Nosferatu
Nosferatu | |
---|---|
Nosferatu in Super Smash Bros. for Wii U | |
User | Robin |
Universe | Fire Emblem |
Article on Fire Emblem Wiki | Nosferatu |
Nosferatu (リザイア, Resire) is Robin's down special move in Super Smash Bros. 4.
Overview
If Robin is near an opponent, he can use this special to curse the opponent and drain health from them, damaging them while healing himself. It will deal up to 25% damage to the opponent per use. If used from in front of the opponent, it heals up to 20% damage, and if used from behind the opponent it heals up to 25% damage, as seen here[1]. It also changes Robin's active Tome to Nosferatu if not already in use. Nosferatu can be used a total of 4 times before it breaks. It then has a small recharge time before it can be used again.
Customization
Customization was added in Super Smash Bros. 4. The two variations are:
- Long-Range Nosferatu: Has a longer range, however is less effective.
- Goetia: Draws enemies in for a more powerful attack, but does not heal.
Origin
Nosferatu is a special Dark tome from the Fire Emblem series (except for in the first five games and the Tellius series, in which Nosferatu is instead a generic tome or a Light tome). When the unit casts Nosferatu, whichever damage he or she inflicts will return to the caster in the form of healing. This effect carries over into Smash 4. Goetia is another Dark tome that is introduced in Fire Emblem: Awakening. It is stronger than Nosferatu, and doesn't heal.
As a Tactician, Robin ordinarily cannot use dark magic in Fire Emblem: Awakening, though he can potentially wield such magic if he is promoted to a class that can. Sakurai gave Robin the ability to use Nosferatu as a Tactician in order to "capture certain aspects of the original title".[2]
Gallery
Nosferatu being used in Super Smash Bros. for Nintendo 3DS.
Trivia
- Nosferatu is the first down special move to belong to a Fire Emblem representative that is not Counter.
- Nosferatu is the first and so far only reliable form of recovery in battle.
- It is also the only move to not use either generate item which must then be picked up and used or absorb an opponent's attack to heal.
- Its nature also makes it the only practical form of healing in tournament battles, where items and Final Smashers are typically not allowed.