Super Smash Bros. Brawl
Super Smash Bros. 4

Super Dedede Jump

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Super Dedede Jump
King Dedede Jump SSBB.jpg
King Dedede using Super Dedede Jump.
User King Dedede
Universe Kirby
Article on WiKirby Super Dedede Jump
King Dedede lands in Smash 4.
King Dedede lands in Brawl.

Super Dedede Jump (スーパーデデデジャンプ, Super Dedede Jump) is King Dedede's up special move. He jumps extremely high, then crashes down, dealing damage during the descent and when landing on the ground. The jump can be angled by pressing left or right while Dedede is turning to face the screen before he actually jumps, but once in the air, pressing left or right only changes the direction Dedede faces when he lands. He is vulnerable when he lands, so one can cancel the move by tapping down in Brawl or up in SSB4 if it looks risky. However, if it is done too close to when Dedede lands, he will become even more vulnerable, instead of just getting up, he will fumble around for about a second and a half before getting up, forcing delicate strategy when canceling the move. If Dedede hits a ceiling while using the move, he will fall helplessly.

Unlike most other up special recoveries in the game, this move does not auto-sweetspot the edge, except in Super Smash Bros. 4 but only during the upward jump. However, if the move is canceled close enough to the edge, Dedede will snap to it. It is also possible to use the Super Dedede Jump as an edgeguarding move.

During the first half of this attack (when he jumps into the air), King Dedede has launch resistance, causing long attacks such as Smart Bomb to freeze King Dedede if he is hit during his launch resistance frames. However, the jump deals no damage. If he hits an opponent as he is falling, it becomes a powerful meteor smash. If this move meteors an opponent onto the ground, and then Dedede lands on top of them, it has vertical knockback instead of the normal 45-degree angle. Stars are produced around King Dedede when he lands, similar to Yoshi's Yoshi Bomb, but are produced in reference to the Kirby games. In Super Smash Bros. 4, Super Dedede Jump gained the ability to bury grounded opponents when landing on top of them.

Amusingly enough, if this move is used under a Low-Gravity effect (through certain stages, such as Pirate Ship and Spear Pillar, or through Special Brawl options) Dedede comes down at ridiculously slow speed and can travel absurd distances horizontally. By the same token, its utility as a recovery move is hampered by high-gravity effects, but it becomes much more difficult to avoid.

The sound which is made while jumping is nearly similar to the sound made by zooming the map in The Legend of Zelda: The Wind Waker.

Origin

The Super Dedede Jump is one of King Dedede's main attacks from the Kirby series, including his debut in Kirby's Dream Land. In the Kirby games, when Dedede lands, two stars would appear on each side of him in which Kirby could swallow them and spit them back at King Dedede, though Kirby can't swallow the stars in Brawl. Being able to cancel the attack and land normally is a new addition added in Super Smash Bros. Brawl, and makes it reminiscent of the "High Jump" ability from Kirby's Adventure and its remake, Kirby: Nightmare in Dream Land.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the known variations:

1. Rising Dedede: Deals damage on the way up, then falls helplessly. Dedede's helpless state operates the same as if he had canceled the standard version of the move, so he will suffer extreme landing lag if he lands too soon after the peak of his jump.

2. Quick Dedede Jump: A faster version of Super Dedede Jump that deals less damage and doesn't go as high.

Description from the Brawl Instruction Booklet

Jump high and come down with massive force. You can cancel the move by tapping the Control Stick down.

Description from the Super Smash Bros. for Nintendo 3DS Foldout

A big jump followed by a downward crash.