Talk:Hitlag

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Revision as of 08:32, April 22, 2016 by Toomai (talk | contribs) (→‎Move)
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This page may seem useless with the lag and flinch articles. However, I think there's a big distinction between them:

  • Freeze frames are the lag that occurs with attacks.
  • Flinching is when a character's current action is interrupted and cannot take action, not the fact that the character suffers lag.
  • The lag article was to be split anyway, so maybe now it can only encompass Wi-Fi lag and TV lag.

Toomai Glittershine Toomai.png eXemplary Logic cntrbs 16:14, 5 July 2009 (UTC)

Move

Support definitely used more PoultrysigSSB4.pngPoultryPoultrysigSSBM.png(talk) the Team Liquid 07:12, 22 April 2016 (EDT)

I am going to push very hard against this one. "Freeze frame" isn't exactly an unknown term and is actually descriptive of the effect. "Hitlag" may be more popular, but it is extremely confusing when used in conjunction with the more set-in-stone "hitstun" - both terms sound like "the period of time after you're hit before you can do anything", so I think it would be to our benefit to only use one to major effect around the wiki. I also suggest that due to this similarity, "hitlag" doesn't sound like it can apply to damageable items and stage elements, which it indeed does. Toomai Glittershine ??? The Brazen 09:32, 22 April 2016 (EDT)