DracoRexKing, the Dinosaur King

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Those who do not bend to my will, will be crushed beneath my claws!
—Genghis Rex
Wanna be my friend? Shout out a nice, fully passionate "Rawr" to me if you spot me on the IRC channel (or Skype if you prefer that), followed by a compliment to one of my favorite characters. It always works.
—DracoRexKing
DracoRexKing
BossRex.png
Character info
Smash 64 main Kirby
Other Smash 64 characters Pikachu, Captain Falcon
Melee mains Marth, Captain Falcon
Other Melee characters Jigglypuff, Ganondorf, Master Hand
Smash 4 mains Mario, Luigi
Other Smash 4 characters Ike, Mii Brawler, Master Core
Project M mains Marth, Roy, Kirby
Other Project M characters Charizard, Captain Falcon, Bowser
Personal and other info
Birth date (age 24)
Location Faraway place Chile
Miscellaneous info
Skill Super Smash Bros. Inconsistent
Super Smash Bros. Melee Above-average
Super Smash Bros. Brawl Blargh
Super Smash Bros. 4 Pro-am
Project M Prefer it over Melee
NNID DracoRexKing
3DS code 4613 9400 0011

Welcome to DracoRexKing's territory! Get to know more about this peculiar dinosaur... correction, wiki contributor.

If you want to ask me something or play with me, leave a message on my talk page.

Subpages

About me

File:NidokingMS.png
Sheer Force.
  • I mostly make edits to pages that are incomplete, need to be reorganised or lack information that I find important. Other than that I rarely make huge edits as the pages I'm interested in tend to have enough information, albeit I've still made some (especially here).
  • I tend to be a quiet person, talking only when I find it necessary or when I find something I'm interested in. I dislike any type of bragging or showing off.
    • However, I can easily get into any conversation about topics that interest me (these are mainly videogames, dinosaurs, math, interesting facts, and other entertaining things spread across the internet), and I have a great sense of humor. Oh, and I love teasing people I trust well (with friendly intentions, of course).
  • In videogames, I appreciate variety over anything else. In the case of Smash, I find the games better the more characters they have and the more balance there is between them (so all characters are given a relatively equal representation; sad that no Smash game has achieved this...), even if some seem stupid, out of place or gimmicky.
    • While I have no problem with semi-clones, I do find full clones should be worked on more (especially the ones in Smash 4).
  • When it comes to competitive play in videogames, I despise luck-based mechanics that you cannot easily adapt to (e.g. if Peach gets a stitchface, you can avoid it, but if you trip, you're screwed) causing you to lose even when you're clearly more skilled and experienced at the game than your foe, which is why I agree with the competitive Smash rulesets. Like, when I spend weeks and even months getting good at a game to then get beaten by a newbie just because of some stupid RNG that cannot be manipulated... it burns my spirit.
  • I like animals, especially domestic ones; I'm often friendly towards them and give them the same respect people generally give to humans. I absolutely hate any abuse done to animals.

Yes I like people who...

  • Have interests in common with me.
  • Appreciate my work/help and trust me.
  • Can respect other's opinions.
  • Can carry on a conversation employing commonsense and humor without saying something out of place or offending you (such as by saying something you clearly dislike).
  • Can initiate conversations (given my quiet character) without being unnecessarily apprehensive. I'll never be annoyed if you want to talk to me, and in case I'm not in a really suitable mood, I'll say so.
  • Like animals... or dinosaurs (if you like both, congratulations, you're a fucking badass! :D).
  • Do programming. They're pretty cool people.
  • Related to videogames, can respect the way in which you play: your mains, playstyle, preferences, skill, everything. And those who can accept a loss.
    • I know some people get upset when they lose (including me sometimes), but that doesn't give them a reason for blaming the other player unless they want to be made fun of. I also have mixed opinions about people who quit matches: in a sense, it's their way of saying "I give up, you rekt me" or "I screwed up", but some don't try at all and/or quit excessively.

Miscellaneous: For abbreviating my name, you can use Draco, DRex, RexKing or similar names, but please never use DRK. That sounds awkward and meaningless.

No I dislike people who...

  • Underestimate your abilities or don't recognise your talents claiming that "anyone else could do that".
  • Think your opinion doesn't matter and act like their bias is the truth.
  • Show off everything, or try hard pretending to be someone or something they aren't.
  • Treat you as an ignorant for not knowing about an specific game, show, book, band, etc., deliberately offending you. Different people grow up with different media and different hobbies, so respect that. And in that case, wouldn't it be more productive if you instead let the other guy know about that certain thing?
  • Overuse jokes and memes to the point of being zero funny at all and annoying (e.g. a certain phrase spoken by this guy who has tons of other, much better phrases in his origin game).
  • Are mean to animals. All those people are dead for me.

If you exhibit or have exhibited any of these behaviors, just avoid them when talking to me and it'll be fine. I love you all (no homo). And in case you are wondering, no, I never exhibit any of these behaviors myself.

Stand on each Smash game

Basically what I think of each game, formatted as a list using "buff" & "nerf" templates, which indicate what I like and dislike of the games, respectively. A "change" template indicates something I've mixed opinions about or towards I'm neutral.

Super Smash Bros. SSB

Obtainment: One of the many games I played on my brother's N64 since I was very young. Don’t exactly know when he got it.

  • Buff Really fun to play as the first Smash game.
  • Buff Overpowered L-canceling makes aerials hype.
  • Buff Kirby is amazing in this game.
  • Buff Has the best Falcon Punch.
  • Buff The Green Shell glitch is fun.
  • Nerf Offense is absurdly disproportionate to defense in many ways:
    • Nerf No DI, which along with the exaggerated hitstun and much more powerful L-canceling, basically means you're dead against any competent player once they land a hit. Heck, even CPUs can combo you easily.
    • Nerf Shieldstun is annoyingly high and there's no powershielding; practically every single L-canceled aerial is safe on shield.
    • Nerf No sidestepping to dodge attacks quickly without risking your shield or using a laggier and more easily punishable roll.
    • Nerf No air dodging, which gives trouble in a floaty game without options to improve aerial movement (Melee has dash jumping, for example).
  • Nerf Fastfalls cannot be performed while using aerial attacks.
  • Nerf The infinite throw trap.
  • Nerf Severe lack of content: the game could've definitely had at least 2 more characters than it ended up having, and maybe more game modes.
  • Nerf No C-stick makes aerial movement less versatile, and, say... causes me to accidentally midair jump when I input an up air, due to the enforced tap jump. Bleh.
  • Change The AI is dumb and amusing to exploit, but these numerous flaws also make it rather worthless to actually train against.

General opinion: Pretty fun game, although not one I'd play at tournaments.

Super Smash Bros. Melee Melee

Obtainment: 2002 Christmas if I remember correctly, bundled with the Gamecube console itself.

  • Buff My favorite Gamecube game, and my favorite Smash prior to Project M 3.0 and Smash 4.
  • Buff Lots of useful movement options (dash-dancing, wavedashing, dash jumping, etc.)
  • Buff Increased falling speeds and gravity, and fastfalls can now be done during aerials: the faster the pace, the better for me.
  • Buff As the Project M Dev Team has said: "Offstage edgeguarding is risky but rewarding, while on-stage edgeguarding is safer but less rewarding."
  • Buff Decreased hitstun and introduction of DI cause combos to take more skill, while still being extremely rewarding if the opponent reacts badly.
  • Buff Punishes out of shield are reasonably possible thanks to the lower shieldstun, powershielding is introduced, and with the nerf in L-canceling, shields are harder to pressure.
  • Buff Introduction of sidestepping and air dodging makes defensive games more versatile than in SSB.
  • Buff Increased grab options (pummel, up throw & down throw), making grab games more interesting and varied in general (some throws are for combos while others can KO, instead of almost all throws being generic KO moves).
  • Buff More interesting stuff like smash charging, wall jumping, wall/ceiling/ledge techs, B-reversing, crouch canceling (this was in SSB, I know, but it didn't keep you on the ground because no ASDI), dash-canceling by crouching, wall-grappling and edge-canceling (really fun to do with Jigglypuff).
  • Buff Jigglypuff is amazing in this game.
  • Buff A vastly larger amount of more entertaining single-player modes to complete, such as Adventure and Multi-Man Melee. My favorite out of all them are the Events, of which my favorite is Event 37: Legendary Pokémon.
  • Buff Master Hand glitch is super fun.
  • Nerf Some advanced techniques like chaingrabbing and waveshining can be really abusive, and people tend to exaggerate about them like if you were a bad player for not using them every single second.
    • Nerf Chaingrabbing is basically spam, just abusing the foe's physics instead. Not really entertaining to watch.
    • Nerf Okay, wavedashing is useful in many ways and one of the most representative Melee techniques, but people shouldn't use it as much as casual players use rolls just to show off "skill".
    • Nerf No, you don't need to play Fox to fully enjoy the game.
  • Nerf Wobbling.
  • Nerf Meteor smashes are rather weak for edgeguarding because meteor canceling can be done pretty early, while most moves that meteor smash are hard to land.
  • Nerf Jump-canceled grabs are unnecessary as with them, dash grabs look useless, and out of shield up smashes are harder to perform.
  • Nerf There could be more variety and balance among characters...
  • Nerf C-stick can’t be used properly for 1P modes, giving me the same tap jump problems as in SSB.
  • Change Appreciations on the AI are the same as in SSB.

General opinion: A huge and really enjoyable classic, and definitively the top Gamecube game for its age, but when it comes to competition I prefer playing Project M (due to basically being an improved Melee) and Smash 4 (more character variety and easier for other people to get into it) despite Melee having a larger competitive scene. Also, I hate Fox in this game (I do like Falco though).

Super Smash Bros. Brawl Brawl

Obtainment: Right at launch.

  • Buff Angling forward smashes is easier.
  • Buff Air dodges are more useful for the purpose they were intended.
  • Buff Footstooling and the new taunts are fun.
  • Buff Configurable controls, so I can get rid of the pesky tap jump. C-stick now also works properly in all game modes.
  • Buff Snapshots can be taken at any time and, most importantly, replays are now a thing.
  • Buff Boss Battles mode.
  • Buff Improved AI.
  • Nerf As someone who likes playing nimble fighters and enjoyed Melee's fast speed... the nerfed movement options and whole slowed down gameplay were really depressing. Floatiness, removal of dash jumping and wavedashing without compensation, nerfed dash-dancing, removal of dash crouching... yuck.
  • Nerf L-canceling was removed without landing lag in aerials being compensated.
  • Nerf Every character can survive for longer than in Melee, and recoveries were made really easy with the ledge auto-sweetspotting, increased floatiness and ability to grab ledges from behind, causing stocks to take much longer. Additionally, many great moves from Melee such as Rest, Knee Smash and Peach's down smash (it'd have been broken for the SSE & Boss Battles, I know, but then they could've just programmed it to work differently in those modes) were unnecessarily nerfed.
  • Nerf Hitstun canceling was the worst change ever in Smash history. Is a fighting game with no combos really worth it?!
  • Nerf Shieldstun is really low to the point almost no attack is safe on shield, which combined with the decreased shield drop time makes the game really defensively-focused, and thus campy... and boring.
  • Nerf All the highly-rewarding infinite shit like chaingrabs, jab locks, grab releases, Diddy's bananas, planking...
  • Nerf Random tripping.
  • Nerf Even less character balance...
  • Change Events have selectable difficulty: while this allows to increase the difficulty of the otherwise very easy first Events, it breaks the original easy-to-hard ladder style Events had in Melee by also allowing to decrease the difficulty of any other Events.
  • Change SSE was a pretty cool inclusion, and my favorite 1P mode along with Boss Battles, but I feel it also consumed too much development time that could've been used for debugging and balancing characters.

General opinion: Not a game I enjoy playing competitively. I had my good times with it, but now it's obsolete.

Project M Project M

Obtainment: I knew about its existence at the time of 2.6b, and so downloaded it. 3.0 then surprised me and encouraged me to play it even more.

  • Buff Amazing job buffing middle and low tier characters from Melee, as well as bringing Mewtwo and Roy back.
  • Buff Buffed many Brawl newcomers I disliked playing such as Ike, Lucas and Sonic, becoming more enjoyable for me.
  • Buff Separation of the Pokémon Trainer's Pokémon and removal of that awful stamina mechanic was much needed. Charizard is now a true beast!
  • Buff Retains minor improvements from Brawl like the customizable controls and easier-to-angle forward smashes, allowing me to play more consistently.
  • Buff Wobbling is gone.
  • Buff Interesting additions like Debug mode, Turbo mode, All-Star Versus mode, more Smash Taunts, and improvements to Stamina mode (making it how it should be). While casual players usually complain about competitive play with "No items Fox only" and similar arguments, PM still greatly improves laid-back play with these modes as well as options like automatic L-canceling and alternate stage loading. Fun to play with friends.
  • Nerf I know the mod's purpose is to implement Melee's glory into Brawl... but still, seeing how much mid and low tier chars were changed, it was pretty uncreative to just copypaste top tier ones from Melee without any major changes... especially Falco, who was recloned!
  • Nerf Super armor was removed when it wasn't even broken.
  • Nerf Most changes to Brawl newcomers were good, but others were flatout unnecessary, such as making Lucario a turbo character or Wolf another shine-heavy spacie...
  • Nerf It isn't a really good idea to turn almost all meteor smashes into spikes when you can just remove meteor canceling. Again, regular meteors are pretty weak.
  • Nerf About air dodging and jump-canceled grabs, the same as in Melee.
  • Nerf R.I.P Project M 12-01-2015. [1]

General opinion: The definitive Melee. I hope the Project M Dev Team does something in the future about what they've just decided recently, though.

Super Smash Bros. 4 Sm4sh

Oh, the forever dumb Smash AI...

Obtainment (by retail for both): Super Smash Bros. for Nintendo 3DSAt launch, albeit not by pre-order. / Super Smash Bros. for Wii UHad to wait for it until Christmas since Pokémon Omega Ruby came out at the same date and I decided to buy that one. I did, however, get the bundle including the Gamecube Adapter and a cool Smash Edition controller (which is the one I currently play with). A pretty Smashing Christmas, as I also got some amiibos in addition to the bundle.

  • Buff The game with the most character variety, which is further aided by customs, and the most balanced Smash game in my opinion (not counting PM).
  • Buff Faster falling speeds and gravity along with the removal of random tripping, improving general movement.
  • Buff The much needed removal of hitstun canceling.
  • Buff Ledge trumping promotes more aggresive edgeguarding and can be used to set up punishes against people who always go for the ledge.
  • Buff Nerfed camping abilities for most characters, making it less abusive.
  • Buff Planking is gone.
  • Buff Multi-hit attacks are more useful in general thanks to the reduced SDI in most of them.
  • Buff Meteor canceling is removed, ensuring that powerful meteors you land on an offstage foe will KO.
  • Buff Air dodges now have landing lag, preventing their overuse close to the ground, while they otherwise have less endlag allowing to retaliate quickly with an aerial after dodging.
  • Buff Removal of damage decrease on shields results in them being less safe against attacks if not powershielded, and with the increased shieldstun as of recent updates, shield breaks and stabs are thus more common, so they can no longer be as overused as in Brawl (less campy game: better).
    • Buff The decreased powershield window also makes this more common... although it has no effect on CPUs since they can still powershield everything fine x_x
  • Buff Zairs have better offensive use and longer reach for recovering, in addition to no longer being edgehog bait.
  • Buff Super Smash Bros. for Wii U Stage Builder is significantly better than in Brawl with the free terrain drawing and option to disable ledges from being grabbed, rather than having to resort almost exclusively to blocks with enforced grabbable ledges on all of them; the grid feature additionally allows for much simpler drawing and more perfection for designing stages to test game elements and mechanics.
  • Buff Improved online mode.
  • Buff Super Smash Bros. for Wii U 8-Player Smash is fun.
  • Nerf Why do characters survive even longer than in Brawl? Really lame that competitive matches are now played with just 2 stocks...
  • Nerf Recoveries are still very easy, and the quicker air dodges that can be easily spammed also make offstage edgeguarding hardly possible without ledge trumping.
  • Nerf Vectoring allows you to escape combos more easily and thus still makes the game defensively-focused; while vertical vectoring was removed in updates, horizontal vectoring is still present.
  • Nerf Throws launch opponents too far to followup, without becoming any better for KOs to compensate, with only down throws being able to set up combos for most characters. And even then they can only lead into the same attack (barely a different one) every time against almost the entire cast instead of providing many different options depending on the thrown character, with only a few down throws such as Luigi's working in the latter way.
  • Nerf There should definitely be more hitstun: the floatier physics and safer air dodges make combo options significantly more limited than in Melee, to the point most true combos can only go up to 2 hits.
  • Nerf Still few movement options compared to Melee; many players rely a lot on rolls for this reason, and so these end up being easily abused. (And no, perfect pivoting doesn't replace wavedashing in any way.)
  • Nerf Why don't Star/Screen KOs occur all the time anymore?
  • Nerf Wii U's Classic mode sucks, and I'm not really a fan of Target Blast.
  • Change While patches have generally done a great job buffing characters such as Ike, Meta Knight and Charizard that were awful at the release of the game, they still haven't helped other notably lackluster characters like Samus, Mewtwo and Dedede, and tend to bring up flatout unnecessary changes (such as the nerf to Luigi's aerial Cyclone) that do nothing but slow down the game's competitive scene growth. Please Sakurai, don't ever patch Lucario's Aura Sphere shieldbreaks! (but of course he didn't listen).
  • Change Smash Run and Smash Tour are fine, but they should really let you change the level for CPU players, and the former would've been better with online play. The Smash Tour final battle should've also been a unique VS. mode option like All-Star Versus in PM.

General opinion: An amazing game with tons of content that fixed Brawl's messed up gameplay and did better than that game appealing to both casual and competitive players, and while it has its flaws, its vast character variety and large playerbase is enough for me to enjoy it competitively. The 3DS version also allows me to play Smash anywhere, something I really like.

Self-judgment (my advantages and disadvantages)

Advantages

  • Can easily help others with work if they want, and might sometimes do it voluntarily, with my biggest help being on Serpent King's custom move project (currently deleted).
  • Fast typing speed with minimal amount of typos (the aforementioned help on Serpent's project was an exception though, lol).
  • Can provide vast knowledge on subject I know clearly about (like this).

Disadvantages

  • I'm not quite the guy to get involved in prolonged discussions.
  • No capture cards, so I can't get good-quality videos or gifs of Smash games without ripping them off random (most of the time) YouTube videos. (I can get my own pics though: I can use emulator screenshots for 64 and Melee, and bin2jpg for Brawl (and PM), while Sm4sh simply saves snapshots as jpg.)
  • As I go to school, I might be online here but not actively improve the wiki due to work.

Pokémon series

File:TyruntRawr.png
The cutest rawr ever.

I'm also a huge enthusiast on the Pokémon games. The game I play the most frequently is Pokémon Omega Ruby, and I also play on the online simulator Pokémon Showdown.

  • My favorite Pokémon of all time is Nidoking, present on my profile and signature, and often having a big place in my team.
  • Other favorites of mine are Charizard, Tyranitar, Aerodactyl and Bisharp.
  • My favorite first-stage Pokémon is the adorable T-Rex at the right, Tyrunt.
  • My favorite legendary Pokémon is Groudon.
  • Generation II is my favorite.
  • Some of my favorite moves are Earthquake and Ice Beam.

As for competitive play...

MEGA RAYQUAZA IS NOT THE ONLY POKÉMON WORTH ANYTHING IN ORAS.

Userboxes

MarioIcon(SSBU).png This user likes platformers.
LuigiIcon(SSBU).png This user is the youngest brother.
BowserIcon(SSBU).png This user thinks Bowser should have his own game (that isn't Inside Story).
PeachIcon(SSBU).png This user has never been kidnapped.
DrMarioIcon(SSBU).png This user's brother studies medicine.
RosalinaIcon(SSBU).png This user would love to travel to outer space.
BowserJrIcon(SSBU).png This user doesn't live with any spoiled children, and is happy to not do so.
DaisyIcon(SSBU).png This user hasn't got any witty line for this userbox.
PiranhaPlantIcon(SSBU).png This user likes dank memes.
DonkeyKongIcon(SSBU).png This user is finally back to kick some tail.
DiddyKongIcon(SSBU).png This user's favorite fruit is bananas.
KingKRoolIcon(SSBU).png This user is not thicc
YoshiIcon(SSBU).png This user is not fond of overly cartoony dinosaurs.
WarioIcon(SSBU).png This user likes riding bikes.
LinkIcon(SSBU).png This user spams rolls... in Zelda games. (I ain't no scrub)
ZeldaIcon(SSBU).png This user is wise.
SheikIcon(SSBU).png This user is lagless.
GanondorfIcon(SSBU).png DORIYAH
YoungLinkIcon(SSBU).png This user prefers his grown-up self.
ToonLinkIcon(SSBU).png This user is somewhat short.
SamusIcon(SSBU).png This user seriously didn't know Samus was a girl until Brawl.
ZeroSuitSamusIcon(SSBU).png This user is still.
DarkSamusIcon(SSBU).png This user has a dark side.
RidleyIcon(SSBU).png This user is a huge Ultimate Ridley enthusiast and will never let go.
KirbyIcon(SSBU).png This user has fun imitating others.
MetaKnightIcon(SSBU).png This user was broken, but got patched.
KingDededeIcon(SSBU).png This user is not perfect.
FoxIcon(SSBU).png This user has been mistakingly called a furry sometimes.
FalcoIcon(SSBU).png This user doesn't kick his stuff.
WolfIcon(SSBU).png This user's favorite Smash character overall is Wolf.
PikachuIcon(SSBU).png This user dislikes ketchup.
JigglypuffIcon(SSBU).png This user listens to video game music over actual music.
PichuIcon(SSBU).png This user is no joke.
MewtwoIcon(SSBU).png This user never used the Master Ball on Mewtwo.
PokémonTrainerIcon(SSBU).png This user wants to travel across the land, searching far and wide.
SquirtleIcon(SSBU).png This user likes swimming.
IvysaurIcon(SSBU).png This user dislikes most Grass-type Pokémon.
CharizardIcon(SSBU).png This user loves this Pokémon and its Mega Evolutions.
LucarioIcon(SSBU).png The aura is not with this user.
GreninjaIcon(SSBU).png This user thinks making Substitute a counter was a terrible idea.
CaptainFalconIcon(SSBU).png This user got boost power!
IncineroarIcon(SSBU).png This user picked Litten as his starter in Sun... then kinda regretted it and picked Rowlet in Ultra Sun.
NessIcon(SSBU).png This user is lucky to not have been traumatized in his childhood.
LucasIcon(SSBU).png This user uses hair gel.
IceClimbersIcon(SSBU).png This user dislikes chaingrabs.
MarthIcon(SSBU).png This user knows next to nothing about Fire Emblem.
RoyIcon(SSBU).png This user is terrifying at close range.
IkeIcon(SSBU).png You get no sympathy from this user.
LucinaIcon(SSBU).png This user is not flat.
RobinIcon(SSBU).png This user tips scales... especially dinosaur scales.
CorrinIcon(SSBU).png This user makes choices with relative ease.
ChromIcon(SSBU).png This user thinks Chrom is the most forced addition to Smash.
MrGame&WatchIcon(SSBU).png This user had fun making paper Mr. Game & Watches years ago.
PitIcon(SSBU).png This user removes pants.
PalutenaIcon(SSBU).png This user is agnostic.
DarkPitIcon(SSBU).png This user prefers playing edgy Pit.
OlimarIcon(SSBU).png This user played Pikmin as his second GameCube game, and got the Olimar trophy in Melee.
ROBIcon(SSBU).png This user has seen an R.O.B. in real life.
SnakeIcon(SSBU).png This user has actually hidden under cardboard boxes.
SonicIcon(SSBU).png This user likes watching videogame speedruns.
VillagerIcon(SSBU).png This user doesn't care about Animal Crossing.
IsabelleIcon(SSBU).png This user massively sucks with Isabelle.
MegaManIcon(SSBU).png This user is a fan of Nintendo Hard games.
LittleMacIcon(SSBU).png This user recovers better than Little Mac.
WiiFitTrainerIcon(SSBU).png This user is skinny.
Pac-ManIcon(SSBU).png This user wonders what ghosts taste like.
ShulkIcon(SSBU).png This user's blade... it did not cut deep enough.
DuckHuntIcon(SSBU).png This user likes dogs.
InklingIcon(SSBU).png This user doesn't like competitive FPS games.
RyuIcon(SSBU).png This Shoryuser is sure you can.
KenIcon(SSBU).png This user greatly favors buffs over nerfs.
CloudIcon(SSBU).png This user breaks the limits.
BayonettaIcon(SSBU).png This user likes mayonnaise. If you want to see an actual Bayonetta userbox, ask your mum.
SimonIcon(SSBU).png wall meat
RichterIcon(SSBU).png What is this page? A miserable little pile of userboxes!
JokerIcon(SSBU).png This user is not a weeb.
MiiBrawlerIcon(SSBU).png This user punches...
MiiGunnerIcon(SSBU).png ...and shoots...
MiiSwordfighterIcon(SSBU).png ...and slashes.
Area51Guard.png This user trusts and is a friend of A51 Trooper.
AidanzapunkUserboxImage.png This user trusts and is a friend of Aidanzapunk.
PokemonMayNotAmused.png This user trusts and is a friend of Disaster Flare.
StarCraft.png This user is friends with Maverick Hunter StarCraft.
SerpKing sig.png This user knows and kind of likes that one Serpent King guy. He kind of smells of old broccoli though...

This is my own userbox, for anyone who wants to use it:

For my userbox This user vibes with DrakRoar.

Trivia

  • Spanish is my mother language. I started learning English when I was 5 by translating words from my videogames with the help of books or online translators, to the point I knew to write and speak English in full lines when I was 9. What further taught me subsequently was visiting internet websites in English like this wiki, and figuring out how things were worded. As of now, I still thank videogames for this.
    • Something that also aided me a lot in this was a Pokémon Handbook I had in Spanish with all the locations, types and attacks existing in Gen I, which I used to compare the names with the English ones in Pokémon Stadium, thus enabling me to translate words very quickly (e.g. "tipo Fantasma" to "Ghost-type", and "Lanzallamas" to "Flamethrower"). If I'm certain, it was this handbook.
  • I learned to read at the age of 4 thanks to interactive PC games.
  • I play all Smash games so far with Gamecube controllers (Smash 3DS being the obvious exception). In the case of SSB, I play it on Project 64 with a software enabling me to use the Wii U Gamecube Adapter on my PC.
  • My original game tag when I started playing the Smash games competitively was "Yesz!", as an anonymous joke name alluding to the amazing Captain I second in Melee. This was also the name I used for other games that require such, like the Zelda and Pokémon games.
    • My current game tag is "DREX" in Melee and Brawl/PM, and "DRexKing" in Sm4sh, so people can actually know who I am, since I never used the name "Yesz!" for any online games except Smash and the Gen 6 Pokémon games. For game series where you can't change your name after selecting it (like the Zelda and Pokémon series), though, I still use the name "Yesz!" for consistency.
  • My favorite color is red, though I also consider blue a second favorite. Coincidentally, those two colors make purple, which is my King's color!
  • Some of my impossible dreams are:
    • A sequel to Extreme Dinosaurs.
    • A 3D fighting videogame with badass talking dinosaurs as the main characters, fast-paced gameplay, hard rock tracks with lyrics and Mega Man's level of difficulty. Or an Extreme Dinosaurs videogame with these characteristics.
    • A third Pokémon Stadium game for the Wii U with all Generation VI content, multiplayer, minigames, online play, and compatibility with the 3DS games.
    • Super Smash Bros. Dream.
      • I cri evritiem ;'(