List of updates (SSB4)/1.1.3 changelog

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Revision as of 12:05, December 18, 2015 by Aidanzapunk (talk | contribs) (Seeing as how the statement about the attribute was removed, I say we wait until it's added back to add the trivia about it.)
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Stages

Bowser

  • Buff Up throw base knockback 90 → 25, knockback growth 80 → 155, angle 70° → 82°, and ending lag 68 → 61, allowing it to combo into other moves.
  • Nerf Up throw looping hits damage: 1% → 0.5%
  • Change Up throw looping hits hitlag: 1x → 0.5x
  • Buff Up throw final hit knockback growth: 100 → 200
  • Buff Up throw final hit base knockback: 0 → 80
  • Buff Flying Slam transitions from grab to slam much faster, akin to Brawl.
  • Buff Whirling Fortress can now grab ledges from behind.

Charizard

  • Change Dash attack hitbox 0 angle: 70° → 50°
  • Change Dash attack hitbox 1 angle: 80° → 60°
  • Change Several minor tweaks made to up smash.
  • Buff Down smash hitbox 0/1 knockback growth: 76 → 79
  • Buff Down smash hitbox 2/3 knockback growth: 82 → 85

Dark Pit

  • Buff Electroshock/Electrocut Arm launch angle changed: 50 → 43, sending opponents offstage at a slightly better angle.
  • Buff Grounded Electroshock Arm damage increased: 11.5 → 12
  • Buff Grounded Electroshock Arm/Electrocut Arm knockback growth increased: 60 → 67
  • Nerf Grounded Electroshock Arm/Electrocut Arm base knockback decreased: 100 → 99
  • Nerf Aerial Electroshock Arm/Electrocut Arm knockback growth decreased: 60 → 58

Ganondorf

  • Buff Down smash second hit on shield angle: 130° → 50°, now pushing opponents away rather than towards him.
  • Change Down smash now flips opponents.
  • Buff Neutral aerial first hit has drastically reduced knockback, allowing it combo into the second hit more effectively, similar to Captain Falcon's.
  • Nerf The drastically reduced knockback on neutral aerial's first hit makes the move less safe on hit and on landing until extremely high percentages, less effective as a spacer, and completely removing its KOing capabilities.
  • Nerf Neutral aerial first hit (clean) damage: 12% → 7%
  • Nerf Neutral aerial first hit (late) damage: 8% → 4.5%
  • Nerf Neutral aerial first hit duration: 7-13 → ?
  • Buff Neutral aerial second hit startup: 20 → ?
  • Buff Neutral aerial second hit (clean) damage: 10% → 12%
  • Buff Neutral aerial second hit (late) damage: 7% → 9%
  • Buff Neutral aerial landing lag: 18 → 17
  • Buff Forward aerial landing lag: 23 → 22
  • Buff Back and up aerial landing lag: 20 → 19
  • Buff Down aerial landing lag: 28 → 26
  • Buff Down aerial hitbox shifted down two units, making it easier to hit opponents below him as well as making it easier to land the sourspot.
  • Buff Grounded, non-reversed Warlock Punch super armor duration: 11-63 → 11-66
  • Buff Grounded, reverse Warlock Punch now has super armor on frames 11-58.
  • Buff Grounded, reverse Warlock Blade now has super armor on frames 11-54.
  • Buff Grounded Flame Choke no longer has a blindspot.
  • Buff Dark Dive multihits damage: 1% → 1.2%
  • Buff Dark Dive throw damage: 7% → 9%
  • Buff Dark Dive throw knockback growth: 82 → 90

Greninja

  • Buff Forward smash knockback growth: 99 → 101
  • Buff Up smash second hit sweetspot knockback growth: 103 → 104
  • Buff Down smash knockback growth: 90 → 92
  • Buff Shadow Sneak/Strike front hit knockback growth: 102 → 104
  • Buff Shadow Sneak/Strike back hit knockback growth: 101 → 103
  • Buff Shadow Dash knockback growth: 90 → 92

King Dedede

  • Change Timing for Inhale and Taste Test modified.
  • Change Facing restriction for Super Dedede Jump modified.

Kirby

  • Buff Ground run speed increased.
  • Buff Forward smash clean hit knockback growth: 99 → 100
  • Buff Forward smash late hit knockback growth: 66 → 67
  • Buff Up smash clean hit knockback growth: 102 → 103
  • Buff Up smash mid hit knockback growth: 96 → 97
  • Buff Up smash late hit knockback growth: 50 → 51
  • Buff Down smash knockback growth: 108 → 109
  • Buff Forward aerial knockback growth: 145 → 148
  • Change Forward aerial hitlag modifier increased: 1.0x → 1.2x, making it safer on shield but easier to DI on the final hit.
  • Buff Back aerial clean hit knockback growth: 102 → 104
  • Buff Back aerial late hit knockback growth: 110 → 112
  • Buff Up throw knockback growth: 63 → 74
  • Buff Various knockback growth, hitbox size, and duration increases for Hammer Flip and all of its variants.

Link

  • Buff Forward smash first hit knockback growth: 85 → 89
  • Change Down smash first hit angle: 75 → 78
  • Buff Down smash first hit base knockback: 26 → 40
  • Nerf Down smash first hit knockback growth: 90 → 88
  • Buff Forward aerial first hit damage: 8% → 11%
  • Buff Forward aerial first hit base knockback: 10 → 20
  • Nerf Forward aerial first hit knockback growth: 132 → 130
  • Buff Forward aerial second damage: 10% → 13%
  • Nerf Forward aerial second hit knockback growth: 105 → 100
  • Buff Down aerial no longer meteor smash's grounded opponents.
  • Nerf Down aerial now has a weak hitbox that only hits grounded opponents.
  • Buff Spin Attack and Shocking Spin are slightly faster.

Lucario

  • Buff Horizontal air speed, falling speed, fast falling speed, and walking speed have been increased.
  • Change Aura Sphere charge (including custom variants) angle: 80° → 83°
  • Nerf Aura Sphere (including custom variants) knockback growth: 100 → 93
  • Nerf Aura Sphere charge (including custom variants) hitlag modifier: 1x → 0.78x, making it less safe on shield.

Mega Lucario

  • Nerf Aura Sphere (including custom variants) knockback growth: 100 → 93
  • Buff Aura Sphere (including custom variants) base knockback: 10 → 12
  • Nerf Aura Sphere (including custom variants) hitlag modifier: 1x → 0.78x, making it less safe on shield.

Lucas

  • Buff Neutral air looping hits damage: 1 → 2
  • Buff As a result, neutral air deals 4% more damage: 8 → 12.
  • Buff Forward tilt hitbox size: 4.4 → 4.7
  • Buff Forward tilt hitbox duration: 7-9 → 7-10
  • Buff All grabs have sped up animations.
  • Buff Standing grab and dash grab had their ending lag decreased by 5 frames: 50/60 → 45/55.
  • Nerf PSI Magnet heals significantly less from ally projectiles.

Lucina

  • Buff Multiple changes made to Dancing/Effortless Blade to make it connect better.

Marth

  • Buff Multiple changes made to Dancing/Effortless Blade to make it connect better.

Mewtwo

  • Buff Walking speed and dashing speed have been increased.
  • Buff Forward smash sourspot damage: 15% → 16%
  • Buff Forward smash hitbox size: 2.0 → 3.0
  • Buff Neutral air landing lag: 16 → 13
  • Buff Forward air startup: 6 frames → 5
  • Buff Forward air landing lag: 18 → 14
  • Buff Back air x-axis offset: 5.1 → 5.5
  • Buff Back air landing lag: 21 → 17
  • Buff Up air damage: 9% → 10%
  • Buff Up air landing lag: 16 → 13
  • Buff Down air hitbox duration: 2 frames → 4
  • Buff Down air landing lag: 22 → 18
  • Change Down throw angle: 69 → 74
  • Change Shadow Ball deals less recoil.

Mr. Game and Watch

  • Nerf Oil Panic deals halved damage from absorbed teammate's projectiles.

Ness

  • Nerf PSI Magnet heals halved damage from absorbing teammate's projectiles.

Robin

  • Buff Forward tilt's position changed, size increased: 4.0 → 5.0
  • Buff Neutral air's position changed, hitbox 0 and 1 size increased on both hits: 4.0 → 5.0, hitbox 2 size increased on both hits: 3.0 → 5.0
  • Buff Neutral air landing lag: 20 → 18
  • Buff Forward air (Levin) position tweaked, late hitbox size increased 1.5 → 2.5
  • Buff Forward air landing lag: 20 → 18
  • Buff Back air landing lag: 21 → 19
  • Buff Down air (Levin) early damage increased: 10% → 11%, both hitboxes size increased: 4.0 → 4.5
  • Change Down air (Levin) non-spiking hitbox 1 angle increased: 80 → 70
  • Nerf Down air (Levin) transition from early to middle hitboxes increased: 1 → 2 frames
  • Buff Down air (Levin) late hit damage increased: 5% → 8%
  • Buff Down air landing lag: 28 → 26
  • Buff Up air landing lag: 20 → 18

Shulk

  • Buff Dash attack deals 0.5% more damage: 11.0% → 11.5%.
  • Buff Forward tilt deals 0.5% more damage on both hitboxes: 13.0%/11.5% → 13.5%/12.0%.
  • Buff Both early and late hitboxes of up tilt deal 0.5% more damage: 8.0 %(early)/7.0% (late) → 8.5%
  • Buff Both hitboxes of down tilt deal 0.5% more damage: 8.0%/7.0% → 8.5%/7.5%.
  • Buff Both hitboxes of neutral aerial deal 0.5% more damage: 7.0%/8.0% → 7.5%/8.5%.
  • Buff Neutral aerial's landing lag has been reduced by 2: 12 → 10.
  • Buff Both hitboxes of forward aerial deal 0.5% more damage: 7.5%/6.0% → 8.0%/6.5%.
  • Buff Forward aerial's landing lag has been reduced by 2: 18 → 16.
  • Buff Both hitboxes of back aerial deal 0.5% more damage: 12.0%/8.0% → 12.5%/8.5%.
  • Buff Back aerial's landing lag has been reduced by 2: 21 → 19.
  • Buff Both hits of up aerial deal 0.5% more damage: 5.0% (hit 1) → 5.5%/11.0% (hit 2)/10.0%
  • Buff Up aerial's landing lag has been reduced by 2: 17 → 15.
  • Buff Both hits of down aerial deal 0.5% more damage: 5.0% (hit 1)/7.0% → 6.0%/7.5%/11.0% (hit 2)/10.0%
  • Buff Down aerial's landing lag has been reduced by 2: 25 → 23.

Villager

  • Nerf Pocketing and throwing a teammate's projectile now deals half damage.

References

Smashboards 1.1.3 patch notes