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Super Smash Bros. for Wii U

Classic Mode (SSB4-Wii U)

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Revision as of 01:26, January 6, 2015 by Firetoken666666 (talk | contribs) (Added Background info. Added Rival and Intruder info.)
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The Wii U version features yet another new variation of Classic Mode. In this take, it plays out as a tournament with elimination style gameplay. Set on a large playing field, the player is allowed to select their opponent based on the available options. Characters defeated can be used as teammates in team battles. After each round, the losers are seen forcibly ejected from the field until only the last few remain. After three battles, another wave of characters (in alt. trophies and equipped with custom specials) will appear, leading to another two rounds. After those are defeated, the player is pitted against the Fighting Mii Team, and finally, the player faces against Master Hand (and at higher intensities, Master Hand with Crazy Hand and possibly Master Core).

The background of the playing field is dependent to the intensity level, whereas the backgrounds becomes more fierce the higher the intensity.

  • Intensity 0.0 - 1.9: Water/Ocean Background
  • Intensity 2.0 - 3.9: Grass/Plain Background
  • Intensity 4.0 - 5.9: Sand/Desert Background
  • Intensity 6.0 - 7.9: Lava/Volcanic Background
  • Intensity 8.0 - 9.0: Dark/Shadow Background

During play, a number of other features may influence player choices and results. During all rounds, enemy trophies may hold trophies, equipment, coins, or Crazy Orders Passes, which can be won from the corresponding opponent if the player or ally defeats the corresponding enemy. If another opponent lands the final blow, the prize the enemy holds is lost. In the first three rounds, a rival character is chosen at random, who gets stronger and drops greater prizes the longer the player holds off on confronting them. The rival in most cases will stay on the board until the player finally defeats it, but in very rare cases, the rival can lose before the player can face it. When the player chooses a battle, an opponent may suddenly be replaced by an intruder. An intruder will always either be in a giant or metal state, but are guaranteed to be carrying a prize of some kind for victory. Also, if there is a team battle, the player gets a chance to choose a fighter that has been previously defeated.

Despite the changes, there are a number of similarities to the 3DS version. The player begins with two stocks for each battle, regardless of difficulty. The intensity meter is used to set the difficulty, with higher difficulties costing more coins and offering better rewards. Losing and choosing to continue costs some of the accumulated prizes and drops the difficulty by .5. The prize roulette wheel also returns, now including passes for Crazy Orders as a potential prize.

Classic Mode is also available for two players. This is the first Classic Mode where opponents aren't necessarily fought on their home stages.

Rewards

  • Clearing with any character on any difficulty will challenge the player to defeat Falco. Beating him will unlock him.
  • Clearing with five or more characters will challenge the player to defeat Mr. Game & Watch. Beating him will unlock him.
  • Clearing on intensity 2.0 with five or more characters will unlock the Master Hand trophy.
  • Clearing as Yoshi will unlock the Yoshi masterpiece.
  • Clearing without losing a stock will unlock the Dr Kawashima trophy.
  • Clearing without losing a stock as Little Mac will unlock the Title (Punch Out!!!) music.
  • Clearing in 20 minutes using Olimar will unlock the Mission Mode music.
  • Clearing on intensity 5.5 or higher will challenge the player to defeat Lucina. Beating her will unlock her.
  • Clearing on intensity 5.5 or higher will unlock the Master Core music.
  • Clearing on intensity 5.5 or higher as Kirby will unlock the Kirby's Adventure masterpiece.
  • Clearing on intensity 5.5 or higher without customisations as Wario will unlock the Full Steam Ahead (Spirit Tracks) music.
  • Clearing on intensity 8.0 with two or more characters will unlock the Master Fortress First Wave music.
  • Clearing on intensity 8.0 with three or more characters will unlock the Master Fortress Second Wave music.
  • Clearing on intensity 9.0 without customisations will unlock the Knuckle Joe trophy
  • Clearing Classic Mode on any difficulty with any character will give the player a trophy of the character used.
  • By clearing Classic Mode with a character, their Alternate Colored Trophy can become available in the Trophy Shop.
    • Similarly, clearing it as Bowser Jr. can add trophies of the Koopalings and clearing it as Olimar can add a trophy of Alph.

Gallery

See also