List of updates (SSB4)/1.1.3 changelog
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Bowser
- Up throw base knockback 90 → 25, knockback growth 80 → 155, angle 70° → 82°, and ending lag 68 → 61, allowing it to combo into other moves.
- Up throw looping hits damage: 1% → 0.5%
- Up throw looping hits hitstun: 1x → 0.5x
- Up throw final hit knockback growth: 100 → 200
- Up throw final hit base knockback: 0 → 80
- Flying Slam transitions from grab to slam much faster, akin to Brawl.
Charizard
- Dash attack hitbox 0 angle: 70° → 50°
- Dash attack hitbox 1 angle: 80° → 60°
- Several minor tweaks made to up smash.
- Down smash hitbox 0/1 knockback growth: 76 → 79
- Down smash hitbox 2/3 knockback growth: 82 → 85
Ganondorf
- Down smash second hit on shield angle: 130° → 50°, now pushing opponents away rather than towards him.
- Down smash now flips opponents.
- Neutral aerial first hit has drastically reduced knockback, allowing it combo into the second hit more effectively, similar to Captain Falcon's.
- The drastically knockback on neutral aerial's first hit makes the move less safe on hit until extremely high percentages, less safe on landing, less effective as a spacer, and completely removing its KOing capabilities.
- Neutral aerial first hit (clean) damage: 12% → 7%
- Neutral aerial first hit (late) damage: 8% → 4.5%
- Neutral aerial first hit duration: 7-13 → ?
- Neutral aerial second hit startup: 20 → ?
- Neutral aerial second hit (clean) damage: 10% → 12%
- Neutral aerial second hit (late) damage: 7% → 9%
- Down aerial hitbox shifted down two units, making it easier to hit opponents below him as well as making it easier to land the sourspot.
- Grounded, non-reversed Warlock Punch super armor duration: 11-63 → 11-66
- Grounded, reverse Warlock Punch now has super armor on frames 11-58.
- Grounded, reverse Warlock Blade now has super armor on frames 11-54.
- Grounded Flame Choke no longer has a blindspot.
- Dark Dive multihits damage: 1% → 1.2%
- Dark Dive throw damage: 7% → 9%
- Dark Dive throw knockback growth: 82 → 90
Greninja
- Forward smash knockback growth: 99 → 101
- Up smash second hit sweetspot knockback growth: 103 → 104
- Down smash knockback growth: 90 → 92
- Shadow Sneak/Strike front hit knockback growth: 102 → 104
- Shadow Sneak/Strike back hit knockback growth: 101 → 103
- Shadow Dash knockback growth: 90 → 92
King Dedede
- Timing for Inhale and Taste Test modified.
- Facing restriction for Super Dedede Jump modified.
Kirby
- Forward smash clean hit knockback growth: 99 → 100
- Forward smash late hit knockback growth: 66 → 67
- Up smash clean hit knockback growth: 102 → 103
- Up smash mid hit knockback growth: 96 → 97
- Up smash late hit knockback growth: 50 → 51
- Down smash knockback growth: 108 → 109
- Forward aerial knockback growth: 145 → 148
- Forward aerial hitlag modifier: 1.0x → 1.2x
- Back aerial clean hit knockback growth: 102 → 104
- Back aerial late hit knockback growth: 110 → 112
- Up throw knockback growth: 63 → 74
- Various knockback growth, hitbox size, and duration increases for Hammer Flip and all of its variants.
Link
- Forward smash's first hit knockback growth (85 → 89).
- Down smash's first hit angle slightly changed (75 → 78).
- Down smash's first hit base knockback (26 → 40).
- Down smash's first hit knockback growth slightly reduced (90 → 88).
- Forward aerial's first hit has increased damage (8% → 11%) and base knockback (10 → 20).
- It has slightly decreased knockback growth (132 → 130).
- Forward aerial's second damage increased (10% → 13%).
- It has less knockback growth (105 → 100).
- Down aerial no longer meteor smash's grounded opponents.
- It has a hitbox that only hits grounded opponents. It deals less knockback, base knockback is 25, knockback growth is 40. It's angle is 55.
Little Mac
- Jab looping hits deal less damage.
Lucario
- Aura Sphere (including custom variants) angle: 80° → 83°
- Aura Sphere (including custom variants) knockback growth: 100 → 93
- Aura Sphere (including custom variants) hitlag modifier: 1x → 0.78x
Mega Lucario
- Aura Sphere (including custom variants) knockback growth: 100 → 93
- Aura Sphere (including custom variants) base knockback: 10 → 12
- Aura Sphere (including custom variants) hitlag modifier: 1x → 0.78x
Lucas
- Neutral air looping hits damage: 1 → 2
- As a result, neutral air deals 4% more damage: 8 → 12.
Luigi
- Green Missile fully charged damage: 19.8% → 21%
- Green Missile misfire damage: 23% → 25%
Mewtwo
- Forward smash sourspot damage: 15% → 16%
- Forward smash hitbox size: 2.0 → 3.0
- Forward air startup: 6 frames → 5
- Back air x-axis offset: 5.1 → 5.5
- Up air damage: 9% → 10%
- Down air hitbox duration: 2 frames → 4
- Down throw angle: 69 → 74
Pit
- Back air startup and landing lag reduced.
Robin
- Forward tilt's position changed, size increased: 4.0 → 5.0
- Neutral air's position changed, hitbox 0 and 1 size increased on both hits: 4.0 → 5.0, hitbox 2 size increased on both hits: 3.0 → 5.0
- Forward air (Levin) position tweaked, late hitbox size increased 1.5 → 2.5
- Down air (Levin) early damage increased: 10% → 11%, both hitboxes size increased: 4.0 → 4.5
- Down air (Levin) non-spiking hitbox 1 angle increased: 80 → 70
- Down air (Levin) transition from early to middle hitboxes increased: 1 → 2 frames
- Down air (Levin) late hit damage increased: 5% → 8%
Zelda
- Nayru's Love back loop hits damage: 1 → 2
- Farore's Wind jumps much higher if used right after a midair jump.
- Phantom Slash deals less maximum damage: 24 → 26
Zero Suit Samus
- Plasma Whip has gained 2 extra hitboxes in the center of the attack.
- As a result, it deals 2% more damage: 8 → 10.