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Short hop air dodge

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Revision as of 06:32, April 20, 2016 by DrakRoar (talk | contribs) (64 didn't have air dodges)
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A short hop air dodge is a technique in every Super Smash Bros. game. As the name implies, it consists of performing a short hop, followed by an air dodge. It is more useful in Super Smash Bros. 4 due to air dodges having less ending lag than in previous games, and not causing helplessness as in Super Smash Bros. Melee.

Phasing

Phasing is a term used to refer to Mewtwo's unique short hop air dodge in Smash 4, which ends faster than any other air dodge in the game while also turning it invisible. These two traits, along with its general floatiness and jump height, allows it to use a short hop and buffered air dodge to mindgame the opponent.

Videos

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