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Super Smash Bros. 4

Frame canceling

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Revision as of 12:45, February 26, 2015 by Toomai (talk | contribs) (sure whatever)
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Frame cancelling is an advanced technique in Super Smash Bros. 4 that reduces the landing lag of aerial attacks. The technique involves timing an aerial so that it hits the opponent on the same frame that the user would land on the ground. This results in a bug where the attack's landing lag starts counting down during the freeze frames of the hit, resulting in there being less lag once the freeze frames end and both characters begin moving again.

Attacks that deliver high amounts of freeze frames get more usefulness out of the technique. The down aerials of Falco and Ganondorf are most notable for this, with the former having a 2.0x freeze frames multiplier, and the latter dealing high electric damage.


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