of landing. This is achieved by jumping during a Flying Slam just before touching the ground. Hopping somewhat increases Bowser's airborne mobility, among other benefits. Using this, one could perform a long string of aerial attacks, or simply negate punishment from a failed Flying Slam. Giga Bowser can also Koopa Hop.

Various other names for the technique include:
"Klaw Canceling" by KevinM on Smash World Forums.
"Claw Hopping" by Kagato on VGDistict.
"Gimpyfishing", after the professional Bowser mainer Gimpyfish.
"The Turtle Hurdle" by StealthKiller and Phate of Smash World Forums.


Template:Bowser Special Moves

External Links

A Player Performing Koopa Hopping