Super Smash Bros.
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Super Smash Bros. 4

Difficulty

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Revision as of 19:35, November 4, 2014 by Littlesquirtle (talk | contribs) (Just sounds better, I guess. →‎Trivia)
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For computer player difficulty settings, see AI.
File:Difficulty.jpg
Choosing difficulty in the Subspace Emissary Adventure Mode in Brawl.

Difficulty is an option in some single player/co-op modes that allows a player to adjust the game after one's skill. In the most cases, there are five difficulty levels. Depending on what mode is being played, different difficulty levels will affect the game in different ways. For example, a higher difficulty level in the Subspace Emissary will make the enemies harder by giving them more HP and making their attacks stronger, while a higher difficulty level in Target Smash won't affect the characters' properties at all, but instead change the stage's design into a more difficult one. Sometimes, unlockables such as trophies or stickers depend on the difficulty on which a game mode is cleared. In the Subspace Emissary, Stock Balls vary in number, from appearing in most levels in Easy to never appearing in Intense.

In Smash 64, the difficulty setting is only available for the 1P Game. In the other two games, the setting appears for the Classic Mode, Adventure Mode/Subspace Emissary and All-Star Mode. Additionally, in Brawl, the setting is available for the newly added mode Boss Battles, and has been added to Event matches and Target Smash!!. However, on the event matches in Super Smash Bros. Brawl, there are three difficulties (Easy, Normal, and Hard).

Difficulty levels in Smash 64 and Melee

  • Very Easy (blue difficulty)
  • Easy (green difficulty)
  • Normal (yellow difficulty)
  • Hard (orange difficulty)
  • Very Hard (red difficulty)

Difficulty levels in Brawl

  • Easy (blue difficulty)
  • Normal (green difficulty)
  • Hard (yellow difficulty)
  • Very Hard (orange difficulty)
  • Intense (red difficulty)

In Event Matches, only three difficulty levels are available: Easy (blue difficulty), Normal (green difficulty) and Hard (yellow difficulty).

Difficulty levels in SSB4

Difficulty levels were significantly overhauled in at least Super Smash Bros. for Nintendo 3DS. The game's retooled Classic Mode features an "intensity" system to determine the game's difficulty. In this system, the player is able to select an intensity from 0.0 to 9.0, with higher intensities leading to harder fights, but more rewards; the default intensity is 2.0, and selecting other intensities requires some coins, with each .1 increment costing the player a set number of coins depending on the intensity.

Intensity level Numeric values Cost per 0.1 increment
Effortless 0.0 to 0.9 5 coins
Easy 1.0 to 1.9 5 coins
Standard 2.0 to 2.9 8 coins
Tougher 3.0 to 3.9 12 coins
Challenging 4.0 to 4.9 15 coins
Heatin' Up 5.0 to 5.9 20 coins
Extra Spicy 6.0 to 6.9 25 coins
Infernal 7.0 to 7.9 45 coins
White Hot 8.0 to 8.9 95 coins
Nothing Harder! 9.0 N/A

Every time there is a Game Over, the player is given the option to continue, but loses some rewards and some of the coins on the Fiend's Scale, continue or not. The intensity also lowers by 0.5, making it easier.

The game's All-Star mode, however, uses the traditional difficulties, though only three are available: Easy, Normal, and Hard

Trivia

  • The SSB4 intensity system bears a major resemblance to the intensity system in Kid Icarus: Uprising.