User:Smashgold347238
Smashgold347238 "Gold" | |
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Character info | |
Smash 64 main | Captain Falcon |
Melee main | Captain Falcon |
Other Melee character | Ganondorf, Dr. Mario |
Brawl mains | Pit, Lucas |
Other Brawl character | Meta Knight |
Smash 4 mains | Cloud, Mario |
Other Smash 4 characters | Ganondorf, Captain Falcon, Corrin, Little Mac, Ike, Roy |
Project M mains | Captain Falcon, Ganondorf |
Other Project M character | Mario, Bowser |
Personal and other info | |
Real name | Miles Law |
Birth date | |
Location | Markham, Ontario |
Hi there. My smasher tag is Gold, my wiki name is Smashgold347238, and I edit a lot of pages where I feel it is needed (which may or may not actually be needed, so I apologize in advance).
I started with Super Smash Bros. Brawl and really wanted to know as much about the game as possible, so I came over here. Since then, I've tried out every single Smash Bros. game, even Brawl-. I've mostly played Captain Falcon throughout every game, but I now primarily play Smash 4, where I main Cloud and keep a bunch of secondaries for fun. You may find me lurking in the Smash on Tap Smash 4 brackets at Even Matchup Gaming's Challonge page. If you see GoldML anywhere on Twitch, that's me (but I don't stream).
I try to come out to nationals that occur in Toronto, such as Canada Cup 2015 and Get On My Level 2016. I'll probably be wearing a lot of The Legend of Zelda stuff. Say hi. :P
Stance on Smash games to play (rant)
I've had varying thoughts of each of the main games and how they all play differently. I suppose that, starting from Brawl and Smash 64 (to a lesser extent), I was more interested in the slower pace that both games had because the approach was more methodical than execution-heavy. It certainly had me against Melee for a while, but I eased into it after seeing a couple of matches and wanting to get better with my own setup at home. After spending nearly two years of playing Melee, however, I find myself averse to destroying my hands practicing a nearly non-viable character (Captain Falcon), and trying to do that for better characters would simply eat up too much of my time. I've also had this torn relationship with Melee because the more I played it, the more that it felt so rushed compared to any other main Smash game and many, many things in the game suggest that (several cloned characters, some of which are considered non-viable, as well as many quirks, such as Pokémon Stadium's weird pass through glitches, Luigi's ceiling glitch, Peach's down smash not being a constant hitbox, some of Mr. Game & Watch's aerials not being L-cancellable, Fox and Falco's Reflector being jump cancellable at any time except after reflecting projectiles, even the little things like Captain Falcon's up aerial not having a late hitbox, among many other things). Thus, I feel that Smash 4 is the game for me, as it is a more complete game, is objectively better (with, in my opinion, a much better ratio of viable characters to the size of the roster, as well as a lower execution requirement, at least for starting out) and is far more accessible than Melee (lugging around CRTs, playing with a disc and console that are no longer in production; controllers die constantly, too). I have nothing against Melee players-- in fact, I love watching its top players-- but Melee's flaws are undeniably worse than those of Smash 4.
My Smash 4 tier list
I recently made my own tier list for Smash 4. You don't have to take it for word, it is mostly my opinion, as well as a popularity contest. (sorry Mii Fighters). Very subject to change based on what matches I see.
I catagorized them in competitive Pokémon tiers (and yes, I'm counting Borderlines, because gaps between certain characters, particularly near the middle to the top, are small but noticeable). As you can expect, the tiers are in order, but the characters may not be as such. Also a couple of notes as to why some characters are positioned like so:
- Link jumped up from my previous lists because I've recently seen some tech with him that is very obscure and allows him to get around much better than with his regular ground speed.
- Diddy Kong and Sheik are probably still the best characters in the game because of how consistent their players are. Don't think of them as being over-centralizing uber characters (like Melee Fox grumble), but rather characters that just barely edge out the competition and bridge the gap between "great" and "excellent".
- Obviously, Bayonetta is not nearly as dominant, but I do not want to list her as too low when it has only been a few days since 1.1.6 and high opinions of her are dropping like flies. I feel there is still some merit to her yet, and the real Bayonetta players will step up to demonstrate that.
- I'll admit that Cloud is an oddball due to him being rather inconsistent as a whole character. He's basically the Archeops of Smash 4; an excellent character when used properly, but drops off significantly if he is hit too hard or even just off stage (drawing the parallel between lowered stats below 50% HP with Defeatist).