User:Nyargleblargle/Smash 5 Ideas/Characters
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Mario
- Up tilt now makes Mario jump up slightly, making it more difficult to combo with.
- Holding down the special button to use Fireball will now produce a stronger but less ranged Hammer.
- Final Smash is now Mega Mario, which causes Mario to briefly grow giant, launching opponents he steps on.
Luigi
- New neutral aerial, which resembles the lost life animation from Super Mario Bros., has more range.
- New neutral aerial is slightly weaker.
- Old neutral aerial moved to forward aerial.
- Grab, pummel, and throws modified to utilize the Poltergust.
- Neutral special now involves Luigi shining a flashlight on opponents, paralyzing them more the closer they are to him.
- Up special now uses the Propeller Mushroom, granting Luigi a slower fall and more horizontal range.
- Up special no longer does damage.
Bowser
- Bowser has his voice actor from the Mario games.
- Bowser's first jump is slightly higher.
- Bowser's air speed has been improved.
- Bowser's rolls generally have more invincibility.
- Down tilt is faster.
- Up smash is faster at the cost of being weaker.
- Down smash is faster.
- Bowser's Final Smash now uses Meowser. The buffs to attacks and increase in size are much more minor, but a second Meowser exists.
Pikachu
- Jump height increased.
- Quick Attack has been repurposed as a short, horizontal dash attack.
- Skull Bash can now be angled for vertical recovery.
- Thunder input: Down special → Up special
- Down special is now Tail Whip, which temporarily increases the damage that nearby opponents take.
Jigglypuff
- Jigglypuff has new voice clips.
- Sing has less lag and cannot be countered.
- Final Smash is now Moonblast, which covers the screen and weakens opponents' attacks while it is active, but has weak knockback.
Mewtwo
- Mewtwo has an English voice actor.
- Weight: 72 → 75
- Running speed increased to 1.85.
- Walking speed increased to 1.2.
- Forward smash range increased.
- Down special has less endlag and knockback, making it more reliable as a combo throw.
- Two custom down specials added: Me First, which temporarily gives all of Mewtwo's attacks transcendent priority, and Mist, an attack that surrounds Mewtwo in an icy aura.
Link
- Final Smash is now Triforce of Courage, which increases Link's speed and decreases startup of special moves temporarily.
Ganondorf
- New up and down smashes added that use the Wind Waker swords.
- Side smash now uses Ganondorf's Twighlight Princess sword and is slightly slower.
- Down aerial now uses the classic trident, comes out much faster, and has slightly more range.
- Neutral special now involves the energy ball from Ocarina of Time, giving him a projectile that has very little startup compared to Warlock Punch.
- Down special is Dead Man's Volley, a reflecting move that has significant endlag but can be held indefinitely like Fox's reflector.
Zelda
- Zelda dashes much faster (1.3 → 1.5).
- Zelda walks faster (0.87 → 0.99).
- Zelda's air speed is slightly faster (1.04 → 1.09).
- Zelda falls faster (1.35 → 1.45).
- Down smash does more damage.
- Din's Flare no longer puts Zelda into special fall and goes less far when uncharged, leaving Zelda less open after using the attack.
- Din's Flare goes slightly less far when fully charged.
Kirby
- Down tilt is now a sliding attack.
- Up tilt now causes Kirby to summon a tall beanstalk, increasing the attack's range significantly.
- Dash attack is faster.
- Down smash now involves Kirby ringing two bells.
- Kirby now pummels opponents with a beach ball for his down throw, recalling his Circus ability from Triple Deluxe.
- Kirby's copy abilities now use his opponent's most well-known special move as opposed to simply their neutral special (for example, Link's copy ability grants Kirby Spin Attack as a neutral special).
- Final Smash is now Hypernova Kirby, an OHKO for opponents that get trapped in Kirby's automatic Inhale.
Donkey Kong
- Arcade DK is a new alternate costume, which has victory poses and an entrance animation that run at 15 FPS.
- Now has his voice from the Donkey Kong Country games.
- Final Smash is now the rapid-hits that can be performed on bosses in the newer Donkey Kong Country games.
Samus
- Fusion Suit is a new alternate costume.
- Samus is slightly shorter.
- Slightly heavier.
Fox
- Now based on Star Fox Zero appearance.
- Fall speed decreased slightly.
Yoshi
- The B button can now be held during Egg Throw to stall the throw; This allows more precise targeting at the cost of the vertical boost.
- Down air damage reduced by ~9% overall.
Captain Falcon
- Back air tweaked in animation and given a slight increase in power.
- Raptor Boost does less knockback.
Black Shadow
A clone of Captain Falcon with the following differences:
- All appearances of the Blue Falcon are exchanged for the Black Bull.
- All flame attacks changed to darkness attacks.
- Attacks are generally more powerful.
- Weight slightly increased.
- Far slower running speed.
- Jab only consists of the first two hits.
- Pummel is slower.
- Up tilt is similar to Ganondorf's, but can be ended early at the cost of being weaker.
- Front hit of down smash has knockback properties switched with back kick.
- Forward air changed to Ganondorf's.
- Neutral B cannot be reversed.
- Neutral B has more range and a sweetspot directly on the fist.
- Neutral B is no longer shaped like a falcon.
- Up B can hit opponents aside from the one grabbed via electrical hitboxes.
Ness
- Double jump height reduced.
- Jab combo is now PSI Rockin, the most powerful jab in the game, at the cost of longer times between hits.
- Up air is much weaker.
- Back throw has slightly less knockback scaling.
Marth
- Critical Hit has been reworked to affect the strength of Marth's next attack, reducing the range but eliminating the risk of self-destruction.
Pit
- Start of tumbling animation altered to resemble his Game Over sprite from Kid Icarus slightly.
Dark Pit
- Most of Dark Pit's ground attacks have slightly more endlag.
- Multi-hitting air attacks now only hit opponents once.
- Up-B, now called Pandora Flight, allows turning midmove and grants slightly higher distance.
Villager
- Body shaped tweaked slightly to resemble recent design more.
- Throws now produce "bug/fish caught" sound effect from Animal Crossing series.
Mallo
Mallo (Pushmo universe) | ||
---|---|---|
Special Attack | Name | Description |
Neutral Special | Stretchmo | Creates a Stretchmo block below Mallo to act as a platform. Hold the button to pull the block out by up to two sides. |
Up Special | Manhole | Mallo jumps in a manhole from Pushmo and climbs out of another. The path can be angled freely. |
Down Special | Bird Scatter | Mallo stomps, causing birds to appear and fly away from Mallo on either side. |
Side Special | Expansion Switch | Only works if Mallo is standing on a Stretchmo block. Fully pulls out the Stretchmo on either side. |
Final Smash | Crashmo | Mallo jumps on a reset switch, causing a giant Crashmo to fall from the sky. |
Inkling
Inkling' (Splatoon universe) | ||
---|---|---|
Special Attack | Name | Description |
Neutral Special | Disruptor | Inkling throws a Disruptor, which slows down opponents similarly to Witch Time on contact. |
Up Special | Super Jump | A two phase move, similar to Timber. Phase 1 is Inkling placing a destructible beacon, while Phase 2 is the actual Super Jump. |
Down Special | Splat Bomb | Inkling drops a Splat Bomb, which then explodes. |
Side Special | Sprinkler | Inkling drops a Sprinkler, which continuously fires projectiles but can be destroyed. |
Final Smash | Kraken | Inkling turns into a Kraken, rendering them invincible and able to spin and unleash a powerful windbox with the attack or special buttons. |
Costumes include both Male and Female Inklings with various outfits and ink colors |
Rayman
Rayman (Rayman universe) | ||
---|---|---|
Special Attack | Name | Description |
Neutral Special | Teensie Cage | Creates a cage with a Teensie in it. If the cage is hit, it will be destroyed, but it will cause the attack that caused it to have significant hitlag. |
Up Special | Wind Gust | A gust of wind pushes up Rayman. It sticks around for a long time and covers a large area, but only one can exist at a time. |
Down Special | Giant Turnip | Rayman pulls up a giant turnip. Unlike Peach's version, it is not an item and can be attacked to launch it. |
Side Special | Blue Punch | Rayman punches, launching a Blue Punch in front of him. |
Final Smash | Lum Count | The screen fills up with multiple Lums, each dealing 1% damage and causing trapped fighters to flinch. |
Rayman can glide using his hair, in a similar manner to Peach |
Face Raider
Face Raider (Face Raiders universe) | ||
---|---|---|
Special Attack | Name | Description |
Neutral Special | Direct Hit | A ball flies towards Face Raider, damaging opponents in its path. While it has fast startup, the attack has significant endlag. |
Up Special | UFO | A UFO snatches the Face Raiders and carries them freely for a short while. While Face Raider doesn't directly receive damage, the move can be interrupted to put Face Raider into freefall. |
Down Special | Butterfly | A butterfly appears near Face Raider, healing whoever touches it slightly. While it can heal anyone, Face Raider heals slightly more damage. |
Side Special | Glass Shard | A giant shard of glass appears in front of Face Raider, flying forward and dealing damage to anyone who touches it. |
Final Smash | Bomb Raider | A Bomb Face Raider appears and explodes immediately, dealing multiple hits in a similar manner to the Motion-Sensor Bomb. |
Face Raider has an abnormally low falling speed (~1.05) due to its propellor |
Nyargleblargle navigation | |
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User information | Main page • Talk page • Contributions • Input |
Analysis/Comparisons | Costume History • Who benefits from customs • Update decloning |
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For Fun | Smash 5 Ideas • Smash 4 matchups • Twilight Sparkle • Frisk |