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Master Hand (SSB)

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Revision as of 13:23, October 8, 2014 by Peter Samuels (talk | contribs)
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This article is about Master Hand's appearance in Super Smash Bros.. For general information, see Master Hand.
Official artwork for Master Hand in Super Smash Bros.
Master Hand's appearance in Super Smash Bros.
Master Hand's hurtbox in Smash 64.

Master Hand (SSB) In Super Smash Bros., Master Hand is the final opponent of the 1P Game, acting as a final boss. He resides in the Final Destination. He uses his size and shape to his advantage - he slaps, punches and flicks the player around, but receives no knockback from the player's attacks; all of these trends would be carried over to later games in the series. Master Hand can't be defeated by normal means; instead, he has 300 HP which must be depleted. Once 0 HP is reached, he explodes into the background while the screen fades to white; after the last results screen of the game, which has its own fanfare, a cutscene plays, showing the player's character turning back into their plush doll form, the camera zooming, then a sudden transition to black, punctuated with the sound of a door closing.

Master Hand first appears in the opening cinematic. He positions inanimate plush doll versions of two random characters on a table, and after carefully positioning everything around them, he counts to three, snaps his fingers, and changes the table into a stage resembling Peach's Castle; additionally, both of the plush dolls spring to life.