Super Smash Bros. Brawl
Super Smash Bros. for Nintendo 3DS
This article's title is unofficial.

Type

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Revision as of 11:08, November 16, 2014 by SnorlaxMonster (talk | contribs)
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Type is the term used to refer to how an attacker performs an attack in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS. For example, using an arm to attack makes it an Arm attack.

In Super Smash Bros. Brawl, the concept is tied to how stickers are used in The Subspace Emissary to power up attacks of a certain type. In Super Smash Bros. for Nintendo 3DS, the concept is used by powers in Smash Run. Types have no significance outside of these game modes.

The origin of the term "type" is unclear. While Toomai coined the term upon discovering the coding of the feature, he does not recall why he chose it, given that "type" is used by other series (such as the Pokémon series) to refer to what is known in Smash Bros. as effects.

List of types

Super Smash Bros. Brawl

  • Typeless is the default type of hitboxes, mostly used if no other type is applicable.
  • Arm attacks involve punches, slaps, and elbows; it is split into sub-types of Hand and Elbow.
  • Bite attacks involve teeth.
  • Body and Butt attacks involve shoulder rams and other full-body attacks.
  • Energy attacks involve damaging energy.
  • Explosive attacks involve explosions.
  • Head attacks involve headbutts.
  • Leg attacks involve kicks, stomps, and knees; it is split into sub-types of Foot and Knee.
  • Magic attacks involve magical power.
  • Pikmin attacks are the type of all attacks made by Pikmin.
  • PK attacks involve psychic power.
  • Spin attacks involve attacks consisting of several rotations.
  • Tail attacks involve tail whips and the like.
  • Throwing is the type used by throws, and can also be applied to hitboxes.
  • Water attacks involve shooting water.
  • Weapon attacks used various implements to attack. In addition to the main Weapon type, it has multiple sub-types: Sword, Hammer, Bow, Bat, Umbrella, and Whip.

Super Smash Bros. for Nintendo 3DS

  • Typeless is the default type of hitboxes, mostly used if no other type is applicable.
  • Arm attacks include attack from the arms, such as punches.
  • Leg attacks include attacks from the legs, such as kicks.
  • Head attacks include attacks from the head, such as headbutts.
  • Body attacks include attacks from the torso, such as body blows.
  • Throwing is the type used by throws, and can also be applied to hitboxes.