List of updates (SSB4)/1.1.1 changelog

From SmashWiki, the Super Smash Bros. wiki
Revision as of 20:35, September 30, 2015 by HawkSoulBacon (talk | contribs)
Jump to navigationJump to search
Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
An icon for denoting incomplete things.

The following is a list of character changes in Version 1.1.1 of Super Smash Bros. 4,

Universal

  • Nerf Floor attack shield damage (back, front, and trip): 10 → 8
  • Nerf Back roll and air dodge invincibility duration reduced by one frame each.

Bowser

  • Buff Neutral air damage (all hits): 5% → 6%
  • Buff Fire Shot damage: 5% (clean), 4% (late) → 6% (clean), 5% (late)
  • Buff Fire Shot base knockback: 25 → 35
  • Buff Fire Shot radius: 4.0 (clean), 3.5 (late) → 5.0 (both)
  • Buff Fire Shot's late hit starts 5 frames later.
  • Buff Fire Shot cooldown animation length is no longer slower than that of Fire Breath.

Bowser Jr.

  • Bug fix Floor attack shield damage now matches other characters at 8 (was originally just 1).
    • However, back floor attack does 10 shield damage, as other characters' did before this update.
  • Buff Air Cannon (Neutral-Special 3) endlag reduced by 14 frames (frames 5-25 now run 1.3 times slower instead of 2.0).

Captain Falcon

Donkey Kong

  • Nerf Giant Punch shield damage: 2 → 0. Applies to custom variations.
  • Nerf Headbutt and Stubborn Headbutt shield damage: 30 → 25.

Dr. Mario

  • Buff Clothesline Tornado damage increased (8% → 10%/12% depending on the hitbox.)
  • Buff The 12% hitbox is larger.
  • Change The 12% hitbox has knockback adjustments.


Fox

  • Nerf Down throw does far less damage.

Ganondorf

  • Buff Neutral aerial first kick (late) damage: 7 → 8
  • Buff Neutral aerial second kick (clean) damage: 9 → 10
  • Buff Neutral aerial second kick (late) damage: 5 → 7
  • Buff Neutral aerial second kick knockback growth: 100 → 120
  • Buff Neutral aerial's two kicks link together more effectively.

Greninja

  • Bug fix Frame speed multipliers modified to change timing of hitbox for neutral and back aerials.

Ike

  • Nerf Smash Counter has decreased knockback growth (100 → 70).
  • Buff Smash Counter has increased base knockback (48 → 90).
  • Buff Tempest uncharged does damage 5% from 1%, the hitboxes last 2 more frames, and the move ends 4 frames faster.
  • Buff Tempest charged initial windboxes last 2 frames longer and are adjusted slightly backwards; later ones last 3 frames longer total, move ends 4 frames faster.
  • Buff Tempest max charge initial windboxes last 2 frames longer and are slightly adjusted backwards; later ones last 3 frames longer total, move ends 2 frames faster.
  • Buff Furious Eruption uncharged sweetspot size 7.0u → 8.5u, adjusted upwards, first hitbox lasts 10 frames from 12, second hitbox lasts 15 frames from 12.
  • Buff Furious Eruption charged sweetspot size 8.0u → 10.0u, adjusted upwards, first hitbox lasts 14 frames from 16, second hitbox lasts 19 frames from 16.
  • Buff Furious Eruption max charged sweetspot size 10u → 12.5u, adjusted upwards, sourspot size 15u → 16u, adjusted upwards,second hitbox lasts 19 frames from 16.
  • Nerf Furious Eruption max charged first hitbox frame duration decreased (14 → 16).

Kirby

  • Buff Ice Breath (Neutral-Special 2) Hitboxes were moved forward and has an angle of 6% hitbox angle 40° → 30°, base 50 → 40, size 7.0 → 7.5
  • Buff Hammer Bash (Side Special-2)'s Aerial weight knockback is 20 50 and has lowered Hitbox priority for sweet spot.

Little Mac

  • Buff Stunning Straight Lunge uncharged damage increased 10% → 11%.
  • Buff Stunning Straight Lunge charged growth increased 60 → 70.

Lucina

  • Nerf Shield Breaker does less shield damage.

Luigi

  • Nerf Down Throw's knockback growth increased, drastically weakening combo potential outside of low percentages and not even KOing until absurdly high percentages.
  • Buff Down throw base knockback significantly decreased, making combos at low percents deadlier.

Marth

  • Nerf Shield Breaker does less shield damage.

Mr. Game and Watch

  • Nerf Up air second hit knockback reduced, no longer KO'ing until 150% on the ground.

Samus

  • Change Up tilt damage values reversed, dealing 13% on grounded opponents instead of 12% and 12% on aerial opponents instead of 13%.
  • Buff Partial charge Melee Charge Shot damage increased 5% → 6%.
  • Change Partial charge Melee Charge Shot has more base knockback 30 → 50.
  • Nerf Partial charge Melee Charge Shot has decreased hitbox sizes 4.0u → 2.5u.
  • Buff Fully charged Melee Charge Shot damage increased 18% → 20%.
  • Buff Fully charged Melee Charge Shot has slightly more base knockback 65 → 70.
  • Buff Fully charged Melee Charge Shot has slightly less knockback growth 35 →32.
  • Buff Fully charged Melee Charge Shot has increased hitbox size 8 → 10.
  • Buff Screw Attack looping hits 2-4 have more weight knockback 150/120 → 178/140.
  • Change Screw Attack looping hits angle has been altered (100 → 96).
  • Buff Neutral aerial initial hitbox size increased: 5.5 → 6.5.
  • Buff Neutral aerial hitbox duration increased by 2 frames → 4 frames.
  • Buff Neutral aerial second hit sweetspot hitbox size increased 3.5 → 4.0.
  • Buff Neutral aerial second hit sourspot growth 80 → 98.
  • Buff Neutral aerial second hit sourspot hitbox size increased 2.8 → 3.3.
  • Buff Neutral aerial aerial second hit hitbox duration increased by 2 frames.
  • Buff Forward aerial looping hits damage increased: 1% → 1.6%.

Shulk

  • Buff Dash Vision knockback growth 84 → 89 (94 → 99 on alternate attack option).
  • Change Dash Vision hitbox angle altered 35° → 32°.

Zelda

  • Buff Neutral air's back hits now drag opponents towards the front hits, allowing the move to deal more damage from this position.
  • Buff Farore's Squall hitbox duration increased by 1 frame.
  • Buff Farore's Squall ending lag reduced by 6 frames.
  • Buff Farore's Windfall explosion hitbox start-up decreased by 5 frames.
  • Buff Farore's Windfall windbox startup by 2 frames.
  • Change Farore's Windfall windbox has a slight position alternation.

External links