Throw
- This page is about throws performed from a grab. For information about throwing items, see this page
A throw is an attack, performed while grabbing the target, that ends the grab. Throws appear in all installments of Smash. In Super Smash Bros., two types of throws can be performed by pressing left or right on the control stick when grabbing the enemy. In Melee, the player can also press up or down on the control stick, triggering two other throws.
A general rule of throws is that the characters that rely on magical or psychic powers (Lucario, Ness, Mewtwo, Zelda, and Lucas) have better throwing abilities than characters that don't.
In Super Smash Bros.
Throws in Super Smash Bros. are usually attacks of high knockback, suited to knocking out enemies or send them off-stage.
In Super Smash Bros. Melee
In Melee, by contrast, throws are rarely powerful attacks (with a few exceptions, such as Ness' back throw and Mewtwo's back and up throws). However, many throws have the capacity to combo into subsequent attacks, including grab (repeated use of throw to grab combos are known as chain grabs).
See also
Attacks in the Super Smash Bros. series | |
---|---|
Standard ground attacks | Neutral attack · Dash attack |
Tilt attacks | Forward tilt · Up tilt · Down tilt · Crouching attack |
Smash attacks | Forward smash · Up smash · Down smash |
Aerial attacks | Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial · Grab aerial · Glide attack |
Throws | Grab · Pummel · Forward throw · Back throw · Up throw · Down throw |
Get-up attacks | Floor attack · Edge attack |
Special moves | Neutral special move · Side special move · Up special move · Down special move · Command-input move · Final Smash |