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Super Metroid

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Revision as of 11:48, August 24, 2015 by EXemplary Logic (talk | contribs) (.png -> .svg symbol changeover)
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Super Metroid
File:SuperMetroidBox.png
MetroidSymbol.svg
Developer(s) Nintendo R&D1 (design)
Intelligent Systems (program)
Publisher(s) Nintendo
Designer(s) Gunpei Yokoi
Yoshio Sakamoto
Makoto Kanoh
Released Japan March 19, 1994
NA April 18, 1994
Europe July 28, 1994
Genre(s) Action-Platform
Mode(s) Single-player
Ratings ESRB: K-A (Kids to Adults)
Media 24-megabit cartridge
Article on Metroid Wiki Super Metroid

Super Metroid (スーパーメトロイド, Super Metroid) is the third installment in the Metroid series developed by Nintendo, but is chronologically the seventh game in the series. The game appears on the Super Nintendo Entertainment System and Virtual Console. It appears as a masterpiece in Super Smash Bros. Brawl and Super Smash Bros. for Wii U. In Brawl, it can be played for 180 seconds and has a save that starts in the battle against Ridley. In Smash Wii U, it can be played for 240 seconds and has two save files: one at the beginning of the game and one in Norfair.

In the Super Smash Bros. series

File:SMMasterpiece.png
Screenshot of the Masterpiece in Brawl.

Moves

Samus's neutral special move, Charge Shot, and her grab, Grapple Beam, both come from this game. In addition, the homing missiles in her side special move come from this game.

Stages

While the Brinstar Depths stage technically came from the original Metroid, its appearance comes from Super Metroid, as Kraid appears in his giant form.

Music

"Theme of Samus Aran, Space Warrior" and "Vs. Ridley" come from this game. "Theme of Samus Aran, Space Warrior" is an orchestral remix of the music that plays during the opening and credits of this game. "Vs. Ridley" is the song that plays when facing Ridley.