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Super Smash Bros. 4

Duck Jump

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Revision as of 07:36, November 6, 2014 by Collaterale2 (talk | contribs)
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Duck Jump
SSB4 - Duck Hunt screen-3.jpg
Duck Hunt using Duck Jump in Super Smash Bros. for Wii U.
User Duck Hunt
Universe Duck Hunt

Duck Jump, known as Duck Jump Duo in the PAL version, is Duck Hunt's up special move in Super Smash Bros. 4.

Overview

The duck carries the dog upwards a reasonable distance before becoming fatigued and falling. Once this move is initiated, it cannot be stopped by the player unless Duck Hunt grabs the ledge. The standard variation of this move cannot deal damage, and is exclusively a means of recovery. After the move is performed, Duck Hunt will fall into a helpless state.

Customization

Customization was added in Super Smash Bros. 4. Duck Jump's two variations are:

  1. Duck Jump Snag: The duck carries the dog upward while the dog bites repeatedly, dealing damage to any foe nearby. Has less vertical range than the standard variation.
  2. Super Duck Jump: Has a start up lag before the duck launches upwards, carrying the pair up high. Has increased vertical recovery in exchange for the maneuverability of the standard variation.

Gallery

Trivia

  • This is Duck Hunt's only special move to have no relation to an NES Zapper game.
  • When the move is over and Duck Hunt is falling, the same sound effect that plays when a duck is shot down in Duck Hunt can be heard.
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