Natural combo
A natural combo is a move composed of multiple parts; pressing the relevant button at the correct time will launch the next segment of the move, while not pressing the button will end the sequence. They can be found in all four games. Natural combos are sometimes, but not necessarily, combos; the sequence of attacks is not guaranteed to hit the opponent if the first hit connects.
Sometimes used interchangeably with neutral attack, its most common type, most characters will perform multiple attacks (such as Mario's jab, cross, kick), and some characters will launch into a rapid attack.
Some characters, such as Link, Snake and Bayonetta, have natural combos using their tilts, aerials, or smashes as well.
Marth, Roy, and Lucina's side special moves are also natural combos; after the first strike, players can press up, side, or down for three more attacks, each time yielding a different attack.
- NC2.jpg
The second slash of Toon Link's neutral attack
- NC3.jpg
The third slash of Toon Link's neutral attack which follows up the second slash.
List of natural combos
In general, the neutral attacks of most characters are natural combos.
In Smash 64
In Melee
The neutral attacks of all characters except Ganondorf, Roy and Zelda are natural combos.
- Link - forward smash
- Marth - Dancing Blade
- Pikachu - Quick Attack
- Pichu - Agility (contains no hitboxes)
- Roy - Double-Edge Dance
- Young Link - forward smash
In Brawl
- Link - forward smash
- Marth - Dancing Blade
- Meta Knight - forward tilt
- Pikachu - Quick Attack
- Snake - forward tilt
- Toon Link - forward smash
In Smash 4
- Bayonetta - forward tilt, forward aerial, Heel Slide
- Cloud - Cross Slash, Climhazzard
- Duck Hunt - Clay Shooting
- Link - forward smash
- Lucina - Dancing Blade
- Marth - Dancing Blade
- Meta Knight - forward tilt
- Pikachu - Quick Attack
- Roy - Double-Edge Dance
- Shulk - Air Slash
- Toon Link - forward smash