From SmashWiki, the Super Smash Bros. wiki
- For game freezing, see game crash.
There are a few attacks in the Super Smash Bros. series that cause the freezing effect, more easily described as the ice effect. Targets hit by these attacks will be frozen for an amount of time based on the knockback dealt, and in Super Smash Bros. Melee only, being hit by a freezing attack causes a variation of the Ping sound to play; high knockback-dealing attacks, such as the Freezie and Articuno's attack, cause the actual ping sound.
Out of all the effects in Brawl, freezing is one of the more useful in the Subspace Emissary - it deals extra damage to flame-based enemies and about half of the bosses, and is only specifically resisted by Glices. However, it cannot cause non-Smasher enemies to freeze, and attacks using it are not only rare but almost exclusively Specials: Indirect, which softens enemies' weakness to it; Judge is the only non-indirect freezing attack available in the Subspace Emissary, and it can only be used at random.
List of freezing attacks
By characters
By items
By enemies and bosses
By stage hazards
Trivia
- A page on the Smash 64 website reveals that "ice" was a planned effect for hitboxes, but was cut. [1]