Farore's Wind
Farore's Wind | |
---|---|
Farore's Wind in SSB4. | |
User | Zelda |
Universe | The Legend of Zelda |
Article on Zelda Wiki | Farore's Wind |
Farore's Wind (ファロレの風 Farore no Kaze Wind of Farore) is Zelda's up special move.
A yellow ribbon of magic spins around Zelda, causing her to disappear. After that, she will reappear in the direction held on the control stick (or directly above her original location if the control stick is not moved). The initial ribbon spinning is capable of damaging opponents that touch it.
In Super Smash Bros. Brawl, Zelda teleports a slightly shorter distance than she did in Melee, but also creates a small explosion (similar to the one made by the initial part of Sheik's Vanish) upon reappearing, dealing some damage and knockback. Farore's Wind is hard to sweet-spot the ledge with.
In Super Smash Bros. 4, the explosion when Zelda reappears is much more powerful. The move has also changed a little aesthetically, with the ribbon being less realistic.
Customization
Special Move customization was added in Super Smash Bros. 4. These are the known variations:
- Farore's Squall: Less damage but more range, pushes enemies away at the beginning and end, and carries them along with Zelda.
- Farore's Windfall: Can only teleport straight up, but deals meteor damage on reappearance.
Origin
It is based on a spell with the same name from The Legend of Zelda: Ocarina of Time. Link could use it to mark a place in a Dungeon and then return to that warp point at a later time. It is the spell which is representative of Farore, the Goddess of Courage.
Description from the Melee Instruction Booklet
After spinning once, warp in the direction that you tilt File:GCN ControlStick.png.
Description from the Brawl Instruction Booklet
Spin in midair and teleport far off in the direction you tilt the Control Stick.
Description from the Super Smash Bros. for Nintendo 3DS Foldout
Warp in the direction of your choosing.