List of updates (SSB4)/1.1.0 changelog
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This is the list of known changes in version 1.1.0 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.
Universal
Momentum from actions no longer sliding off ledges has been reverted (for example, Falcon's dash grab can once again slide off ledges).
Strong attacks now have new animations on hit.
The duration of invincibility on all spot dodges and rolls have been reduced by one frame. This means that a roll or spot dodge now renders a character invincible for a slightly shorter amount of time.
Bowser
Down smash knockback angle altered (60° → 48°).
Bowser Jr.
Clown Cannon deals more damage (Uncharged damage 4.4%/7% → 5.9%/8.5%) (Fully charged damage 12.6%/18% → 14%/20%).
Captain Falcon
Back aerial damage reduced (14% → 13%).
Rapid jab horizontal displacement reduced (5.0u/4.8u → 3.0u/2.8u).
Rapid jab finisher horizontal displacement reduced (14u → 10u).
Charizard
Forward tilt's sweetspot damage increased (10% → 11%).
One of three forward tilt's sourspot hitboxes are now a 'sweetspot.'
Down tilt windbox added that pushes opponents inwards (pre-animation modifier frames 6-9).
Back aerial landing lag reduced (36 → 33 ).
Down throw end frame reduced (72 → 70).
Dark Pit
Silver Bow's end frame reduced by 3 (customs affected)>
Silver Bow damage increased (3.3% → 3.7%).
Diddy Kong
Down smash knockback growth on both hits increased (69/74 → 72/76), making it slightly better for KOing.
Up smash's first hit hitbox order altered.
Up smash's second hit angles altered 95°/105° → 105°/125°.
Up smash's higher hit based knockback increased (45 → 48).
Up smash's third hit horizontal displacement (3.5 → 4.0), vertical (0.0 → 0.6).
Donkey Kong
Up smash hitbox size increased (7.5u → 8.8u).
Forward smash hitbox size increased (5.0u → 5.7u).
Forward smash's bone intangibility on head and arms added (frames 20-26).
Dash attack hitbox duration and start up altered from 10-21 → 9-24.
Cargo up throw's end frame reduced (48 → 41).
Cargo up throw base knockback altered (90 → 58), knockback growth (30 → 52).
Duck Hunt
Jab's first and second strike now have two hitboxes with differing angles.
Jab's third strike damaged increased (4% → 5%).
Jab's third strike hitbox growth (130 → 125), base (40 → 50), size (5.0 → 5.8), vertical displacement (4.5 → 5.5).
Rapid finisher hitbox no longer stretches vertically.
Forward Smash's second and third hitbox sizes increased (4.5/5.1 → 5.2/7.0).
Dr. Mario
Up smash's knockback growth increased (108 → 117).
Up smash's duration increased 4 → 5 frames (now matches head swing).
Fox
Jab's first and second hitbox properties have been altered increasing their knockback, removing his jab lock.
Multi hit contains a new hitbox (frame 3).
Reflector's hitbox duration increased 1 → 2 frames. Its hitbox size and horizontal displacement also increased.
Blaster has less ending lag.
Ganondorf
Forward aerial damage increased (16%/17% → 17%/18%).
Up throw damage increased (7% → 10%).
Down smash second hit knockback and hitbox size increased.
Greninja
Water Shuriken start up decreased 25 → 20 frames (total: 50 → 45 frames).
Down throw damage decreased (6% → 5%).
Down throw's ending lag is reduced (49 → 42 frames).
Ike
Up aerial's knockback growth reduced (100 → 94).
Up aerial's base knockback increased (40 → 55).
Down throw's collateral hitbox moved forward (-7.0u → -5.0u).
Kirby
Forward throw launches closer and more vertical to Kirby, allowing it to combo.
Forward throw KOs 24% earlier, from 238% to 214%.
Forward throw deals less damage (7% → 5%).
Inhale is faster by a few frames
2nd jab connects into rapid jab better.
Jab finisher comes out quicker.
Little Mac
Straight Lunge's fully charged start up altered (7 → 6 frames).
Straight Lunge's early sweetspot extended for two extra frames, later hitbox extended four extra frames.
Jolt Haymaker hitbox duration increased (5 → 7 frames).
Lucas
Forward aerial damage increased (8% → 9%).
Forward tilt's sweetspot hitbox size increased (4.0 → 4.4).
Forward tilt's sourspot hitbox size increased (2.0u → 2.2u).
Down tilt's far hitbox horizontal displacement (7.0 → 7.2).
Down tilt's middle hitbox angle altered (0° → 40°).
Down tilt's horizontal displacement (2.7 → 3.0).
Down tilt's growth reduced (50 → 45).
Down tilt's close hitbox angle altered (70 → 76).
Down tilt's base knockback increased (10 → 18).
Down tilt's displacement (0 → 3.5).
Grab range early size increased (2.5 → 3.0).
Grab range later size increased (2.4 → 2.8).
Lucina
Neutral aerial's first hit damage increased (2.375% → 3.325%). Neutral aerial's second hit damage increased (6.55% → 7.6%).
Up tilt damage increased (6.65%/7.125% → 7.6%~/8.1%~) (early/late).
Up tilt's end frame reduced (39 → 36).
Forward aerial landing lag reduced (18 → 16).
Up aerial landing lag reduced (16 → 14).
Down aerial landing lag reduced (28 → 24).
Back aerial landing lag reduced (19 → 17).
Dolphin Slash (Up Special) landing lag reduced (23 → 20).
Shield Breaker (Neutral Special) end frame reduced (52 → 50).
Dancing Blade input window length increased by 5 frames on all DB1-3 strikes.
Luigi
Forward aerial damage decreased (9% → 8%).
Fireball's ending lag is increased (total: 40 → 43 frames).
Fiery Jump Punch knockback growth increased (40 → 50).
Super Jump Punch's default grounded hitbox size increased (1.7u → 2.2u).
Super Jump Punch's default aerial hitbox size increased (2.2u → 2.7u).
Down tilt's angle altered from 74° to the Sakurai angle.
Down tilt's knockback growth increased (54 → 65).
Down tilt's ending lag is decreased (total: 29 → 26 frames).
Marth
Neutral aerial's first hit damage increased (2%/3% → 3%/4%). Neutral aerial's second hit damage increased (6%/8% → 7%/9%).
Up tilt's end frame reduced (39 → 36).
Forward aerial landing lag reduced (18 → 16).
Up aerial landing lag reduced (16 → 14).
Down aerial landing lag reduced (28 → 24).
Back aerial landing lag reduced (19 → 17).
Dolphin Slash landing lag reduced (23 → 20).
Shield Breaker end frame reduced (52 → 50).
Dancing Blade input window length increased by 5 frames on all DB1-3 strikes.
Meta Knight
Visuals have been altered so that most hitboxes now match their sword trails.
Because of this, up smash has significantly increased range.
Mewtwo
Forward throw's projectile orb damage increased (1.5% → 2%) (total damage 10.5% → 13%).
Down smash's knockback growth increased (112 → 118).
Forward tilt's hitbox duration decreased (3 → 2 frames).
Ness
Down aerial's meteor hitbox size increased (3.5u → 3.9u).
Pac-Man
A glitch that caused Pac-Man's trampoline to send opponents through the stage is removed.
A formerly removed glitch that caused Pac-Man to send hydrants through stages returns, this is the first known case of a removed glitch returning to the game.
Pit
Jab's rapid Finisher hitbox size (5.0u → 6.0u).
Jab's rapid Finisher Z-axis displacement (9.0u → 8.5u).
Robin
Up smash Levin sword hitbox size altered (3.2u → 4.3u).
Forward aerial's Levin Sword damage increased (11% → 12.5%).
Forward aerial's Bronze Sword damage increased (6.6% → 7.5%).
Down throw growth/base knockback altered (50/80 → 88/30).
Up throw damage increased by 8% → 9%.
Thunder damage increased (3% → 4.5%).
Elthunder damage increased (9% → 10.5%).
Elthunder 2 damage increased (11% → 12.7%).
Elthunder 3 damage increased (5% → 5.8%).
End frames reduced by 3 on Thunder, and by 10 on Elthunder and Arcthunder.
Roy
The first and last sweetspotted hits of Blazer deal less damage (6%/9% → 5%/8%).
Sheik
Forward aerial deals less damage (5.5%/4.8% → 5.0%/4.3%).
Forward aerial's sweetspot knockback scailing increased (125 → 132).
Sour spot hitbox now overlaps sweet spot hitbox.
Shulk
Neutral combo's third hit deals increased knockback. This allows it to KO at high percentages, but prevents followups from a jab at medium percentages.
Back Slash's startup decreased (31 → 25 frames)
Up aerial's first hit has a new hitbox trajectory (96°), and both hitbox sizes increased with more horizontal coverage. Second hitbox sizes increased (3.5/5.5 → 3.8/6.5)
Sonic
Forward smash knockback growth decreased (106 → 101).
Wii Fit Trainer
Sun Salutation heal effect: 1% → 2%
Up tilt damage: 8% → 10%
Forward and up smash have increased range and knockback.
Down smash damage: 10%/8% → 12%/10%
Down smash knockback growth increased.
Neutral aerial knockback increased by 2 on all hitboxes.
Forward aerial knockback growth increased by 2 on all hitboxes.
Back aerial knockback growth increased by 2 on all hitboxes.
Up aerial growth increased by 2 on all hitboxes.
Grab, dash grab, pivot grab box vertical displacement lowered.
Yoshi
Back aerial's hitbox angle altered 365° → 366° (more consistent linking).
Smash DI modifier altered (1.0 → 0.5).
Zelda
Down tilt damage increased (4% → 5.5%).
Jab total damage increased (6% → 8%).
Jab's final hit base (24 → 35), growth (150 → 130).
Heavy position, bone, angle, size, and wkb adjustments on all hits.
Up tilt end frame reduced (32 → 29).
Phantom Slash's end frame reduced by 5 (customs affected).
Phantom Slash's windboxes on Slash altered reducing blind spots.