List of updates (SSB4)/1.1.3 changelog
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Stages
- Walls present on Kalos Pokémon League Ω form can be wall jumped on.
- The lighting on Gamer Ω form is brighter.
Additions
- Cloud is able to be downloaded from the Nintendo eShop, with the new Mii Fighter costumes.
Bowser
- Up throw's knockback and angle altered: 90 base/80 growth → 25 base/155 growth, 70° → 82°. These changes re-purpose it into a combo starter, which can be performed even up to high percents.
- Up throw's ending lag decreased: 68 frames → 61.
- Up throw's loop hits deal 0.5% less damage: 1% → 0.5%.
- Up throw's loop hits' hitlag multiplier decreased: 1x → 0.5x.
- Up throw's final hit's knockback increased: 0 → 80 (base), 100 → 200 (growth).
- Flying Slam's grab to slam transition speed increased. This makes it function similarly to how it did in Brawl.
- All variations of Flying Slam now have invincibility frames before Bowser leaves the ground.
- All variations of Whirling Fortress can now grab ledges from behind.
Charizard
- Dash attack hitbox 0 angle: 70° → 50°
- Dash attack hitbox 1 angle: 80° → 60°
- Several minor tweaks made to up smash.
- Down smash hitbox 0/1 knockback growth: 76 → 79
- Down smash hitbox 2/3 knockback growth: 82 → 85
Dark Pit
- Electroshock/Electrocut Arm launch angle changed: 50 → 43, sending opponents offstage at a slightly better angle.
- Grounded Electroshock Arm damage increased: 11.5 → 12
- Grounded Electroshock Arm/Electrocut Arm knockback growth increased: 60 → 67
- Grounded Electroshock Arm/Electrocut Arm base knockback decreased: 100 → 99
- Aerial Electroshock Arm/Electrocut Arm knockback growth decreased: 60 → 58
Ganondorf
- Down smash second hit on shield angle: 130° → 50°, now pushing opponents away rather than towards him.
- Down smash now flips opponents.
- Neutral aerial first hit has drastically reduced knockback, allowing it combo into the second hit more effectively, similar to Captain Falcon's.
- The drastically reduced knockback on neutral aerial's first hit makes the move less safe on hit and on landing until extremely high percentages, less effective as a spacer, and completely removing its KOing capabilities.
- Neutral aerial first hit (clean) damage: 12% → 7%
- Neutral aerial first hit (late) damage: 8% → 4.5%
- Neutral aerial second hit startup: 20 → 17
- Neutral aerial second hit (clean) damage: 10% → 12%
- Neutral aerial second hit (late) damage: 7% → 9%
- Neutral aerial ending lag: 45 → 42
- Neutral aerial landing lag: 18 → 17
- Forward aerial landing lag: 23 → 22
- Back and up aerial landing lag: 20 → 19
- Down aerial landing lag: 28 → 26
- Down aerial hitbox shifted down two units, making it easier to hit opponents below him as well as making it easier to land the sourspot.
- Grounded, non-reversed Warlock Punch super armor duration: 11-63 → 11-66
- Grounded, reverse Warlock Punch now has super armor on frames 11-58.
- Grounded, reverse Warlock Blade now has super armor on frames 11-54.
- Grounded Flame Choke no longer has a blindspot.
- Dark Dive multihits damage: 1% → 1.2%
- Dark Dive throw damage: 7% → 9%
- Dark Dive throw knockback growth: 82 → 90
Greninja
- Forward smash knockback growth: 99 → 101
- Up smash second hit sweetspot knockback growth: 103 → 104
- Down smash knockback growth: 90 → 92
- Shadow Sneak/Strike front hit knockback growth: 102 → 104
- Shadow Sneak/Strike back hit knockback growth: 101 → 103
- Shadow Dash knockback growth: 90 → 92
King Dedede
- Timing for Inhale and Taste Test modified.
- Facing restriction for Super Dedede Jump modified.
Kirby
- Kirby dashes faster: 1.50 → 1.568
- Forward smash clean hit knockback growth: 99 → 100
- Forward smash late hit knockback growth: 66 → 67
- Up smash clean hit knockback growth: 102 → 103
- Up smash mid hit knockback growth: 96 → 97
- Up smash late hit knockback growth: 50 → 51
- Down smash knockback growth: 108 → 109
- Forward aerial knockback growth: 145 → 148
- Forward aerial hitlag modifier increased: 1.0x → 1.2x, making it safer on shield but easier to DI on the final hit.
- Back aerial clean hit knockback growth: 102 → 104
- Back aerial late hit knockback growth: 110 → 112
- Up throw knockback growth: 63 → 74
- Various knockback growth, hitbox size, and duration increases for Hammer Flip and all of its variants.
Link
- Forward smash first hit knockback growth: 85 → 89
- Down smash first hit angle: 75 → 78
- Down smash first hit base knockback: 26 → 40
- Down smash first hit knockback growth: 90 → 88
- Forward aerial first hit damage: 8% → 11%
- Forward aerial first hit base knockback: 10 → 20
- Forward aerial first hit knockback growth: 132 → 130
- Forward aerial second damage: 10% → 13%
- Forward aerial second hit knockback growth: 105 → 100
- Down aerial no longer meteor smashes grounded opponents.
- Down aerial now has a weak hitbox that only hits grounded opponents.
- Spin Attack and Shocking Spin are slightly faster.
Lucario
- Horizontal air speed, falling speed, fast falling speed, and walking speed have been increased.
- Aura Sphere charge (including custom variants) angle: 80° → 83°
- Aura Sphere (including custom variants) knockback growth: 100 → 93
- Aura Sphere charge (including custom variants) hitlag modifier: 1x → 0.78x, making it less safe on shield.
Mega Lucario
- Aura Sphere (including custom variants) knockback growth: 100 → 93
- Aura Sphere (including custom variants) base knockback: 10 → 12
- Aura Sphere (including custom variants) hitlag modifier: 1x → 0.78x, making it less safe on shield.
Lucas
- Neutral air looping hits damage: 1% → 2%
- Forward tilt hitbox size: 4.4 → 4.7
- Forward tilt hitbox duration: 7-9 → 7-10
- All grabs have sped up animations.
- Standing grab and dash grab had their ending lag decreased by 5 frames: 50/60 → 45/55.
- PSI Magnet heals half damage from absorbing teammate's projectiles.
Lucina/Marth
- Multiple changes to the knockback, hitbox sizes, and damage have made Dancing Blade/Effortless Blade link better.
Mewtwo
- Walking speed and dashing speed have been increased.
- Forward smash sourspot damage: 15% → 16%
- Forward smash hitbox size: 2.0 → 3.0
- Neutral air landing lag: 16 → 13
- Forward air startup: 6 frames → 5
- Forward air landing lag: 18 → 14
- Back air x-axis offset: 5.1 → 5.5
- Back air landing lag: 21 → 17
- Up air damage: 9% → 10%
- Up air landing lag: 16 → 13
- Down air hitbox duration: 2 frames → 4
- Down air landing lag: 22 → 18
- Down throw angle: 69 → 74
- Shadow Ball is slightly increased in size.
- Shadow Ball deals less recoil.
Mr. Game and Watch
- Oil Panic deals halved damage from absorbed teammate's projectiles.
Ness
- PSI Magnet heals halved damage from absorbing teammate's projectiles.
Robin
- Forward tilt's position changed, size increased: 4.0 → 5.0
- Neutral air's position changed, hitbox 0 and 1 size increased on both hits: 4.0 → 5.0, hitbox 2 size increased on both hits: 3.0 → 5.0
- Neutral air landing lag: 20 → 18
- Forward air (Levin) position tweaked, late hitbox size increased 1.5 → 2.5
- Forward air landing lag: 20 → 18
- Back air landing lag: 21 → 19
- Down air (Levin) early damage increased: 10% → 11%, both hitboxes size increased: 4.0 → 4.5
- Down air (Levin) non-spiking hitbox 1 angle increased: 80 → 70
- Down air (Levin) transition from early to middle hitboxes increased: 1 → 2 frames
- Down air (Levin) late hit damage increased: 5% → 8%
- Down air landing lag: 28 → 26
- Up air landing lag: 20 → 18
Shulk
- Dash attack deals 0.5% more damage: 11.0% → 11.5%.
- Forward tilt deals 0.5% more damage on both hitboxes: 13.0%/11.5% → 13.5%/12.0%.
- Both early and late hitboxes of up tilt deal 0.5% more damage: 8.0 %(early)/7.0% (late) → 8.5%
- Both hitboxes of down tilt deal 0.5% more damage: 8.0%/7.0% → 8.5%/7.5%.
- Both hitboxes of neutral aerial deal 0.5% more damage: 7.0%/8.0% → 7.5%/8.5%.
- Neutral aerial's landing lag has been reduced by 2: 12 → 10.
- Both hitboxes of forward aerial deal 0.5% more damage: 7.5%/6.0% → 8.0%/6.5%.
- Forward aerial's landing lag has been reduced by 2: 18 → 16.
- Both hitboxes of back aerial deal 0.5% more damage: 12.0%/8.0% → 12.5%/8.5%.
- Back aerial's landing lag has been reduced by 2: 21 → 19.
- Both hits of up aerial deal 0.5% more damage: 5.0% (hit 1) → 5.5%/11.0% (hit 2)/10.0%
- Up aerial's landing lag has been reduced by 2: 17 → 15.
- Both hits of down aerial deal 0.5% more damage: 5.0% (hit 1)/7.0% → 6.0%/7.5%/11.0% (hit 2)/10.0%
- Down aerial's landing lag has been reduced by 2: 25 → 23.
Villager
- Pocketing and throwing a teammate's projectile now deals half damage.
Trivia
- This is the first update to change the attributes of certain characters, while all previous updates focused on tweaking characters' moves.