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Super Smash Bros. 4

Mr. Game & Watch (SSB4)

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This article is about Mr. Game & Watch's appearance in Super Smash Bros. 4. For the character in other contexts, see Mr. Game & Watch.
Mr. Game & Watch
in Super Smash Bros. 4
Mr. Game & Watch
Game&WatchSymbol.svg
Universe Game & Watch
Other playable appearances in Melee
in Brawl

Availability Unlockable
Final Smash Octopus
Mr. Game & Watch (SSB4)

Mr. Game & Watch is a playable character in Super Smash Bros. 4, as confirmed by a leaker's Twitch stream.

He has been changed aesthetically from Brawl, such as having a smaller nose and circular hands. His animations are also more choppy, to simulate the frame by frame movement of the original character. During his walking (but not dashing) animation, his head repeatedly looks back and forth.

How To Unlock

Changes from Brawl

  •   Mr. Game and Watch dashes slightly faster.
  •   Mr. Game and Watch is smaller in size which gives Mr. Game and Watch a smaller hurtbox.
  •   Forward air has less landing lag.
  •   Down smash has bigger hammers increasing range.
  •   Up tilt has less endlag and deals higher damage.
  •   All of Mr. Game and Watch's throw animations are much faster, allowing less time to DI.
  •   Jab has a finisher.
  •   Fire starts up quicker and has a more G&W-esque animation during his descent with more vertical distance.
  •   Down throw now has a higher trajectory on release, allowing it to combo into moves other than Down smash.
    •   It deals less damage and doesn't guarantee follow ups as it is in Brawl.
  •   Dash attack has less ending lag.
    •   It deals slightly less damage.
  •   Forward smash is now two handed, It has a longer reach and a seemingly larger hitbox.
    •   However, its damage is reduced.
  •   Down tilt has reduced knockback.
    •   However, it gains a windbox.
  •   Oil Panic no longer has a momentum cancelling effect, removing Bucket Braking.
  •   Up tilt's hitboxes are noticeably smaller, with reduced damage.
  •   Neutral aerial has 1 less hit.
  •   Chef pan deals 1% less damage.
  •   Down aerial has reduced damage on both hits.
  •   Down taunt changed to Mr. Game & Watch sitting down and sighing.
  •   Octopus now has the Final Smash aura as an outline.
  •   Walk animation makes him walk similar to the Game and Watch games frame by frame style.

Moveset

Name Damage Description
Neutral attack Greenhouse 3% Rapid jab with a finishing hit that does 2% and increased knockback with a larger hitbox.
Forward tilt Lion 10%
Up tilt Flagman 10%
Down tilt Manhole 6%
Dash attack Helmet 10% sweet spot, 6% sour spot
Forward smash Fire Attack 18-24% sweet spot, 14-19% sour spot
Up smash Octopus 16-22%
Down smash Vermin 15-21% sweet spot, 13-18% sour spot
Neutral aerial Tropical Fish ?%
Forward aerial Mario Bros. 11% sweetspot, 6% sourspot
Back aerial Turtle Bridge ?%
Up aerial Spitball Sparky 7% first hit, 9% second hit
Down aerial Donkey Kong Jr. 11%, then 3%
Grab Super Arm
Pummel Alarm ?%
Forward throw Ball 8%
Back throw 8%
Up throw 8%
Down throw 8%
Floor attack (front) ?%
Floor attack (back) ?%
Floor attack (trip) ?%
Edge attack (fast) ?%
Edge attack (slow) ?%
Neutral special Chef 4%, 5% pan
Neutral special custom 1 "Iron Chef" 7% fish, 8% steak, 9% sausage, 2% pan
Neutral special custom 2 "Fast Food Chef" 1-2%
Side special Judge Varies Swings a hammer and randomly chooses a number between 1 and 9. The move becomes increasingly powerful with a higher number. Unlike in Brawl, this is entirely random and a number may be picked multiple times.

1 - 2% damage with no hitstun. 12% damage to self.
2 - 4% damage and may cause a trip.
3 - 6% damage and knocks the opponent toward you. Does significant shield damage.
4 - 8% slashing damage with diagonal knockback.
5 - 4 hits of electrical damage totalling 12%.
6 - 12% fire damage and minor knockback.
7 - 14% damage with some knockback. Spawns an apple which heals 4% on consumption.
8 - 9% damage and freezes the opponent.
9 - 32% damage and very high knockback, can KO very early.

Side special custom 1 "Hyperbolic Judge" Varies Will only pick between numbers 1 and 9. 1 will only do 5% damage to self. 9 does only 23% damage and lesser, but still significant, knockback.
Side special custom 2 "Multi Judge" Varies No additional effects, but hits the number of times displayed. The final hit of higher numbers has higher knockback.

1 - 1 hit of 1%.
2 - 2 hits: 3% then 2%. Total 5%.
3 - 3 hits of 3%. Total 9%.
4 - 4 hits: 3%, 3%, 3%, then 2%. Total 11%.
5 - 5 hits of 3%. Total 15%.
6 - 6 hits: 3%, 3%, 3%, 3%, 3%, then 2%. Total 17%.
7 - 7 hits: 3%, 3%, 3%, 3%, 3%, 3%, then 4%. Total 22%.
8 - 8 hits: 3%, 3%, 3%, 3%, 3%, 3%, 3%, then 5%. Total 26%.
9 - 9 hits: 3%, 3%, 3%, 3%, 3%, 3%, 3%, 3%, then 10%. Total 34%. Very high knockback, lesser than standard Judge.

Up special Fire 6%
Up special custom 1 "Heavy Fire" 10%, 16% if hit at the start
Up special custom 2 "High Fire" 12%
Down special Oil Panic Varies
Down special custom 1 "Shallow Bucket" Varies
Down special custom 2 "Long Range Bucket" Varies
Final Smash Octopus

Palette Swaps

 

Trivia

  • This is Mr. Game & Watch's only Smash Bros. appearance where his official artwork lacks his bell.
  • Mr. Game and Watch is the first and only veteran character to be shown but not confirmed before Super Smash Bros. for Nintendo 3DS release (being in Pac-Man's trailer).
  • When playing on Team Battles or destroying a Smash Ball, Mr. Game & Watch's outline changes color:
    • Red, Blue, or Green on Team Battles
    • Rainbow for Smash Balls