Super Smash Bros. Melee
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Special Gravity

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Revision as of 08:03, July 13, 2015 by Berrenta (talk | contribs) (There's not much to talk about for this page. However, it needs to be moved to the proper capitalization.)
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Move.png It has been suggested that this article should be moved to Special Gravity.
The reason given for the move is: proper capitalization (Discuss)

Special Gravity is a setting in Special mode in Super Smash Bros. Brawl and Super Smash Bros. for Wii U.

Gravity can set to Light or Heavy. In general, Light gravity allows characters to jump higher, fall slower, gain better recoveries, makes them less vulnerable to chain throws, and gives them decreased vertical momentum canceling abilities, while Heavy gravity gives characters shorter jumps, faster falls, shorter recoveries, increased vulnerability to chain throws, and increased vertical momentum canceling abilities. Special Gravity is independent of the Slow/Fast Speed options and both Gravity and Speed can be altered in the same match.

Special Gravity was first seen in Super Smash Bros. Melee, in which Stage 11 of the Adventure Mode featured a battle against the Fighting Wireframes with reduced gravity. Special Gravity is not available elsewhere in Melee besides through hacking.