List of updates (SSB4)/1.1.3 changelog
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Stages
- Walls present on Kalos Pokémon League Ω form can be wall jumped on.
- The lighting on Gamer Ω form is brighter.
Additions
- Cloud can be downloaded from the Nintendo eShop, with the new Mii Fighter costumes.
Bowser
- Up throw's knockback and angle altered: 90 base/80 growth → 25 base/155 growth, 70° → 82°. These changes re-purpose it into a combo starter, which can be performed even up to high percents.
- Up throw's ending lag decreased: 68 frames → 61.
- Up throw's loop hits deal 0.5% less damage: 1% → 0.5%.
- Up throw's loop hits' hitlag multiplier decreased: 1x → 0.5x.
- Up throw's final hit's knockback increased: 0 → 80 (base), 100 → 200 (growth).
- Flying Slam's grab to slam transition speed increased. This makes it function similarly to how it did in Brawl.
- All variations of Flying Slam now have invincibility frames before Bowser leaves the ground.
- All variations of Whirling Fortress can now grab ledges from behind.
Charizard
- Dash attack hitbox 0 angle: 70° → 50°
- Dash attack hitbox 1 angle: 80° → 60°
- Several minor tweaks made to up smash.
- Down smash hitbox 0/1 knockback growth: 76 → 79
- Down smash hitbox 2/3 knockback growth: 82 → 85
Dark Pit
- Electroshock/Electrocut Arm launch angle changed: 50 → 43, sending opponents offstage at a slightly better angle.
- Grounded Electroshock Arm damage increased: 11.5 → 12
- Grounded Electroshock Arm/Electrocut Arm knockback growth increased: 60 → 67
- Grounded Electroshock Arm/Electrocut Arm base knockback decreased: 100 → 99
- Aerial Electroshock Arm/Electrocut Arm knockback growth decreased: 60 → 58
Ganondorf
- Down smash second hit on shield angle: 130° → 50°, now pushing opponents away rather than towards him.
- Down smash now flips opponents.
- Neutral aerial first hit has drastically reduced knockback, allowing it combo into the second hit more effectively, similar to Captain Falcon's.
- The drastically reduced knockback on neutral aerial's first hit makes the move less safe on hit and on landing until extremely high percentages, less effective as a spacer, and completely removing its KOing capabilities.
- Neutral aerial first hit (clean) damage: 12% → 7%
- Neutral aerial first hit (late) damage: 8% → 4.5%
- Neutral aerial second hit startup: 20 → 17
- Neutral aerial second hit (clean) damage: 10% → 12%
- Neutral aerial second hit (late) damage: 7% → 9%
- Neutral aerial landing lag: 18 → 17
- Forward aerial landing lag: 23 → 22
- Back and up aerial landing lag: 20 → 19
- Down aerial landing lag: 28 → 26
- Down aerial hitbox shifted down two units, making it easier to hit opponents below him as well as making it easier to land the sourspot.
- Grounded, non-reversed Warlock Punch super armor duration: 11-63 → 11-66
- Grounded, reverse Warlock Punch now has super armor on frames 11-58.
- Grounded, reverse Warlock Blade now has super armor on frames 11-54.
- Grounded Flame Choke no longer has a blindspot.
- Dark Dive multihits damage: 1% → 1.2%
- Dark Dive throw damage: 7% → 9%
- Dark Dive throw knockback growth: 82 → 90
Greninja
- Forward smash knockback growth: 99 → 101
- Up smash second hit sweetspot knockback growth: 103 → 104
- Down smash knockback growth: 90 → 92
- Shadow Sneak/Strike front hit knockback growth: 102 → 104
- Shadow Sneak/Strike back hit knockback growth: 101 → 103
- Shadow Dash knockback growth: 90 → 92
King Dedede
- Timing for Inhale and Taste Test modified.
- Facing restriction for Super Dedede Jump modified.
Kirby
- Kirby dashes faster: 1.50 → 1.568
- Forward smash clean hit knockback growth: 99 → 100
- Forward smash late hit knockback growth: 66 → 67
- Up smash clean hit knockback growth: 102 → 103
- Up smash mid hit knockback growth: 96 → 97
- Up smash late hit knockback growth: 50 → 51
- Down smash knockback growth: 108 → 109
- Forward aerial knockback growth: 145 → 148
- Forward aerial hitlag modifier increased: 1.0x → 1.2x, making it safer on shield but easier to DI on the final hit.
- Back aerial clean hit knockback growth: 102 → 104
- Back aerial late hit knockback growth: 110 → 112
- Up throw knockback growth: 63 → 74
- Various knockback growth, hitbox size, and duration increases for Hammer Flip and all of its variants.
Link
- Forward smash first hit knockback growth: 85 → 89
- Down smash first hit angle: 75 → 78
- Down smash first hit base knockback: 26 → 40
- Down smash first hit knockback growth: 90 → 88
- Forward aerial first hit damage: 8% → 11%
- Forward aerial first hit base knockback: 10 → 20
- Forward aerial first hit knockback growth: 132 → 130
- Forward aerial second damage: 10% → 13%
- Forward aerial second hit knockback growth: 105 → 100
- Down aerial no longer meteor smashes grounded opponents.
- Instead it has a new early hitbox that only hits grounded opponents. It deals less knockback, base knockback is 25, knockback growth is 40. It's angle is 55. This allows it to Link to set up into the second bounce of his attack, allowing him to link up into it as late as 60% damage and can deal a massive amount of damage (a total of 26% raw if both hits connect).
- Down aerial's second bounce deals more damage: 8% → 11%.
- Down aerial now has a weak hitbox that only hits grounded opponents.
- Spin Attack and Shocking Spin are slightly faster.
Lucario
- Falling speed has been increased.
- Air speed, fast falling speed and walking speed have been increased.
- Aura Sphere charge (including custom variants) angle: 80° → 83°
- Aura Sphere (including custom variants) knockback growth: 100 → 93
- Aura Sphere charge (including custom variants) hitlag modifier: 1x → 0.78x, making it less safe on shield.
Mega Lucario
- Aura Sphere (including custom variants) knockback growth: 100 → 93
- Aura Sphere (including custom variants) base knockback: 10 → 12
- Aura Sphere (including custom variants) hitlag modifier: 1x → 0.78x, making it less safe on shield.
Lucas
- Neutral air looping hits damage: 1% → 2%
- Forward tilt hitbox size: 4.4 → 4.7
- Forward tilt hitbox duration: 7-9 → 7-10
- All grabs have sped up animations.
- Standing grab and dash grab had their ending lag decreased by 5 frames: 50/60 → 45/55.
- PSI Magnet heals half damage from absorbing teammate's projectiles.
Lucina/Marth
- Multiple changes to the knockback, hitbox sizes, and damage have made Dancing Blade/Effortless Blade link better.
Mewtwo
- Mewtwo's walking speed increased: 1.0 → 1.1
- Mewtwo's dashing speed increased: 1.696 → 1.9, going from being tied for the 20th fastest to the 12th fastest.
- Mewtwo's air speed increased: 1.15 → 1.25
- Forward smash sourspot damage: 15% → 16%
- Forward smash hitbox size: 2.0 → 3.0
- Neutral air landing lag: 16 → 13
- Forward air startup: 6 frames → 5
- Forward air landing lag: 18 → 14
- Back air x-axis offset: 5.1 → 5.5
- Back air landing lag: 21 → 17
- Up air damage: 9% → 10%
- Up air landing lag: 16 → 13
- Down air hitbox duration: 2 frames → 4
- Down air landing lag: 22 → 18
- Down throw angle: 69 → 74
- Shadow Ball is slightly increased in size.
- Shadow Ball deals less recoil.
Mii Gunner
- Absorbing Vortex heals half damage from absorbing teammate's projectiles.
Mr. Game and Watch
- Oil Panic deals halved damage from absorbed teammate's projectiles.
Ness
- PSI Magnet heals halved damage from absorbing teammate's projectiles.
Robin
- Forward tilt's position changed, size increased: 4.0 → 5.0
- Neutral air's position changed, hitbox 0 and 1 size increased on both hits: 4.0 → 5.0, hitbox 2 size increased on both hits: 3.0 → 5.0
- Neutral air landing lag: 20 → 18
- Forward air (Levin) position tweaked, late hitbox size increased 1.5 → 2.5
- Forward air landing lag: 20 → 18
- Back air landing lag: 21 → 19
- Down air (Levin) early damage increased: 10% → 11%, both hitboxes size increased: 4.0 → 4.5
- Down air (Levin) non-spiking hitbox 1 angle increased: 80 → 70
- Down air (Levin) transition from early to middle hitboxes increased: 1 → 2 frames
- Down air (Levin) late hit damage increased: 5% → 8%
- Down air landing lag: 28 → 26
- Up air landing lag: 20 → 18
Shulk
- Dash attack deals 0.5% more damage: 11.0% → 11.5%.
- Forward tilt deals 0.5% more damage on both hitboxes: 13.0%/11.5% → 13.5%/12.0%.
- Both early and late hitboxes of up tilt deal 0.5% more damage: 8.0 %(early)/7.0% (late) → 8.5%
- Both hitboxes of down tilt deal 0.5% more damage: 8.0%/7.0% → 8.5%/7.5%.
- Both hitboxes of neutral aerial deal 0.5% more damage: 7.0%/8.0% → 7.5%/8.5%.
- Neutral aerial's landing lag has been reduced by 2: 12 → 10.
- Both hitboxes of forward aerial deal 0.5% more damage: 7.5%/6.0% → 8.0%/6.5%.
- Forward aerial's landing lag has been reduced by 2: 18 → 16.
- Both hitboxes of back aerial deal 0.5% more damage: 12.0%/8.0% → 12.5%/8.5%.
- Back aerial's landing lag has been reduced by 2: 21 → 19.
- Both hits of up aerial deal 0.5% more damage: 5.0% (hit 1) → 5.5%/11.0% (hit 2)/10.0%
- Up aerial's landing lag has been reduced by 2: 17 → 15.
- Both hits of down aerial deal more damage: 5.0% (hit 1)/7.0% → 6.0%/7.5%/11.0% (hit 2)/10.0%
- Down aerial's landing lag has been reduced by 2: 25 → 23.
Villager
- Pocketing and throwing a teammate's projectile now deals half damage.
Trivia
- This is the first update to change the attributes of certain characters, while all previous updates focused on tweaking characters' moves.