Talk:Blast line
Incremental Damage
I have tested this in Melee: if you are out of the camera boundaries (in the magnifying glass) you gradually increase damage. Try using Peach to float with a Bunny Hood on Final Destination. Don't revert my changes. Gargomon251 22:49, February 18, 2008 (EST)
Sorry. I don't own Melee, and I hadn't seen that in Melee videos. I just assumed it was something new. --Pikamander2 16:31, February 25, 2008 (EST)
Actual name?
Is "blast line" an actual name coined by Nintendo, or is it something that you fan boys came up with on your message boards? It sounds more like the latter; the article should mention which is true. --67.160.32.3 14:08, 17 March 2008 (UTC)
Self-destructing off the top
I think it's possible to jump yourself to death in Subspace Emissary. I've done it. JalYt-Xil-Vimescarrot 10:59, 25 July 2008 (UTC)
mm, i believe it is also. why do you ask? Kperfekt722 (talk) 11:00, 25 July 2008 (UTC)
It is possible. I think that he's asking because in a regular Brawl, you can only die while in hitstun. --Posted by Pikamander2 (Talk) at 12:12, 25 July 2008 (UTC)
- Actually, I was mentioning here because I'm not keen on contributing directly to wikis that i'm not heavily involved in; I prefer to leave comments on talk pages and let someone else add it to the article, if and where they see fit. JalYt-Xil-Vimescarrot 18:51, 1 August 2008 (UTC)
Interesting...
Look at this video. http://www.youtube.com/watch?v=_zfS1sDub20 --Posted by Pikamander2 (Talk) at 12:15, 25 July 2008 (UTC)
Blast line SSB4
Can someone add the Super Smash Bros. for Wii U blast line in it? I mean, it looks colorful. Juju1995 (talk) 18:06, 2 November 2015 (EST)
Blast lines across the games
After much watching fights all over the games, I've come to the edition I just made. Can someone actually prove me wrong? -- BeepYou, a user with no grammar at all :v (talk) 20:20, 20 February 2016 (EST)
- I thought Melee had medium-big blast lines. But then again, there's Kingdom and Venom. Kirby's Crazy Appetite ~ 20:24, 20 February 2016 (EST)