Super Smash Bros. Melee

Fox (SSBM)/Down aerial

< Fox (SSBM)
Revision as of 03:39, September 15, 2015 by Bazkip (talk | contribs) (→‎Hitboxes: The previous listed value appeared to be very wrong so I checked it and sure enough it was, not sure how this went unnoticed for so long...)

Overview

 
Hitboxes of Fox's down aerial.

Fox does a drill downwards while airborne, doing a maximum of 19.38% damage if all hits connect (due to how staleness works) and very low set knockback. It's a very weak spike, and can only produce knockback on low handicapped opponents and Wire Frames, which combined with its long duration makes it mostly unreasonable to use offstage. However, it is a good move for racking up damage and a useful comboing move - it has a generous autocancel window so upon landing it can be followed up with other moves, such as an up smash as a deadly finisher, an up tilt to combo into another aerial, or a waveshine to continue the combo with other moves.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
All hits (7)
0 0 3% 0   0 100 30 5.15592 7 -1.32804 1.495998 0.0             Punch
1 0 2% 0   0 100 30 5.987898 7 0.99603 0.99603 0.0             Punch

Timing

Attack

Initial autocancel 1-4
Hitboxes 5-6, 8-9, 11-12, 14-15, 17-18, 20-21, 23-24
Ending autocancel 31
Animation length 49
Interruptible 60
                                                                                                 
                                                                                                 

Landing lag

Animation length 18
L-cancelled animation length 9
Normal                                     
L-cancelled                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel