Project M

Fox (PM)

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Revision as of 12:57, November 27, 2014 by John3637881 (talk | contribs) (Moved information regarding Classic Fox to the alternate costumes section of the article.)
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Fox
in Project M and Project+
Fox SSBB.jpg
StarFoxSymbol.svg
Universe Star Fox
Base game appearance Brawl
Moveset inspiration Fox (SSBM)
Alternate costume Classic Fox
Fox (SSBB)

Fox is a playable character in the Brawl mod Project M. He was remade to be nearly identical to his Melee counterpart in terms of attack hitboxes and animations.

Attributes

Fox is the famously potent fighter from Melee. With incredible mobility, deadly combos, and good options on both defense and offense, Fox is a force to be reckoned with. His moveset features the infamous shine, which aside from reflecting projectiles, is a key factor in Fox's combos and can be used to gimp opponents. The angle at which it sends opponents and its ability to be canceled with a jump or wavedash (known as a waveshine when done out of a shine) combine to allow it to lead into most of Fox's other moves. Fox's speed and his blaster come together to give him the ability to camp against opponents who do not approach Fox. For those who do approach Fox, they must deal with his up smash which is quick and deadly, especially out of shield. Fox's combo game is also notorious. Most of Fox's moves are oriented toward comboing opponents, with his aerials and tilts largely being lag free and great for repeatedly hitting opponents. Fox's up throw can set up for many moves, like one (or more) up airs, a back air, or a tech chase at lower percentages on fastfallers with an up smash or another grab.

However, Fox's efficiency at tearing through opponents does not come without considerable weaknesses. Fox has a high falling speed (one of the highest in the game) and a low air speed, making him very susceptible to combos and chain grabs. He also has a rather short and linear recovery. The predictable behavior of both Fire Fox and Fox Illusion make Fox easy to edge guard or gimp, and Fox often has trouble making it back to stage despite only being launched to a distance where many characters could easily recover. This is exacerbated in the harsher Project M environment, where many characters now have tools to punish and gimp Fox harshly for mistakes that players make with him.

Changes from Melee to PM

Fox's alternate costume.

Fox was slightly nerfed statistically, but was otherwise restored entirely to his Melee self.

  • Buff Jab combo's third hit doesn't default to rapid jab.
  • Buff Fox can now tech out of Falco's down throw.
  • Buff Shine can be canceled even after reflecting a projectile, which prevents a shine lock from characters with fast projectiles such as Fox or Falco. This also allows reflected projectiles to be followed up on via a waveshine or other move out of a jump.
  • Nerf Blaster shots decay in damage based on distance.
  • Nerf Up smash does slightly less damage, and has less base knockback and knockback growth.
  • Nerf Shine no longer has intangibility on the first frame of activation.
  • Nerf Can no longer perform waveshine infinites against walls, as opponents now fall down when the shine knocks them into a wall.
  • Change Fox has a new idle pose based off of his "standing" victory pose from Smash 64 and Melee.

Revisions

2.1

  • Buff Up throw issues have been addressed.
  • Change Forward tilt does not halt momentum when used.

2.5b

  • Change General hurtboxes adjusted.
  • Change Up smash animation made more alike to Melee.
  • Change Down throw no longer spins the victim around oddly while being lasered.
  • Change Fire Fox hitbox placement adjusted to match Melee.
  • Change Reflector graphical effects placed where its hitboxes are properly.

2.6b

  • Buff Reflector can be released during the reflect lag to go into the end animation afterwards, preventing rapid hitting projectiles like Fox's standing laser that can re-hit before the reflect lag ends from being able to trap him in it.
  • Nerf Blaster projectile decays in damage based on distance.
  • Nerf Reflector invincibility frames removed.
  • Change Animation transitions from Wait for some moves adjusted to look cleaner.
  • Change Fire Fox distance ported from Melee.
    • Although due to the inherent differences of the Project M game engine from Melee's, compared to Melee the move gives slightly more distance when used at a completely horizontal angle and slightly less distance when used at a completely vertical angle.
  • Change Up taunt has the "Here I come!" sound effect re-enabled.

3.0

  • Buff Laser duration now matches Melee.

3.5

  • Change AI is more intelligent when using Fox.

Moveset

Up to date as of [version].

Name Damage Description
Neutral attack Jab, Straight, Rapid Kick 4%, 4%, 1% Each Kick A 3 Hit Combo that leads to a rapid kick that can be continued by holding the Attack Button.
Forward tilt Fox Kick 9% Fox kicks the opponent swiftly for some knockback.
Up tilt Back Kick 12% Fox does a juggling kick to the opponent.
Down tilt Fox Tail 10% Fox swipes at the opponent with his tail.
Dash attack Jumping Side Kick 7% going down to 5% Fox dash kicks the opponent, losing strength the longer it's out.
Forward smash Roundhouse Kick 15% Fox kicks at the opponent with full force.
Up smash Flip Kick 18% Initial, 13% Ending Fox flip kicks the opponent, losing strength the farther it is into the animation.
Down smash Fox Split 15% Fox does a split to attack both sides of him.
Neutral aerial Flying Kick 12% going down to 9% Fox does a Sex Kick That loses power the longer it's out.
Forward aerial Tornado Kick 7%, 5%, 6% Fox does a 5-kick move. Can be used to rack up damage.
Back aerial Reverse Spin Kick 15% going down to 9% Fox extends a kick behind him. Loses power the longer it is out.
Up aerial McCloud Flip 5% First Kick, 13% Second Kick Fox flips himself upwards to do a double kick. Great finisher.
Down aerial Air Drill 3% Each Twist Fox twists himself in the air to rack up damage.
Grab Grab Grabs the opponent.
Pummel Knee 3% A fairly quick knee pummel.
Forward throw Elbow Bash 7% Fox bashes into the opponent to knock them back.
Back throw Skeet Blaster 8% Fox throws his foe backwards, shooting at them afterwards.
Up throw Star Blaster 8% Fox throws the foe upwards, and fires at them.
Down throw Floor Blaster 5% Fox forces his foe onto the floor, and fires directly at them.
Floor attack (front) Double Kick 6% Fox does a kick in front and in back.
Floor attack (back) Punch n' Kick 6% Fox punches forwards, and kicks backwards.
Floor attack (trip) Tail Spin 5% Fox spins around, hitting foes with his tail.
Edge attack (fast) Twirl Kick 8% Fox twirls at his opponent, doing a long range kick.
Edge attack (slow) Hammer Kick 9% Fox gets up slowly and suddenly hammers the ground with his foot.
Neutral special Blaster 1-3% Each Blast Fox uses his blaster to shoot the opponent. They are faster than Falco's but do not cause stun. The longer each laser is out, the less damage it does
Side special Fox Illusion 7% Fox disappears, and suddenly dashes across the stage, leaving behind after-images.
Up special Fire Fox 2% For Each Charge Hit (10% If all 5 connect), 14% Fire Fox Fox charges up energy, and suddenly blasts off in one of eight directions, depending on which one is held.
Down special Reflector 5% during Initial Frame Fox activates a Reflector around him. All projectiles are deflected and do more damage than they normally would. Can be jump canceled.
Final Smash Landmaster Varies Fox calls in a Landmaster. The Landmaster lasts the longest out of the three, and has the lowest air speed.

In competitive play

Notable players

Alternate costumes

Fox now has an alternate costume based off his appearance in Melee, Star Fox 64, and other earlier Star Fox games. There are four variations of this costume: the original and the three team colors used in Melee.

Fox's alternate costumes in PM

External links