This is the list of known changes in version 1.0.6 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.
General
- Pressing A + B together produces smash attacks. This can be disabled in the Controls menu.
- Tilting the analog stick + smash stick together produces smash attacks instead of tilt attacks.
- It is no longer possible to perform tilt attacks or smash attacks while holding a throwing item.
- The player's selected name now persists between modes.
- Fixed glitch where feeding an amiibo would affect CPU characters in Master Orders.
- In Team Battles, CPUs use Share Stock a couple seconds after they lose their stocks, rather than instantly.
Stages
- Lylat Cruise edges changed for "slope" recoveries.
- The Nabbit glitch has been removed.
- Fixed glitch where Ness's down throw could send opponents through the boat on Wuhu Island for an instant KO.
Bowser
- Bowser has more control over the trajectory of Flying Slam.
Bowser Jr.
- Side smash can now hit at closer range.
- Rapid jab combo has less visual whiffs.
Technical changelist
Change | Old value | New value |
---|---|---|
Forward smash (repeating hit) hitboxes | 1 | 2 |
Forward smash initial hitbox Y-offset | 18 | 17 |
Forward smash final hitbox size | 6 | 7 |
Forward smash final hitbox X/Y-offsets | 20,10 | 18,8 |
Forward smash final hitbox (angled up) Y-offset | 13 | 11 |
Forward smash final hitbox (angled down) X-offset | 20 | 17 |
Captain Falcon
- Forward smash has noticeably less knockback when angled downwards.
- Rapid jab combo has less visual whiffs.
Charizard
- Up throw damage: 6%, 2% → 8%, 3%
- Fly deals more knockback.
- Flare Blitz startup recoil damage: 4% → 5%
- Sweetspot and sourspot of forward aerial have been switched.
Dark Pit
- No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.
Donkey Kong
- Unknown actions given multiplier.
- First hit of jab no longer has the Sakurai angle and has modified knockback.
- Forward smash made irreversible.
- Giant Punch full charge time: 172 frames → 144 frames
Technical changelist
Change | Old value | New value |
---|---|---|
Unknown multipliers | 1 | 1.13 |
Jab 1 hitbox order (using 1.0.4 IDs) | 0,1 | 1,0 |
Jab 1 hitbox 1 angle | Sakurai angle | 110° |
Jab 1 hitbox 1 knockback growth | 100 | 25 |
Jab 1 hitbox 1 base knockback | 0 | 35 |
Forward smash irreversible |
Diddy Kong
- Part of forward smash hit 2's angle modified.
- Forward smash's ending lag increased.
- Up smash angle modified.
- Up smash hit 1 does less weight-based knockback.
- Up air damage: 8% → 6%
- Forward air damage: 12/10% → 10/8%
- Up throw deals less damage (from 10% to 8%), but as a result, it has less knockback, which allows Diddy Kong to combo into up aerial more efficiently.
- Down throw damage: 7% → 6%
- Down throw knockback growth increased.
- Monkey Flip (kick) now has an extra hitbox that deals 10% damage near the end of the kick.
- Monkey Flip (grab) damage: 12% → 10%
- Monkey Flip (jump) damage: 10% → 8%
Technical changelist
Change | Old value | New value |
---|---|---|
Forward smash hit 2 hitbox 0 angle | 40° | 46° |
Up smash hit 1 angle | 120°/110° | 110°/95° |
Up smash hit 1 hitbox 0 weight-based knockback | 130 | 120 |
Up smash hit 1 hitbox 3 weight-based knockback | 80 | 70 |
Up smash hit 2 angle | 115°/110° | 105°/95° |
Forward air damage | 12%/10% | 10%/8% |
Up air damage | 8% | 6% |
Up throw launch damage | 6% | 4% |
Down throw launch damage | 7% | 6% |
Down throw knockback growth | 40 | 50 |
Monkey Flip kick extra hitbox | 14%/12% | 14%/12%/10% |
Monkey Flip grab damage | 12% | 10% |
Monkey Flip jump damage | 10% | 8% |
Dr. Mario
- Forward aerial (clean) damage: 15.68% → 16.8%
- Angle of up smash is more horizontal.
Ganondorf
- Jab damage: 4%/6%/9% → 4%/7%/10%
- Up, forward and down throws have less hitlag.
Ike
- Aether Drive now behaves normally when in slow motion.
Kirby
- Down throw damage: 6.6% → 10.2%
- Inhale can be canceled earlier.
- Upward angled forward smash sourspot hit: 13% → 12%
- Up smash K.O.s 7% earlier.
- Down smash K.O.s 4% earlier.
- Hammer Flip has less ending lag.
Link
- First hit of jab lasts 27 frames instead of 19, and no longer has any IASA frames.
- This change also removes his "Jab Cancel Death Combo."[1]
- Dash attack damage (non-tip): 13% → 12%
- Dash attack knockback growth: 78 → 72
- Dash attack hitbox appearance: Frame 21 → 20
- Down tilt's knockback growth drastically reduced, and no longer Meteor Smashes characters hanging on the ledge, save Charizard.
- Hylian Shield now blocks Blaster shots.
- Forward smash 1 sourspot given altered position.
- Portions of forward smash made irreversible.
- Up smash startup: 25 frames → 24
- Down air's reach increased by 50%.
- Spin Attack comes out 3 frames sooner, ends 4 frames sooner, KOs 17% earlier, and damage (uncharged).: 12% → 14%
- Spin Attack and Shocking Spin Attack hitbox 2 Z-offset: 6.6 → 7
- Back half of spin attack KOs 19% later.
Little Mac
- Jolt Haymaker has increased knockback.
Lucario
- ExtremeSpeed: Landing lag glitch has been fixed.
Lucina
- Forward aerial deals 0.5% more damage: 8.075% → 8.575%.
- Down tilt deals 0.5% more damage: 8.075% → 8.575%.
- Forward smash deals 0.55% more damage: 14.725% → 15.275%.
- Down smash's second hit deals 0.5% more damage: 13.775% → 14.275%.
- Uncharged Shield Breaker deals 0.5% more damage: 8.075% → 8.575%.
- Fully charged Shield Breaker deals 1% more damage: 21.85% → 22.85%.
- Neutral attack's first hit can be interrupted: frame 29 → frame 26.
- Forward tilt can be interrupted earlier: frame 39 → frame 35.
- Dancing Blade's first hit can be interrupted: frame 45 → frame 42.
- Dancing Blade combos more consistently.
Luigi
- Fireball sourspot damage: 6% → 5%
Mario
- Part of forward smash made irreversible.
- Part of forward smash's hitbox moved slightly higher.
Technical changelist
Change | Old value | New value |
---|---|---|
Forward smash hitbox 0 Y-offset | 0 | 0.7 |
Forward smash irreversible |
Marth
- Jab hit 1 IASA: Frame 29 → Frame 26
- Forward tilt IASA: Frame 39 → Frame 35
- Dancing Blade hit 1 IASA: Frame 45 → Frame 42
- Dancing Blade combos more consistently
Mega Man
- Leaf Shield starts moving sooner when thrown (though the animation length is unchanged).
- Landing lag glitch has been fixed.
Meta Knight
- Screen shakes slightly more violently when using Down throw.
- Dimensional Cape: Landing lag glitch has been fixed.
Mii Brawler
- Forward aerial damage: 4%, 6% → 3%, 5%
- Back aerial damage: 12% → ~10%
- The first hit of Piston Punch can no longer OHKO light characters.
Mii Swordfighter
- Down tilt damage: 6% → 8%
- Neutral aerial damage: 5% → 8%
- Hero's Spin (grounded) damage: 12-16% → 14-19%
Mr. Game & Watch
- Unknown tweaks made.
- Forward tilt delayed hitboxes have different angle and do more base knockback.
- Chef pan hitbox increased in size.
Technical changelist
Change | Old value | New value |
---|---|---|
Forward tilt delayed hitbox angle | 100° | 115° |
Forward tilt delayed hitbox base knockback | 20 | 30 |
Chef pan hitbox size | 5.76 | 6.76 |
Chef pan hitbox Y-offset | 6.4 | 7.4 |
XXL Chef/Short-Order Chef pan hitbox size | 6.4 | 7.4 |
Olimar
- A glitch where reflecting Order Tackle would give the Pikmin a permanent power boost has been fixed.
Pac-Man
- Trampoline can no longer be affected by Pocket.
Palutena
- Fixed glitch where using a jump-canceled attack during Super Speed would store Palutena's momentum and apply it to her next jump.
Pikachu
- Ledge grab animation's length has been standardized, becoming slower as a result.
Pit
- No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.
R.O.B.
- Up throw does less knockback.
Robin
- The wind repeating hits of jab do less knockback and thus link to each other better.
- Tomes do not disappear when landing on platforms.
Rosalina & Luma
- Luma health: 52 HP → 47 HP
Samus
- Forward tilt (sweetspot) knockback and damage increased, can now kill middle weight characters around 180% at the edge. damage: 7/8% → 8/9%.
- Forward tilt sourspot added mid part of the leg with low damage and minimal to no hitstun. damage: 6/7% → 5/6%.
- Forward tilt can no longer lead into charge shot tech chases due to increased knockback on sweetspot and the added sourspots.
- Missile travels faster as a Super Missile, but the speed increase is very negligible.
- Due to the increased speed of Super Missile, it no longer true combos into Charge Shot if fired in succession.
Sheik
- Back aerial damage: 11/10% → 8/7%
- Down tilt damage: 7.5% → 5%
Sonic
- Back throw does less knockback.
- Spin Dash (fully charged) damage: 10% → 7%
- Burning Spin Dash appears to have reduced invincibility.
- Spring can no longer be affected by Pocket.
- Homing Attack's applicable targets reduced to characters only (no longer targets Luma).
- Spin Shot can now only be used when using the spin dash (or Spin Dash with C-stick when set to attack).
Toon Link
- Hero's Shield now blocks Blaster shots.
- First hit of Down Smash's knockback reduced.
Yoshi
- Angled forward tilt has less startup.
- Ledge attack has less ending lag.
- Part of forward smash made irreversible.
- Forward smash range decreased.
Technical changelist
Change | Old value | New value |
---|---|---|
Forward tilt (angled) hitbox appearance | frame 6 | frame 5 |
Forward smash hitbox 0 size | 3.1 | 2.9 |
Forward smash hitbox 0 irreversible |
Zelda
- Forward smash looping hit angles have been lowered to make the move connect better.
- Phantom Slash has slightly less ending lag.
- Phantom stays out for roughly 1/4 of a second longer.
- Destroyed Phantom regeneration time: 6 seconds → 9 seconds