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Multi-Man mode

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Ness fights in the 100-Man Melee.

Multi-Man-Mode is a mode in Super Smash Bros. Melee (as Multi-Man Melee), Super Smash Bros. Brawl (as Multi-Man Brawl), and Super Smash Bros. 4 (as Multi-Man Smash). This mode challenges the player to defeat as many opponents as possible in 6-player matches under various pretenses. The player is given one stock, and the enemies will receive a high amount of knockback when hit. The mode is generally a single-player endeavor, though all modes in Multi-Man Brawl and Multi-Man Smash (excluding Rival Smash) can be played with two players cooperatively, the former which additionally allowed for online co-op.

The opponents faced vary throughout each game in the series; Melee challenges the player to defeat Fighting Wire Frames, Brawl challenges the player to defeat Fighting Alloys, and SSB4 challenges the player to defeat Mii Fighters.

Multi-Man Modes

Multi-Man Melee

Sonic fights in the 100-Man Brawl mode.

Players fight the Fighting Wire Frames. The Male Wire Frame's moveset and appearance is based on Captain Falcon, while the the Female Wire Frame's moveset and appearance is based on Zelda. All Multi-Man Melee modes are single-player affairs.

  • 10-Man, which challenges the player to defeat ten opponents. This is the shortest of all Multi-Man challenges, usually taking between 10 and 20 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds.
  • 100-Man, which challenges the player to defeat one hundred opponents. This usually takes a few minutes for players to clear, and can get quite difficult on higher difficulties, when the option exists. The last wire frame fought will always sustain noticeably less knockback than the others. In all games, clearing 100-Man will give the player an opportunity to face an unlockable character, where victory will result in unlocking the character.
    • In Brawl and SSB4, every 25th character fought is spawned as a character. In SSB4, the 50th character is a giant.
    • The last character is a Wire Frame in Melee, a color change of the player's character in Brawl, and a giant version of the player's character in SSB4.
    • Clearing 100-Man for the first time gives the player the opportunity to unlock a character; Falco in Melee and Brawl and Wario in SSB4
  • 3-Minute, which challenges the player to defeat as many opponents as possible within 3 minutes.
  • 15-Minute, which challenges the player to defeat as many opponents as possible within 15 minutes. This is arguably one of the more difficult Multi-Man challenges, though simple strategies such as spamming a certain move or evading the opponents altogether will suffice.
  • Endless, which challenges the player to defeat as many opponents as possible before being knocked out themselves. It has no time limit, nor does it have a knock-out limit, unlike other Multi-Man challenges, and as such can go on for an infinite amount of time.
  • Cruel, which challenges the player to defeat as many opponents, with high handicaps and increased aggressiveness, as possible before being knocked out themselves. It is unarguably the most challenging Multi-Man challenge, as the opponents faced are immensely harder than those who appear in the other modes, and no items appear.
    • Defeating at least one opponent in Cruel Smash in the Wii U version gives the player opportunity to unlock Duck Hunt.

Multi-Man Brawl

No new modes are introduced. Players fight the Fighting Alloys. The Red Alloy's moveset is based on Captain Falcon, the Blue Alloy's based on Zelda and Zero Suit Samus, the Yellow Alloy's based on Mario, and the Green Alloy's moveset based on Kirby and Jigglypuff. Multi-Man Brawl can be played with two players locally or over Wi-Fi.

Multi-Man Smash

Removes 15-Minute mode. Players fight the Fighting Mii Team. Multi-Man Smash can be played with two players locally, but no longer over Wi-Fi.

  • Rival, which challenges the player to defeat more opponents than their Rival (a clone of the player character) before they are themselves defeated in an otherwise endless match. Rivals respawn after being KO'd. The player's final score is equal to the difference of number of opponents they and their Rival defeated. This is the only Multi-Man mode in the game that does not allow two players to play.

Items

Prior to SSB4, items spawn normally in Multi-Man modes. However, the items listed below are disabled from appearing. The reasons are unknown but likely varied.

Additionally, while Poké Balls appear in the mode, they cannot spawn legendary Pokémon.

In SSB4, instead of normal item spawns, specific items will float by on platforms every 30 seconds in a set order: the items are POW Block, Ray Gun, Smart Bomb, and Killer Eye. However, items spawn normally when Multi-Man battles appear during Classic mode.

Appearances outside of Multi-Man Mode

Trivia

The Egg Lay glitch in Multiplayer Multi-Man Smash (3DS)
  • The Fighting Wire Frames and Fighting Alloy Team cannot use special attacks nor grab onto ledges, while the former cannot charge smash attacks and the latter cannot grab items nor receive growth, shrinking, or flower status effects.
  • When facing the Fighting Mii Team in any mode, the Miis that spawn use appearances based on the Miis saved on the player's 3DS, along with a selection of pre-loaded/guest Miis if there aren't enough Miis in the system's memory to fill every slot in-game.
  • In SSB4, the Fighting Mii Team will attempt to recover by Footstool Jumping off each other.
  • In Super Smash Bros. for Nintendo 3DS, there was a glitch involving Yoshi: If Yoshi uses Egg Lay on any giant opponent, this opponent will grow even larger. This was fixed in version 1.0.4.
  • The Fighting Mii Team do not have defined heads in either version. When inflicted with the flower ailment, the flower will instead sprout from the Mii's neck, and the Mii's facial expression will never change.
  • The Fighting Mii Team is the first Multi-Man team to be able to be Screen KO'd.
  • In the eShop game Kirby Fighters Deluxe, Team Dedede is the final boss. It consists of up to 61 small versions of King Dedede, two medium sized versions, and then a large King Dedede. This can be seen as modeled after Multi-Man Mode.