Super Smash Bros. 4

Phantom Slash

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This article is about Zelda's down special move in Super Smash Bros. 4. For the result when a move connects but deals no knockback, see phantom hit.
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Phantom Slash
SSB4 - Zelda Screen-2.jpg
The Phantom striking Fox in Super Smash Bros. for Wii U.
User Zelda
Universe The Legend of Zelda
Article on Zelda Wiki Phantom

Phantom Slash (ファントムアタック, Phantom Attack) is Zelda's down special move in Super Smash Bros. 4, replacing Transform from Brawl. The move involves Zelda shooting out a projectile that then materialises into a Phantom, a disembodied guardian suit of armor from The Legend of Zelda series, which attacks the opponent and disappears. It can also block attacks, which will destroy the Phantom if it takes 13% damage or more, at which time the Phantom cannot be summoned for another 6 seconds. Phantom Slash can be charged by holding the special button, which results in the Phantom travelling greater distances. When fully charged the Phantom's jab will be followed by an upward swing for a second hit. The initial projectile shot out by Zelda is reflectable; when reflected, the Phantom will target its summoner.

Customization

An icon for denoting incomplete things.

Special Move customization was added in Super Smash Bros. 4. These are the variations:

  1. Phantom Breaker: Travels a set distance, but deals more shield damage.
  2. Phantom Strike: The Phantom appears next to Zelda regardless of charge, but deals more damage.

Description from the 3DS version's foldout

"Summon a Phantom to slash foes in front of you. Can be charged."

Origin

Phantoms first originated in The Legend of Zelda: Phantom Hourglass, as guardians of a temple that Link must visit at various points throughout the game. They are shown to be indestructible for a large portion of Phantom Hourglass, and getting attacked by one would result in Link being sent to the beginning of the temple. Phantoms in this game come in three variations, each with their own abilities.

Zelda using the Phantom is most likely a reference to The Legend of Zelda: Spirit Tracks, where Zelda (who was a ghost) would possess a Phantom, and control it. This is also where the design comes from, though the eyes are not in Super Smash Bros., as non-possessed Phantoms have no visible eyes.

Gallery