List of updates (SSB4)/1.0.8 changelog
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This is the list of known changes in version 1.0.8 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.
Universal
- Grounded to air ledge transition mechanics altered.
Bowser
- Up tilt damage: 10% → 9%
- Up tilt startup: 12 frames → 11 frames
- Up tilt endlag: 51 frames → 41 frames
Captain Falcon
- Up air damage: 13% → 11%
Charizard
- Jab 1's weight-based knockback increased.
- Transition from first to second jab is one frame earlier.
- Neutral air is faster.
- Up throw knockback increased significantly.
- Down throw knockback reduced significantly, making it ideal for combos but it less a reliable KO move.
Diddy Kong
- Transition between third hit and looping hits of jab is now faster.
- Down tilt damage: 6% → 5.5%
- Up air startup: 3 frames → 4 frames
- Up air autocancel: 15 frames → 27 frames
- Up air base knockback: 65 → 100, making it worse for combos.
- Up air knockback growth: 99 → 89, making it KO opponents later.
- Up throw (hit 1) damage: 4% → 1%
- Down throw damage: 6% → 7%
- Down throw has more knockback, making it worse for follow ups.
Donkey Kong
- Cargo forward toss damage: 8% → 10%
- Cargo back toss damage: 8% → 12%
- Cargo back toss angle modified.
- Cargo up toss damage: 7% → 10%
- Cargo down toss damage: 6% → 7%
- DK now hops while performing cargo down toss.
Falco
- Neutral air (hit 2) damage: 3% → 2%
- Neutral air hits now auto link.
- Neutral air's final hit now forces front-facing knockback.
- Forward air damage: 8% → 9%
- Forward air landing damage: 5% → 3%
- Forward air has less lag overall.
- Up air damage: 11% → 10%
- Up air sourspot removed.
- Up air startup: 10 frames → 7 frames
- Down air sweetspot no longer meteor smashes grounded opponents, but sends them upwards.
Greninja
- Forward tilt damage: 6.5% → 7.3%
- Forward tilt endlag reduced by about ten frames.
Ike
- Jab transitions into second hit faster: Jab 2 startup from 21 frames → 18 frames
- Jab 3 now properly hits above Ike.
- Forward tilt start-up: 15 frames → 12 frames
- Forward tilt damage: 14% → 12.5%
- Dash attack has less start-up (18 frames → 15 frames) and deals more damage (Sweet spot: 10% → 14%. Sour spot: 7% → 11% and 5% → 9%)
- Neutral air landing lag: 16 frames → 13 frames
- Forward air has better hitbox placements (Hits better above and below him).
- Forward air landing lag reduced: 19 frames → 18 frames
- Up air landing lag reduced: 18 frames → 15 frames
- Down air landing lag reduced: 26 frames → 23 frames
- Quick Draw startup reduced: 19 frames → 16 frames
Kirby
- Upward angled forward smash sourspot deals 1% less damage, and K.O.s 11% later.
Link
- Down tilt damage: 12% → 11%
- Down tilt startup: 13 frames → 11 frames
- Down tilt endlag: 31 frames → 28 frames
- Up smash now links better.
- Grab range increased.
- Standing grab endlag: 66 frames → 61 frames
- Dash grab endlag: 77 frames → 65 frames
- Pivot grab endlag: 79 frames → 66 frames
- Down throw (hit 2) damage: 4% → 3%
- Down throw angle: 110° → 83°
- Down throw knockback growth: 90 → 85
Lucario
- Jab (hit 1) knockback decreased, allowing it to connect more easily with the second hit.
Lucina
- Jab (hit 1) angle modified to make it easier to follow up on.
- Jab endlag and time until earliest transitions are two frames shorter.
- Up tilt knockback increased.
- Up tilt endlag: 42 frames → 39 frames
- Up tilt body hitbox angle more vertical.
- Forward tilt damage: 9.975% → ~10.85%
- Neutral air landing lag: 15 frames → 12 frames
- Dolphin Slash knockback increased.
- Activation of Counter now plays a quote.
Marth
- Jab (hit 1) damage: 4%/6% → 3%/5%
- Jab (hit 1) angle modified to make it easier to follow up on.
- Jab endlag and time until earliest transitions are two frames shorter.
- Up tilt knockback increased.
- Up tilt endlag: 42 frames → 39 frames
- Marth moves forward if actions are taken during IASA frames.
- Up tilt body hitbox angle more vertical.
- Neutral air landing lag: 15 frames → 12 frames
- Dolphin Slash knockback increased.
Mii Swordfighter
- Back air damage: 12% → 14%
- Airborne Assault hits lower.
Meta Knight
- Jab damage: 1% → 1.2%
- Jab endlag reduced by approximately twelve frames.
- Forward tilt final hit angle: 65° → ~40°
- Forward tilt final hit damage: 3% → 4%
- Forward tilt endlag reduced by approximately ten frames.
- Neutral air landing lag reduced.
Mewtwo
- Confusion throw distance reduced.
Mr. Game & Watch
- Down tilt knockback increased.
Ness
- PSI Magnet endlag reduced.
Olimar
- Pikmin Order no longer reverses from ledge grabs.
Palutena
- Up tilt loop hits link better into themselves.
- Up tilt (loop hits) damage: 1% → 1.2%
Robin
- Automatic pushback from jab's rapid hit can now cause Robin to hang on the ledge.
Rosalina & Luma
- Luma HP: 47 → 50
Samus
- Up smash knockback increased.
Sonic
- Up Smash (final hit) knockback growth: 177 → 165
- Down air endlag reduced.
- Up throw knockback increased.
Villager
- Down throw damage: 4.5% → 6%
- Consecutive uses of Balloon Trip now result in less distance.
Zelda
- Up Smash knockback increased.
- Up Smash hitbox 0 size: 3 → 3.5
- SDI of Up Smash Hitbox 0 set to 0.5.
- Sweetspot and sourspot on neutral air switched.
- Neutral air landing lag: 22 frames → 19 frames.
- Up air landing lag: 22 frames → 19 frames
- Down air landing lag: 21 frames → 18 frames