Spin Charge

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Revision as of 17:36, December 7, 2008 by 65.189.151.89 (talk)
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Spin Charge

Spin Charge is Sonic's Down Special Move. It is similar to Spin Dash in both appearance and function, but has the potential to move quite a bit faster. Charging the move is different than charging Spin Dash, as you have to hold down on the D-Pad/Control Stick and rapidly press the Special Move button. Unlike the Spin Dash, you do not bounce on initiation of this move (done by releasing down), however, but you still retain the ability to change directions or jump. If you release the special button, but continue to hold down, Sonic will stop spinning in place instead of unleashing the move, allowing for feint attacks. This move can also be used in the air, but only moves forwards a small amount until it hits the ground, making it somewhat similar to Yoshi's Egg Roll. Spin Charge is slightly stronger then Yoshi's Egg Roll, as when Yoshi's Egg Roll comes into contact with projectiles which create impact, or well timed hits, it breaks. Spin Charge simply stops in function, and negates all damage.

Orign

The Spin Dash is a standard Sonic technique originating from Sonic the Hedgehog 2. It's controls, behavior and execution are almost exactly the same in Brawl as they were in said game, save the fact that it can change the direction of its roll much easier. In Sonic 2, it was actually called the Super Spin Dash. Currently, this Spin Dash is used in Sonic's handheld appearances, such as the Sonic Advance, Sonic Rush, and Sonic Rivals games for the Game Boy Advance, Nintendo DS, and PSP, respectively.

Template:Sonic Special Moves