Super Smash Bros. 4

List of SSB4 Music (F-Zero series)

From SmashWiki, the Super Smash Bros. wiki
Revision as of 19:44, January 22, 2015 by 104.162.86.161 (talk)
Jump to navigationJump to search
An icon for denoting incomplete things.

This is a list of music tracks pertaining to the F-Zero universe in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.

Mute City (Remix)

Mute City
Track title Mute City
Game Super Smash Bros. for Wii U
Universe F-Zero
Debut game F-Zero
Stage of usage Port Town Aero Dive
Availability Default
Link [1]

Origin

This track is a fast-paced electric guitar-based remix of the Mute City track in F-Zero for the SNES. Ver. 1 indicates that it is the first remix of the track, having first appeared in the Mute City stage in Super Smash Bros. Melee.

Mute City Ver. 2

Mute City Ver. 2
Track title Mute City Ver. 2
Game Super Smash Bros. for Wii U
Universe F-Zero
Debut game F-Zero
Stage of usage Port Town Aero Dive
Availability Unlockable
Link [2]

Origin

This track is a fast-paced electric guitar-based remix of the recurring piece of music that plays when a player races in the Mute City racecourse, first debuting in the SNES game F-Zero. It is named here as the second remix, the first being in Melee.

Description

This remix starts with electronic sounds, echoes and piano, before turning into a electric guitar, bass and drumset part, and then a guitar solo before looping.

Composition & Arrangements

Arrangement: Yasufumi Fukuda,

Composer: Nintendo

Mute City Ver. 3

Mute City Ver. 3
Track title Mute City Ver. 3
Game Super Smash Bros. for Nintendo 3DS
Super Smash Bros. for Wii U
Universe F-Zero
Debut game F-Zero
Stage of usage Mute City
Port Town Aero Dive
Availability Unlockable (3DS)
Default (Wii U)
Link [3]

Origin

Unlike the first Mute City music piece in Super Smash Bros. for Nintendo 3DS, this is a remix of the same music that would play on the Mute City course of the original F-Zero.

Composition & Arrangements

Source: F-Zero

Arrangement Supervisor: Kenji Ito

Mute City (Original)

Mute City
Track title Mute City
Game Super Smash Bros. for Nintendo 3DS
Super Smash Bros. for Wii U
Universe F-Zero
Debut game F-Zero
Stage of usage Mute City
Port Town Aero Dive
Availability Unlockable (3DS)
Default (Wii U)
Link [4]

Origin

This piece plays when racing through the Mute City track in the original F-Zero. The track has been taken directly from that game, with no remix involved. In order to differentiate itself from the remix from Melee, PAL releases refer to this track as Mute City (F-Zero) in the Wii U version.

Composition & Arrangements

Source: F-Zero

Big Blue

Big Blue
Track title Big Blue
Game Super Smash Bros. for Wii U
Universe F-Zero
Debut game F-Zero
Stage of usage Port Town Aero Dive
Availability Default
Link [5]

Origin

A remix of the music played on the Big Blue track in the original F-Zero. It is taken directly from Melee, where it played on the Big Blue stage.

Red Canyon

Red Canyon
Track title Red Canyon
Game Super Smash Bros. for Wii U
Universe F-Zero
Debut game F-Zero
Stage of usage Port Town Aero Dive
Availability Default
Link [6]

Origin

The original music played in the SNES F-Zero during races on the Red Canyon course.

White Land

White Land
Track title White Land
Game Super Smash Bros. for Wii U
Universe F-Zero
Debut game F-Zero
Stage of usage Port Town Aero Dive
Availability Default
Link [7]

Origin

This track is a keyboard/electric guitar-based remix of the music that plays while racing in the White Land course of F-Zero. This remix also features synths, bass, drums and a bridge.

Composition & Arrangements

Arrangement Supervisor: Arata Iiyoshi,

Composer: Nintendo,

Arranger: GAME ARTS CO.,Ltd.

Fire Field

Fire Field
Track title Fire Field
Game Super Smash Bros. for Wii U
Universe F-Zero
Debut game F-Zero
Stage of usage Port Town Aero Dive
Availability Default
Link [8]

Origin

This track is a heavy rock remix of the music that plays when racing on the Fire Field course in F-Zero, finished with an electric guitar solo.

Composition & Arrangements

Arrangement Supervisor: Yusuke Takahama,

Composer: Nintendo,

Arranger: TARGET ENTERTAINMENT INC.

Car Select

Car Select
Track title Car Select
Game Super Smash Bros. for Wii U
Universe F-Zero
Debut game F-Zero X
Stage of usage Port Town Aero Dive
Availability Unlockabke
Link [9]

Origin

In F-Zero X, this music would play while, as the track title would imply, choosing your racer and vehicle before a race. This track is a direct port of its original soundfont; it is mixed slightly differently, however, with the groans and breathes in the track more accentuated and audible than in F-Zero X.

Composition & Arrangements

Composition and Arrangements Copyright Nintendo.

Dream Chaser

Dream Chaser
Track title Dream Chaser
Game Super Smash Bros. for Wii U
Universe F-Zero
Debut game F-Zero X
Stage of usage Port Town Aero Dive
Availability Default
Link [10]

Origin

In F-Zero X, Dream Chaser would play on any of the courses named 'Silence', as well as a few tracks in the 'X-Cup' mode. This track is directly ported from the original game.

Composition & Arrangements

Composition and Arrangements Copyright Nintendo.

Devil's Call in Your Heart

Devil's Call in Your Heart
Track title Devil's Call in Your Heart
Game Super Smash Bros. for Wii U
Universe F-Zero
Debut game F-Zero X
Stage of usage Port Town Aero Dive
Availability Default
Link [11]

Origin

This track originated when a player raced in the Devil's Forest circuit of F-Zero X. The version in 'Super Smash Bros. for Wii U' is a direct port of the original track.

Composition & Arrangements

Composition and Arrangements Copyright Nintendo.

Climb Up! And Get the Last Chance!

Climb Up! And Get the Last Chance!
Track title Climb Up! And Get the Last Chance!
Game Super Smash Bros. for Wii U
Universe F-Zero
Debut game F-Zero X
Stage of usage Port Town Aero Dive
Availability Default
Link [12]

Origin

This track first played in F-Zero X when a player raced on the White Land circuits. Climb Up! And Get The Last Chance! in 'Super Smash Bros. for Wii U' is a direct port of the original track.

Composition & Arrangements

Composition and Arrangements Copyright Nintendo.

Brain Cleaner

Brain Cleaner
Track title Brain Cleaner
Game Super Smash Bros. for Wii U
Universe F-Zero
Debut game F-Zero GX
Stage of usage Port Town Aero Dive
Availability Default
Link [13]

Origin

This music played whenever a player chose to watch a replay of a race in F-Zero GX. The same track also played in F-Zero AX. The name for this track is derived from its title in the F-Zero GX/F-Zero AX Soundtrack, which is Brain Cleaner (Replay).

Composition & Arrangements

Composition and Arrangements Copyright Nintendo/SEGA.

Shotgun Kiss

Shotgun Kiss
Track title Shotgun Kiss
Game Super Smash Bros. for Wii U
Universe F-Zero
Debut game F-Zero GX
Stage of usage Port Town Aero Dive
Availability Default
Link [14]

Origin

This track is a direct port of the music that would play when racing in any of the racecourses in the Casino Palace area in F-Zero GX. This same music piece also returned for F-Zero AX. The name for this track is derived from its title in the F-Zero GX/F-Zero AX Soundtrack, which is Shotgun Kiss (Vegas Palace).

Composition & Arrangements

Composition and Arrangements Copyright Nintendo/SEGA.

Planet Colors

Planet Colors
Track title Planet Colors
Game Super Smash Bros. for Wii U
Universe F-Zero
Debut game F-Zero GX
Stage of usage Port Town Aero Dive
Availability Default
Link [15]

Origin

This track would play in F-Zero GX when racing in any circuit in the Green Plant area. This track also returned in F-Zero AX. The name for this track is derived from its title in the F-Zero GX/F-Zero AX Soundtrack, which is Planet Colors (Green Plant Circuit). The version of this track in Super Smash Bros. for Wii U is a direct port of the original piece.

Composition & Arrangements

Composition and Arrangements Copyright Nintendo/SEGA.

Template:SSB4Music