Project M

Ice Climbers (PM)

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Revision as of 19:12, March 12, 2015 by John3637881 (talk | contribs) (Undo this edit if it isn't correct, but I feel this is a better way to display some chaingrab information.)
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Ice Climbers
in Project M and Project+
Ice Climbers SSBB.jpg
IceClimberSymbol.svg
Universe Ice Climber
Base game appearance Brawl
Moveset inspiration Ice Climbers (SSBM), Ice Climbers (SSBB)
Alternate costume Polar Bear Climbers
Ice Climbers (SSBB)
Popo and Nana's Polar Bear Costumes in Project M 3.5

The Ice Climbers are a playable character in the Brawl mod Project M.

Attributes

Changes from Melee to PM

The Ice Climbers have been modified to focus more on desynching and standard combat rather than on their grab infinites from Brawl and Melee. This is an overall nerf as wobbling and grab infinites previously contributed to their success at a competitive scene. Nevertheless, the Ice Climbers still benefit from some chaingrabbing, as seen here: [1]. To compensate, however, they have both been made slightly more competent at fighting on their own, without the aid of their partner.

  • Buff Retain a nerfed version of Brawl's desynching. This greatly improves their approach options and their offensive game.
  • Buff Up tilt links better and hits faster.
  • Buff The AI-controlled partner is much more efficient at recovering when alone, allowing them to live longer horizontally.
  • Buff Retain the mechanic from Brawl where both Climbers can grab the ledge at once.
  • Buff Blizzard deals slightly more damage.
  • Nerf Can no longer wobble, nor use Brawl chaingrabs.
  • Nerf Freeze glitch has been removed.
  • Nerf Ice-based attacks no longer freeze opponents.
  • Change By holding a shield button at the start of a match, one can play as a solo Ice Climber.

Revisions

3.0

  • Change All throws (up, down, forward, and back) release points adjusted to be closer to Melee.
  • Nerf Forward throw hitlag increased.
  • Nerf Up throw hitlag increased.

3.5

  • Buff Shield size increased from 7.5 to 8.5.
  • Change Nana now spot dodges on the same frame Popo does.

Moveset

Up to date as of version 3.0.

Name Damage Description
Neutral attack 2%, 4% Each Climber does a swing to the side, and then a swing upwards.
Forward tilt 8% Each Climber does a side swing with long reach.
Up tilt 1% Each Spin Each Climber spins their hammer around numerous times. A good finisher when both Ice Climbers are present.
Down tilt 5% Each Climber sweeps the front of them with their hammer.
Dash attack 9% Each Climber sweeps upwards with their hammer, hitting their opponents upward.
Forward smash 14% Each Climber does a powerful head swing to the ground. Good finisher.
Up smash 11% Each Climber does an overhead swing with their hammer.
Down smash 12% Each Climber fully sweeps the ground around them with their hammer.
Neutral aerial 8% Each Climber spins around their hammer, hitting anyone near.
Forward aerial 11% Each Climber warms up a swing, and then meteor smash their opponents. An excellent finisher, especially with both Climbers present.
Back aerial 12% Each Climber does a hammer backswing.
Up aerial 9% Each Climber thrusts their hammer upwards.
Down aerial 9% Each Climber hops onto their hammer and descend downwards to hit their opponent.
Grab Grab Grabs the opponent.
Pummel 2% The grabbing Climber hits the opponent with a headbutt. The other Climber uses their Neutral A attack, which helps add damage.
Forward throw 11% The grabbing Climber side swings their opponent with great force.
Back throw 7% The opponent is thrown backwards, while the other Climber faces backwards.
Up throw 11% The grabbing Climber throws their opponent upwards, hitting them with an overhead swing. The other climber attempts their Up-Tilt.
Down throw 6% The opponent is hurled into the ground. The other Climber can then begin a Blizzard Combo.
Floor attack (front) 6% The Climbers spin their hammer around the ground in front of them.
Floor attack (back) 6% The Climbers hit the ground around them with their hammers.
Floor attack (trip) 5% The Climbers spin around, sweeping with their hammers.
Edge attack (fast) 8% The Climbers stomp the ground forcefully with their hammers.
Edge attack (slow) 10% The Climbers swipes at the ground with their hammers.
Neutral special Ice Shot 4% - 2% An icicle comes from a small portal, then hit by the Ice Climber. The icicle melts and loses power over time. The icicle can travel farther than Final Destination.
Side special Squall Hammer 2% Each Hit, for a total of 16% per climber. The climbers spin around, hitting opponents with their hammers. It can help regain some horizontal movement in the air, but causes helplessness afterwards.
Up special Belay 16% If a climber hits someone The leading Ice Climber throws the following Climber with a rope. The following Ice Climber then pulls the leader upwards. If there is a nearby edge, the following Climber will target it, leading to a safe recovery for both Climbers. If there is only one Climber, the Climber will get a small hop, then fall into helplessness.
Down special Blizzard 1% Each Hit, for a total of 18% per climber Each Climber blows icy wind , damaging their opponent. No longer freezes the opponent into an ice block.
Final Smash Iceberg 2% Each Hit, 1% when frozen The Ice Climbers summon a huge Iceberg into the middle of the field. Touching the iceberg results in freeze damage, and possibly becoming frozen. Being frozen when pushed off the edge can lead to a fatal death, as the frozen player falls with full speed. Lasts for about 11 seconds.

In competitive play

Notable players

Alternate costumes

The Ice Climbers received a costume based on the Polar Bear.

Ice Climbers' alternate costumes in PM
IceClimbersHeadSSBB.png IceClimbersHeadRedSSBB.png IceClimbersHeadBlueSSBB.png IceClimbersHeadBlackSSBB.png IceClimbersHeadGreenSSBB.png IceClimbersHeadWhiteSSBB.png IceClimbersHeadPolarBearPM.png

External links