Super Smash Bros. Brawl
Super Smash Bros. 4

Corkscrew

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Corkscrew
CorkscrewSSB4.jpg
Corkscrew in Super Smash Bros. for Wii U.
User Wario
Universe Wario
Article on Super Mario Wiki Corkscrew

Corkscrew (コークスクリュー Kōkusukuryū) is Wario's up special move. It launches him very slightly into the air, much less than a fully charged Wario Waft. It can deal up to 19% damage. While this attack can be used as a third jump, it gives relatively little distance vertically and horizontally. Adding on, it has only a few frames in which the player can angle it (with a maximum angle of about 45 degrees). This is generally a bad attacking move as it is easy to DI out of and punish him. It is similar in knockback and movement to Samus's Screw Attack and Charizard's Fly. It is considered a bad move in general and is rarely ever used in competitive play.

When Wario becomes Wario-Man, this move's effect is changed. Instead of it being a multiple hit attack, it becomes a two hit electrical attack (one hit at initiation and another at the end of the attack). The move becomes much stronger with a higher amount of damage given, and a much larger knockback.

Brawl Manual description

"Attack opponents while rising upward. An excellent recovery move."

Origin

One of Wario's abilities in Wario World was the Corkscrew Conk, where Wario does a Shoulder Charge, then jumps as Wario rolls in the air. It gives Wario a horizontal boost to his jumps and can be used to attack.

Despite the name, Wario's Corkscrew move in Super Smash Bros. Brawl is very different to the Corkscrew Conk. The Corkscrew does not require a Shoulder Charge, can be started in midair, has an entirely different animation, and gives Wario more of a vertical boost than a horizontal one.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the known variations:

  1. Widescrew: It deals less damage, and can't travel as high, but you can move left or right with it.
  2. Corkscrew Leap: It travels higher, but you can't deal damage with it.