User:Shadow
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A person who mains Ganondorf.
Ganondorf Wishlist for SSB4
Attributes
- Restore Ganondorf's dashing speed and animation from Melee.
- Restore Ganondorf's sidestep dodge speed and distance from Melee.
- Increase air speed.
- Increase double jump height to be around Little Mac's or Bowser's level, increasing recovery and making it easier to hop back to the stage.
- Allow Ganondorf to float for 1 or 2 seconds out of his double jump.
- Decrease falling speed and gravity to around Melee values, thereby increasing recovery.
Ground Attacks
- Increase jab's start-up to around Melee speed.
- Increase forward tilt's range and restore its angling and faster start-up and ending lag from Melee.
- Increase forward smash's lunging range to around Melee/Brawl pivot distance, and decrease its ending lag.
- Replace forward smash's elbow thrust with a dark explosion similar to Brawl Minus.
- Reduce up smash's start-up slightly and ending lag, and remove its sourspot.
- Remove down smash's forward knockback on the first kick and reduce the move's ending lag, and make the move link better overall.
Aerial Attacks
- Strengthen neutral aerial's second kick and both kick's late hitboxes to be strong as the first kick.
- Give forward aerial an auto-cancel window, while restoring its range, reduced ending lag, and lack of sourspot from Melee.
- Restore back aerial's range, hitbox duration, and lack of sourspot from Melee.
- Give forward aerial darkness effect and back aerial electric effect, like in Project M.
- Restore down aerial's auto-cancel window and increase its base knockback from Brawl so it meteor smashes grounded enemies at 0% and is unpunishable for doing so. Additionally remove its transcendent priority.
Grabs and throws
- Increase grabbing range and slightly increase dash grab speed. For a character as big as Bowser, why is Ganondorf's grab out-reached by Pikachu and Kirby?
- Increase forward and back throw's knockback scaling to KO around 135% near ledge. Also increase back throw's damage to 13%.
- Increase up throw's damage to 12% and its knockback scaling to KO around 150%. Also decrease its base knockback and ending lag to allow direct follow-ups.
- Alter down throw's trajectory to be more vertical and reduce its ending lag, allowing easier follow-ups.
- Replace all throws to involve pushing the enemy away with magic.
Special Moves
- Alter Warlock Punch's super armor to last throughout the entirely of the move, and when initiated in the air.
- Replace Warlock Thrust with Dead Man's Volley from Project M or Gandouken from Brawl Minus.
- Give Aerial Flame Choke a weak set knockback meteor smash for guaranteed follow-ups like in Project M, and allow it to be canceled in mid-air like in Brawl Minus as an option to prevent Ganoncide. Additionally make it no longer go off the edge and remove its helplessness, and apply that to its customs.
- Alter Flame Wave's range, start-up, and ending lag to be around Flame Choke's.
- Greatly strengthen Dark Dive's throw damage to 17% and the uppercut to 10%, while being able to kill around 150% from the center of Final Destination. Additionally give it slightly more horizontal distance and super armor on start-up, like Dark Fists. Also make it easier to turn around, slightly faster start-up, and increased reach on its furthest grabbox from Melee, and apply that to its customs.
- Strengthen Dark Fists' damage to 20%.
- Greatly strengthen Dark Vault's throw damage to 12%, while being able to kill around 175%. Additionally give it more horizontal and vertical distance and super armor during the first vault.
- Strengthen all hitboxes of Wizard's Foot's damage to 15% and being able to kill around 115% near the ledge.
- Strengthen all hitboxes of Wizard's Dropkick's damage to 11%.
- Strengthen all hitboxes of Wizard's Assault's damage to 17%.