SmashWiki:Neutral tone guide

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Revision as of 16:13, August 22, 2015 by Miles of SmashWiki (talk | contribs) (I hope that this provides a clearer reference point for what I have been aiming for in terms of more neutral tone. comments appreciated)
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Comments welcome; page is a work in progress.

Source page Example of non-encyclopedic tone Possible improvement
Bowser (SSB4) To further compound this, Bowser has possibly the worst set of rolls in the game; while most fighters have rolls that excel in speed/distance to make up for the lack of the other, Bowser has no such advantage, having rolls that travel minimal distance without having low endlag or a short duration to compensate. Bowser's rolls are less useful than those of other characters, as they give Bowser less distance across the ground than other characters, without having lower endlag or a shorter duration to compensate.
Dr. Mario (SSB4) Dr. Mario's more glaring faults include his slow speed for a character of his size and power, his sub-par range and, when not taking Super Jump and Soaring Tornado into account, a sub-par recovery game despite being given the ability to wall jump and Dr. Tornado enabling him to recover a slight amount of vertical distance. Dr. Mario's weaknesses include having slow speed for a character of his size and power, poor range and, without customs, poor horizontal and vertical recovery.
Rosalina & Luma (SSB4) Despite these subsequent nerfs, Rosalina is still widely considered to be one the best fighters in the game. Despite being nerfed by balance patches, Rosalina players have continued to have notable successes in tournament play.
Bowser Jr. (SSB4) His forward aerial and back aerial are both effective, but their startup is a little slow. Neutral aerial is fantastic, as it covers both sides. His forward aerial and back aerial are useful moves, albeit limited by their startup time. Bowser Jr.'s neutral aerial is useful for covering both sides of him in the air.
Yoshi (SSB4) Yoshi has become one of the best characters in SSB4's metagame and despite some nerfs in updates has remained a very viable character. Yoshi has had moderate tournament success, although few of the current metagame's top players are Yoshi mains.
Donkey Kong (SSB4) These noticeable changes have made some see him as still being slightly subpar. [remove entirely]
Sheik (SSB4) Sheik is a dominant force in the metagame with many early high-placing tournament results on the national and international level, and she's regarded by many as the best character in the game. Sheik is a dominant force in the metagame with many high-placing tournament results on the national and international level, moreso than the rest of the game's roster.
Ganondorf (SSB4) Unfortunately, despite alleviation of Ganondorf's significant issues that he had in Brawl (notably the weakening in other character's projectile camping abilities, the removal of chain grabbing and the new edge-stealing mechanic, but still has one of the worst recoveries), he still possesses most of the major flaws he had from that game, such as his subpar range and a small shield for a character of his size, and poor physics and mobility that is drastically slower than even most of the other heavyweights (having the third lowest dashing speed and third lowest air speed, moderately high fast falling speed, and jumps and double jumps that give negligible height). While several of Ganondorf's significant drawbacks that he had in Brawl were toned down or removed, such as the removal of chain-grabbing and edge-guarding, other weaknesses of Ganondorf's major flaws remain. These include the short range of his attacks, a small shield for a character of his size, and poor mobility even compared to other heavyweight characters such as Bowser.
Toon Link (SSB4) Sadly, most of his aerials have a lot of ending lag, so they don't chain very well into each others. Most of Toon Link's aerials have ending lag long enough that he is unable to chain aerial combos well.