Captain Falcon (PM)
Captain Falcon | |
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Universe | F-Zero |
Base game appearance | Brawl |
Moveset inspiration | Captain Falcon (SSBM) |
Alternate costume | Retro Falcon |
Overview
Bounty hunter, F-Zero Grand Prix champion, and Smash fan favorite Captain Falcon speeds into Project M, aiming to take first place even in the fighting ring!
In the transition from Melee to Brawl, the good Captain lost a lot of what made him such a beloved player choice, mostly due to the vastly different environment he was placed in. With the overall feel of Melee brought back for Project M, as well as a few minor tweaks, Falcon is revved up and ready to go with new found energy. This incarnation of Falcon plays very similarly to how he played in Melee, so go crazy and rush down with his assortment of good aerials and ground speed, and don't let the opponent out of your sight for one second. Although the Captain is fast, he has lost his title of the fastest runner in the game to none other than Sonic the Hedgehog, but in exchange he has a few new abilities that he didn't have in Melee.
Captain Falcon may not have finished well in Brawl, but in Project M he is primed to leave everyone else in the dust.
Captain Falcon is a playable character in the Brawl mod Project M. He was remade to be nearly identical to his Melee counterpart in terms of attack hitboxes and animations.
Attributes
Changes from Melee to PM
Captain Falcon was slightly buffed from Melee to Project M mostly due to some Brawl-based retained changes which increase his options.
- Neutral attack's Gentleman hit is now always separated from the rapid punches (just like in the PAL version of Melee). While there is still a big window of time where pressing the attack button results in the punches, it can be avoided by jab canceling.
- Aerial Raptor Boost now spikes foes and propels Captain Falcon with forward momentum if it lands, and can now grab the ledge. When used towards an edge from the ground, Captain Falcon now goes into the ending animation instead of instantly becoming helpless, allowing to grab the edge and come back to the stage.
- Landing lag for a successfully connected aerial Raptor Boost has been lowered to match that of a missed aerial Raptor Boost.
- Falcon Dive retains its vertical distance from Brawl, and the move's ledge grab sweetspot is now located higher on Falcon's body.
- Retains ability to grab foes on the ledge with Falcon Dive, like in Brawl. It also retains its damage from Brawl, dealing 17% damage (up from Melee's 15%).
- Falcon Kick is reversible, and has less endlag. Its main hitbox also lasts for much longer, making it an overall safer move to use at lower damages.
- Falcon Punch retains Brawl's faster startup.
- Falcon Punch can be turned around up to four times, though this is predictable and has no real practical use for competitive play. Additionally, each reversal after the first one resets the move's starting animation, and like in Brawl, a reversed Falcon Punch deals slightly more damage and knockback.
- Up and down taunts have switched positions. When using down taunt, he now also utters a soft "Yes!"
- Connecting with a sweetspotted Knee Smash when a taunt input is held results in Falcon exclaiming "Yes!" (like with his Falcon Dive).
- Kneeling victory pose is now more similar to Melee's version; he will thrust his chest forward and shout while briefly emitting fire.
Revisions
v2.1
- Captain Falcon's Side-B has a ground to air transition animation similar to Ganondorf's to allow him to grab edges backwards.
- Captain Falcon's Up-B Throw animations were touched up
- Captain Falcon's dash attack can slip off edges like in Melee
- Captain Falcon's Up-B received physics adjustments to match Melee
v2.5b
- Captain Falcon's Neutral-B is now reversible
- Captain Falcon's Neutral-B turn occurs slightly later and can be performed up to four times
- Captain Falcon's hurtboxes adjusted
- Captain Falcon's Dash animation cleaned up
- Captain Falcon's Forward Roll animation adjusted to be like Melee
- Captain Falcon's aerial attack animations cleaned up to match up with Melee timings
- Captain Falcon's Up-B launch fire hit graphical effects restored
v2.6b
- Aerial Side-B trigger box adjusted so that the hit connects more reliably once triggered
- Aerial Side-B now spikes
- Initial Dash animation length increased by 1 frame to match Melee, improving moonwalk distance slightly
- Turn Grab animation is longer to match other Turn Grabs
- Fixed a bug on his Ledge Rolls that caused them to not free up the edge until the animations completely ended
- Neutral-B additional turns can be prevented by holding B
v3.0
- Side-B landing lag slightly reduced if it connects with an opponent, now is the same for Side-B whiff or hit
- Falcon Kick is now B-reversible
- Grounded Falcon Kick endlag is slightly longer
v3.01
- Forward-Throw and Up-Throw have had their hitlag decreased
- Falcon Punch hitlag decreased
Moveset
Up to date as of v3.01.
Name | Damage | Description | |
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Neutral attack | Jab/Straight, Knee, Mach Punch | 2%, 3%, 8%, 1% Each Mach Punch | Captain Falcon goes into a rapid punch combo. Stopping at the Knee is called the Gentleman. |
Forward tilt | Round Kick | 10% Sourspot, 11% Sweetspot | Captain Falcon kicks the opponent. The sweetspot is the tip of the foot. Can be angled. |
Up tilt | Wheel Kick | 13% | Captain Falcon winds up his foot and slams it into the opponent. |
Down tilt | Crouching Kick | 12% | Captain Falcon sweeps with a kick. |
Dash attack | Turbo Shoulder | 10% | Captain Falcon tackles into his opponent. |
Forward smash | Overheat Elbow | 20% | Captain Falcon elbows his opponents with fire. Slow startup, but has decent reach. Can be angled. |
Up smash | Pinwheel Kick | 8% First Kick, 13% Second Kick | Captain Falcon does a double spin kick high to the air. |
Down smash | Pendulum Kick | 18% Front Kick, 16% Back Kick | Captain Falcon does a sweeping kick to both sides of him. |
Neutral aerial | Rotary Kick | 6% First Kick, 7% Second Kick | Falcon kicks his opponent twice in mid-air via two spin kicks. A powerful combo tool. |
Forward aerial | Knee Smash | 18% Clean, 6% late | Often simply referred to as "The Knee", Captain Falcon performs a knee attack against his opponent. During the initial frames, the entire hitbox acts as a powerful Sex kick with electrical properties and great horizontal knockback. After the initial frames, it becomes a weak but sufficient semi-spike. |
Back aerial | Reverse Knuckle | 14% Clean, 8% late | Captain Falcon does a strong back hand punch. |
Up aerial | Overhead Kick | 13% Start and End, 12% Middle Peak | Captain Falcon does a bicycle kick to the opponent. A primary combo tool. |
Down aerial | Step On It | 16% | Captain Falcon does a small-delayed stomp downward. Does large hitstun and acts as a powerful meteor smash, or a spike if hit by his chest area. |
Grab | Grab | Grabs the opponent. | |
Pummel | Captive Knee | 3% | Captain Falcon knees the opponent. Fairly quick. |
Forward throw | Body Blow | 9% | Captain Falcon hits the opponent with a hook punch. |
Back throw | Kickback | 9% | The opponent is kicked backwards. |
Up throw | Rising Palm | 7% | The opponent is punched/palmed upwards. This can be used to start a chain grab on fast fallers at mid-high percents. |
Down throw | Throw Down | 7% | The opponent is slammed into the ground one-handed. This can be used to start a chain grab on most non-fast fallers. |
Floor attack (front) | Spin Kick | 6% | Captain Falcon does a spin on the ground to kick both sides. |
Floor attack (back) | Breakdance | 6% | Captain Falcon spins around to do a double kick. |
Floor attack (trip) | Double Punch | 5% | Captain Falcon punches both sides. |
Edge attack (fast) | Flip Kick | 9% | Captain Falcon does a flip-kick to the opponent. |
Edge attack (slow) | Slow Upper | 10% | Captain Falcon does a slow Uppercut. |
Neutral special | Falcon Punch | 23% When far, 27% When close, 25-26% When very close, +1% damage when reversed | The infamous Falcon Punch. Captain Falcon lunges forward with a flaming punch in the shape of a fiery falcon. Can be reversed up to four times. |
Side special | Raptor Boost | 7% | Falcon dashes into his opponent and performs a fiery uppercut or slams them down with a fiery hook if used in the air. Can be used to edgehog, and works as a leapfrog recovery in midair as well as a spike. |
Up special | Falcon Dive | 5% Grab, 12% Release | Falcon grabs his opponent and releases them with an explosion. If it connects, Falcon will not go into Special-fall, allowing him to act afterwards. |
Down special | Falcon Kick | 13% Grounded, 13% Air, 6% Landing | Falcon performs a horizontal flaming kick when on the ground, or performs a ground-pounding dive kick in the air. If used in the air after a double jump, the double jump will be restored. |
Final Smash | Blue Falcon | 10% Startup, 20% Hit By Car, 10% Return to Stage | Falcon calls in his F-Zero racer, the Blue Falcon. The opponent is hit by the vehicle as it zooms past, sending them to an unknown F-Zero track. Captain Falcon proceeds to run them down in the Blue Falcon, resulting in high knockback. |
In competitive play
Notable players
Palette swaps
Captain Falcon's palette swaps remain unchanged from Brawl. He is set to have a costume based on his design in the original SNES game.
External links
Playable characters in Project M and Project+ | |
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Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |